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hero:abrams

Abrams

Charge Cancel

Charge Cancel
Tech Type Character Tech
Difficulty Advanced Easy
Character Dependent Yes
Inputs Shoulder Charge → (Cancel) → (Jump/Slide)

Shoulder Charge is Abrams Abrams’ second ability. In it, he charges forward and tackles opponents in his path. During the charge, turning is restricted. Once he hits a wall, it will stun the opponent. You are able to cancel Shoulder Charge at any time during the charge.

When you charge forward with no opponents grabbed, your speed is set to 689 u/s (17.5 m/s). With opponents grabbed, speed instantly increases to 1102.38 u/s (28 m/s). Speed does not increase when strafing, unlike normal movement.

When cancelling Shoulder Charge, you are able to keep the momentum. When cancelling deliberately for speed and movement, it is called a Charge Cancel.

When in the air, you are able to instantaneously change your direction by using Shoulder Charge in the desired direction. This can be used to redirect for wall jumps and building traversal.

To maintain the maximum amount of speed from Shoulder Charge on the ground, charge, cancel then jump or slide, depending on the situation. In the air, you do not have to input anything afterwards to maintain the momentum.

For a quick burst of speed, jump, Shoulder Charge then cancel.

You can cancel at any time during Shoulder Charge to maintain the maximum amount of speed; the entire duration of Shoulder Charge sets you at a fixed speed that doesn’t change.

Charge Cancelling can be used as a situational escape option when enemies are nearby, or when in combat. Since Shoulder Charge starts in the direction you are facing and doesn’t factor in your current velocity, you can Charge Cancel to suddenly change directions.

To execute, use Shoulder Charge, cancel, then jump or slide afterwards to maintain speed.

hero/abrams.txt · Last modified: 2025/03/22 10:06 by 127.0.0.1