====== Dynamo ======
{{ ::sumo_card_psd.png?100 }}
==== Singularity Heavy Melee Cancel ====
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^ **//Singularity Heavy Melee Cancel//** ||
^ {{ ::charactertech:dynamo4hmc.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Character Dependent | Yes |
^ Inputs | Heavy Melee → //Singularity// |
//Singularity// is Dynamo’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of 7 metres, dealing damage.
During a Heavy Melee, you are able to activate //Singularity// to cancel the [[universaltech:Heavy Melee]].
//Singularity// [[universaltech:Heavy Melee Cancel]] takes no bars of [[universaltech:stamina]], but does deplete //Singularity//.
Cancelling Heavy Melee can allow you to make micro-adjustments when activating //Singularity//, to trap more people.
To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use //Singularity//.
==== Zipline Momentum Conservation ====
__Main article:__ [[universaltech:ZMC]]
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^ **//Dynamo Zipline Momentum Conservation//** ||
^ {{ ::charactertech:dynamozmc.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Character Dependent | Yes |
^ Inputs | (Be on transit line) → Duck (drop off the transit line) → //Singularity// |
Zipline Momentum Conservation can benefit Dynamo greatly.
Dynamo’s fourth ability is //Singularity//, in which you can carry over momentum to move while unactionable. Using ZMC, you can drop off the transit line and quickly activate //Singularity//, which causes you to activate the ability while moving forwards and slowly moving down.
This can be used to trap more players in //Singularity//, by chasing down players and gaining more distance.
To execute, drop off the transit line and use //Singularity//.