====== Dynamo ====== {{ ::sumo_card_psd.png?100 }} ==== Singularity Heavy Melee Cancel ==== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Singularity Heavy Melee Cancel//** || ^ {{ ::charactertech:dynamo4hmc.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Character Dependent | Yes | ^ Inputs | Heavy Melee → //Singularity// | //Singularity// is Dynamo’s last and ultimate ability. Dynamo turns into a black hole and pulls enemy opponents in towards him in a base radius of 7 metres, dealing damage. During a Heavy Melee, you are able to activate //Singularity// to cancel the [[universaltech:Heavy Melee]]. //Singularity// [[universaltech:Heavy Melee Cancel]] takes no bars of [[universaltech:stamina]], but does deplete //Singularity//. Cancelling Heavy Melee can allow you to make micro-adjustments when activating //Singularity//, to trap more people. To execute, start a Heavy Melee. Before the recovery phase and during the lunge phase, use //Singularity//. ==== Zipline Momentum Conservation ==== __Main article:__ [[universaltech:ZMC]] {{tablelayout?rowsHeaderSource=Auto}} ^ **//Dynamo Zipline Momentum Conservation//** || ^ {{ ::charactertech:dynamozmc.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Character Dependent | Yes | ^ Inputs | (Be on transit line) → Duck (drop off the transit line) → //Singularity// | Zipline Momentum Conservation can benefit Dynamo greatly. Dynamo’s fourth ability is //Singularity//, in which you can carry over momentum to move while unactionable. Using ZMC, you can drop off the transit line and quickly activate //Singularity//, which causes you to activate the ability while moving forwards and slowly moving down. This can be used to trap more players in //Singularity//, by chasing down players and gaining more distance. To execute, drop off the transit line and use //Singularity//.