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hero:fathom [2025/03/17 21:34] – created monster_domosedhero:fathom [2025/03/22 10:06] (current) – external edit 127.0.0.1
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 </WRAP> </WRAP>
 ====== Fathom ====== ====== Fathom ======
-==== Breach ====+<WRAP announcement grey left>{{ ::slork_card_psd.png?100 }}</WRAP> 
 +===== Breach =====
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
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 ^ Difficulty                                            | Univesal Basic | ^ Difficulty                                            | Univesal Basic |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | //Breach//(by default **2**) |+^ Inputs                                                | //Breach// (by default **2**) |
 </WRAP> </WRAP>
  
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 //Breach// can be incredibly useful for starting [[universaltech:hmc|Heavy Melee Cancels]]. //Breach// can be incredibly useful for starting [[universaltech:hmc|Heavy Melee Cancels]].
  
-==== Breach Storage ====+===== Breach Storage =====
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
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 You can store __Breach__ long enough for the cooldown for __Breach__ to end. You can use this to do double knockups (or triple or quadruple with __Echo Shard__ and/or __Refresher__). You can store __Breach__ long enough for the cooldown for __Breach__ to end. You can use this to do double knockups (or triple or quadruple with __Echo Shard__ and/or __Refresher__).
  
-==== Harpoon Cancelling ====+===== Harpoon Cancelling =====
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
hero/fathom.1742247276.txt.gz · Last modified: 2025/03/22 10:02 (external edit)