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hero:fathom [2025/08/19 03:33] – removed compsoterhero:fathom [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter
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 +<WRAP warning centeralign>
 +{{:herolabsicon.png?100 |Hero Labs Icon|left}} 
 +**The following character is currently a Hero Labs character, which means abilities, attributes and tech are subject to change at any time.**
 +</WRAP>
 +
 +<WRAP box nobox>
 +====== Fathom ======
 +<WRAP announcement grey left>{{ icons:slork_card_psd.png?100 }}</WRAP>
 +===== Breach =====
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Breach//** </wrap>                                                       ||
 +^ <wrap centeralign>{{ ::charactertech:fathombreach.mp4?500 }}</wrap>                                  ||
 +^ Tech Type                                                       | Character Tech                 |
 +^ Difficulty                                                      | Universal Basic                |
 +^ Character Dependent                                             | Yes                            |
 +^ Inputs                                                          | //Breach// (by default **2**)  |
 +</WRAP>
 +
 +//Breach// is <slork_sm> **Fathom**’s second ability. //Breach// launches <slork_sm> **Fathom** forward, damaging and knocking up opponents in a radius of 6 metres when landing, which can be upgraded to 9 metres with the first upgrade.
 +
 +You are able to leap in any direction besides a 5 degree cone beneath you. This allows you to leap directly upwards, allowing you to use //Breach// as a third jump.
 +
 +During the leap forward, you are unable to [[universaltech:air dash]] (in any way) or [[universaltech:air jump]]. You are able to air dash and air jump only by buffering the inputs beforehand. You are still able to wall jump.
 +
 +//Breach// can be incredibly useful for starting [[universaltech:hmc|Heavy Melee Cancels]].
 +</WRAP>
 +===== Breach Storage =====
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Breach Storage//** </wrap>||
 +^ <wrap centeralign>{{ ::charactertech:fathombreachstorage.mp4?500 }}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | <color orange>Advanced</color> Easy       |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | Breach → Stay in air → Breach → Stay in air (if possible) → Land |
 +</WRAP>
 +
 +The knock up from Breach only activates when you land on solid ground. You can store the knock up by simply not touching the ground.
 +
 +You can store the knock up through:
 +  * [[universaltech:Transit Lines]]
 +  * Stuns
 +  * Reefdweller Harpoon
 +  * Knockups
 +  * Actives like:
 +    * //[[itemtech:Warp Stone]]//
 +    * //Phantom Strike//
 +    * //[[itemtech:Majestic Leap]]//
 +    * //Ethereal Shift//
 +    * //Magic Carpet//
 +
 +You can store __Breach__ long enough for the cooldown for __Breach__ to end. You can use this to do double knockups (or triple or quadruple with __Echo Shard__ and/or __Refresher__).
  
hero/fathom.1755574436.txt.gz · Last modified: 2025/08/19 03:33 by compsoter