This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
hero:fathom [2025/08/19 03:33] – removed compsoter | hero:fathom [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | <WRAP warning centeralign> | ||
+ | {{: | ||
+ | **The following character is currently a Hero Labs character, which means abilities, attributes and tech are subject to change at any time.** | ||
+ | </ | ||
+ | |||
+ | <WRAP box nobox> | ||
+ | ====== Fathom ====== | ||
+ | <WRAP announcement grey left>{{ icons: | ||
+ | ===== Breach ===== | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Character Tech | | ||
+ | ^ Difficulty | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
+ | |||
+ | //Breach// is < | ||
+ | |||
+ | You are able to leap in any direction besides a 5 degree cone beneath you. This allows you to leap directly upwards, allowing you to use //Breach// as a third jump. | ||
+ | |||
+ | During the leap forward, you are unable to [[universaltech: | ||
+ | |||
+ | //Breach// can be incredibly useful for starting [[universaltech: | ||
+ | </ | ||
+ | ===== Breach Storage ===== | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Character Tech | | ||
+ | ^ Difficulty | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
+ | |||
+ | The knock up from Breach only activates when you land on solid ground. You can store the knock up by simply not touching the ground. | ||
+ | |||
+ | You can store the knock up through: | ||
+ | * [[universaltech: | ||
+ | * Stuns | ||
+ | * Reefdweller Harpoon | ||
+ | * Knockups | ||
+ | * Actives like: | ||
+ | * // | ||
+ | * //Phantom Strike// | ||
+ | * // | ||
+ | * //Ethereal Shift// | ||
+ | * //Magic Carpet// | ||
+ | |||
+ | You can store __Breach__ long enough for the cooldown for __Breach__ to end. You can use this to do double knockups (or triple or quadruple with __Echo Shard__ and/or __Refresher__). | ||