{{:herolabsicon.png?100 |Hero Labs Icon|left}} **The following character is currently a Hero Labs character, which means abilities, attributes and tech are subject to change at any time.** ====== Fathom ====== {{ ::slork_card_psd.png?100 }} ===== Breach ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Breach//** || ^ {{ ::charactertech:slorkbreach.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Univesal Basic | ^ Character Dependent | Yes | ^ Inputs | //Breach// (by default **2**) | //Breach// is **Fathom**’s second ability. //Breach// launches **Fathom** forward, damaging and knocking up opponents in a radius of 6 metres when landing, which can be upgraded to 9 metres with the first upgrade. You are able to leap in any direction besides a 5 degree cone beneath you. This allows you to leap directly upwards, allowing you to use //Breach// as a third jump. During the leap forward, you are unable to [[universaltech:air dash]] (in any way) or [[universaltech:air jump]]. You are able to air dash and air jump only by buffering the inputs beforehand. You are still able to wall jump. //Breach// can be incredibly useful for starting [[universaltech:hmc|Heavy Melee Cancels]]. ===== Breach Storage ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Breach Storage//** || ^ {{ ::charactertech:slorkbreachstorage.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Character Dependent | Yes | ^ Inputs | Breach → Stay in air → Breach → Stay in air (if possible) → Land | The knock up from Breach only activates when you land on solid ground. You can store the knock up by simply not touching the ground. You can store the knock up through: * [[universaltech:Transit Lines]] * Stuns * Reefdweller Harpoon * Knockups * Actives like: * //[[itemtech:Warp Stone]]// * //Phantom Strike// * //[[itemtech:Majestic Leap]]// * //Ethereal Shift// * //Magic Carpet// You can store __Breach__ long enough for the cooldown for __Breach__ to end. You can use this to do double knockups (or triple or quadruple with __Echo Shard__ and/or __Refresher__). ===== Harpoon Cancelling ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Harpoon Cancelling//** || ^ {{ ::charactertech:fathomharpooncancelling.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Character Dependent | Yes | ^ Inputs | Duck (hold) → Reefdweller Harpoon →(release Duck) | **Fathom**’s current third ability is //Reefdweller Harpoon//. When cast, **Fathom** hooks onto a wall and pulls himself towards the surface. When he reaches the surface, he gains another charge of //Reefdweller Harpoon//. While being pulled towards a surface, you start accelerating over a period of ~2 seconds to a peak speed of 1496.14 u/s. You are able to cancel //Reefdweller Harpoon// at any time by either uncrouching (by holding the duck button before casting //Reefdweller Harpoon// then releasing during the pull) or using **Fathom**’s first ability, //Scalding Spray//, during the pull in. The act of cancelling //Reefdweller Harpoon// is called **Harpoon Cancelling**. When cancelling //Reefdweller Harpoon//, it also gives back another charge; this allows you to repeatedly **Harpoon Cancel** (infinitely if **Harpoon Cancelling** by uncrouching). This, in conjunction with his passive ability to become invisible when out of combat, allows **Fathom** incredible map presence, traversal and gank potential. To execute, hold duck before casting //Reefdweller Harpoon//. While being pulled in, release the duck button. To **Harpoon Cancel** using his first ability //Scalding Spray//, simply cast //Scalding Spray// during the reel in.