====== Holliday ====== /* !! These are the htmlmetatags for Discord */ /* !! Edit to page contents */ {{htmlmetatags> metatag-keywords=(deadlock,movement,wiki,holliday) metatag-media-og:image=(:logo.png) metatag-media-og:image-type=(image/png) metatag-og:title=(Holliday) metatag-og:site_name=(Deadlock Movement Wiki) metatag-og:locale=(en_GB) metatag-og:locale:alternate=(ru) metatag:color=(#ffefd7) metatag-og:color=(#ffefd7) metatag-og:description=(Bounce Pad) }} {{ icons:astro_card_psd.png?100 }} ===== Bounce Pad ===== /* !! This is the video clip. Replace walking.mp4 with a relevant clip and */ /* !! the placeholder text in line 4. Upload the clip via Media Manager. */ {{tablelayout?rowsHeaderSource=Auto}} ^ **//Bounce Pad//** || ^ {{ ::charactertech:hollidaybouncepad.mp4?500 }}|| ^ Tech Type | Character Dependant | ^ Difficulty | Basic Mechanics | ^ Stamina | 0 | ^ Inputs | Bounce Pad → Move (WASD) onto Bounce Pad | Bounce Pad is Holliday's second ability. In it, she places down a bounce pad that acts similarly to the air vents found throughout the map, which allies and enemies can use. Holliday's first use of a bounce pad will give her 100% air control and allow her to explode upon landing, dealing damage. Subsequent uses will not give this buff. Only Holliday can gain this buff. When spawned in, the bounce pad will appear ''200'' units in front of Holliday((''PlaceDistance'', ''ability_bounce_pad'' in ''abilities.vdata'')) after 0.2 seconds. The bounce pad lasts for 23 seconds, after which it will despawn. Holliday's Bounce Pad will send at an initial vertical velocity of ''900'' u/s((''BounceVelocity'' (''750'') is multiplied by ''UpFactor'' (''1.2''), ''ability_bounce_pad'' in ''abilities.vdata'')), and initial horizontal velocity of 750 when you have any horizontal movement((''BounceVelocity'' (''750''), ''ability_bounce_pad'' in ''abilities.vdata'')). On the first bounce, Holliday gains 100% air control until she lands on the ground, which allows her to manoeuvre and strafe easier in the air. Holliday still experiences the standard air drag of ''0.2'', although strafing will significantly eliminate effective air drag.