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hero:infernus

Infernus

Rolling Flame Dash

Rolling Flame Dash
Tech Type Character Tech
Difficulty Universal Basics
Character Dependent Yes
Inputs Dash → Flame Dash
Name and discovered by Altimor

Infernus Infernus’s second ability, Flame Dash, allows Infernus Infernus to enter a dash state that leaves a flame trail that burns enemies. By holding W, he can accelerate even faster.

Flame Dash has to accelerate at the start. By casting Flame Dash, you will begin to accelerate to 472.23 u/s over a time span of a second. If you are holding W, you will accelerate to a peak of 787.18 u/s over two seconds.

By using Rolling Flame Dash, you instantly accelerate to top speed, without having to wait. This is done by dashing before casting Flame Dash.

To execute, dash then cast Flame Dash.

Flame Dash Slide

Flame Dash Slide
Tech Type Character Tech
Difficulty Universal Basics
Character Dependent Yes
Inputs Flame Dash (cancel) → Slide
Name and discovered by Altimor

Flame Dash is eligible to be cancelled at any time during its duration. By cancelling, you are able to carry over some momentum from Flame Dash for a short timeframe.

During that time frame, you can execute a slide that uses the momentum from the cancelled Flame Dash. This is called a Flame Dash Slide.

To execute, cancel Flame Dash (either space or the Ability 2 key) and immediately slide.

Flame Dash Slide Bunnyhopping

Flame Dash Slide Bunnyhopping
Tech Type Character Tech
Difficulty Advanced Easy
Character Dependent Yes
Inputs Flame Dash (cancel) → (hold) Slide → Jump → (while in the air, release and repress) Slide → bunnyhop.

To start Bunnyhopping after a Flame Dash Slide, you have to release the duck key while in the air and then quickly repress it again.

This is because Flame Dash Slide is not eligible for bunnyhopping, and you need Slide Conservation to be able to bunnyhop.

To execute, release the duck key while in the air, then press it again to be able to bunnyhop.

hero/infernus.txt · Last modified: 2025/03/22 10:06 by 127.0.0.1