====== Infernus ====== {{ ::inferno_card_psd.png?100 }} ===== Rolling Flame Dash ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Rolling Flame Dash//** || ^ {{ ::charactertech:InfernusRollingFlameDash.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Universal Basics | ^ Character Dependent | Yes | ^ Inputs | Dash → //Flame Dash// | ^ Name and discovered by | Altimor | **Infernus**’s second ability, //Flame Dash//, allows **Infernus** to enter a [[universaltech:dash]] state that leaves a flame trail that burns enemies. By holding W, he can accelerate even faster. //Flame Dash// has to accelerate at the start. By casting //Flame Dash//, you will begin to accelerate to 472.23 u/s over a time span of a second. If you are holding W, you will accelerate to a peak of 787.18 u/s over two seconds. By using **Rolling Flame Dash**, you instantly accelerate to top speed, without having to wait. This is done by dashing before casting //Flame Dash//. To execute, dash then cast //Flame Dash//. ===== Flame Dash Slide ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Flame Dash Slide//** || ^ Tech Type | Character Tech | ^ Difficulty | Universal Basics | ^ Character Dependent | Yes | ^ Inputs | //Flame Dash// (cancel) → Slide | ^ Name and discovered by | Altimor | //Flame Dash// is eligible to be cancelled at any time during its duration. By cancelling, you are able to carry over some momentum from //Flame Dash// for a short timeframe. During that time frame, you can execute a slide that uses the momentum from the cancelled //Flame Dash//. This is called a **Flame Dash Slide**. To execute, cancel //Flame Dash// (either space or the Ability 2 key) and immediately slide. ===== Flame Dash Slide Bunnyhopping ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Flame Dash Slide Bunnyhopping//** || ^ {{ ::charactertech:InfernusFlameDashSlide.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Character Dependent | Yes | ^ Inputs | //Flame Dash// (cancel) → (hold) Slide → Jump → (while in the air, release and repress) Slide → bunnyhop. | To start [[universaltech:bunnyhopping]] after a [[hero:infernus#Flame_Dash_Slide|Flame Dash Slide]], you have to release the duck key while in the air and then quickly repress it again. This is because Flame Dash Slide is not eligible for bunnyhopping, and you need [[universaltech:Slide Conservation]] to be able to bunnyhop. To execute, release the duck key while in the air, then press it again to be able to bunnyhop.