====== Paradox ======
{{ ::chrono_card_psd.png?100 }}
===== Kinetic Carbine Aerial Momentum Cancel =====
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^ **//Kinetic Carbine Aerial Momentum Cancel//** ||
^ {{ ::charactertech:paradoxKCAMC.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Stamina | 1 |
^ Character Dependent | Yes |
^ Inputs | (Cast Kinetic Carbine (3)) → Air Dash → Alt-fire |
//Kinetic Carbine//((by default, 3)) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. __By pressing alt-fire while your shot is charged, you can slow time for yourself.__ You are actionable for the entire duration of //Kinetic Carbine//.
By [[universaltech:dash|Air Dashing]] and then using the time stopping property of alt-fire, you can stop your momentum in the air. You can decide how short you want your [[universaltech:dash]] to by holding alt-fire for different amounts of time.
This can be used as a mixup to throw off an opponent's aim while in the air.
//Kinetic Carbine// Aerial Momentum Cancel takes one bar of [[universaltech:stamina]].
//Kinetic Carbine// Aerial Momentum Cancel takes one bar of stamina.
To execute, cast //Kinetic Carbine//. When charged, air dash and use alt-fire.
===== Time Wall Momentum Stop =====
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^ **//Time Wall Momentum Stop//** ||
^ {{ ::charactertech:paradoxtimewallstop.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | //Time Wall// (2) |
^ Contributed by | generalpie |
//Time Wall//((by default, 2)) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.
When activated, //Time Wall// stops all momentum.
This can be used to stop momentum in the air and [[universaltech:dash|air dash]] back for the full distance. This can be used to bait opponents or quickly change direction.
To execute, be in the air and activate //Time Wall//. All momentum beforehand will be nullified and you should stop in the air.