====== Paradox ====== {{ ::chrono_card_psd.png?100 }} ===== Kinetic Carbine Aerial Momentum Cancel ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Kinetic Carbine Aerial Momentum Cancel//** || ^ {{ ::charactertech:paradoxKCAMC.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Stamina | 1 | ^ Character Dependent | Yes | ^ Inputs | (Cast Kinetic Carbine (3)) → Air Dash → Alt-fire | //Kinetic Carbine//((by default, 3)) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. __By pressing alt-fire while your shot is charged, you can slow time for yourself.__ You are actionable for the entire duration of //Kinetic Carbine//. By [[universaltech:dash|Air Dashing]] and then using the time stopping property of alt-fire, you can stop your momentum in the air. You can decide how short you want your [[universaltech:dash]] to by holding alt-fire for different amounts of time. This can be used as a mixup to throw off an opponent's aim while in the air. //Kinetic Carbine// Aerial Momentum Cancel takes one bar of [[universaltech:stamina]]. //Kinetic Carbine// Aerial Momentum Cancel takes one bar of stamina. To execute, cast //Kinetic Carbine//. When charged, air dash and use alt-fire. ===== Time Wall Momentum Stop ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Time Wall Momentum Stop//** || ^ {{ ::charactertech:paradoxtimewallstop.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Stamina | 0 | ^ Character Dependent | Yes | ^ Inputs | //Time Wall// (2) | ^ Contributed by | generalpie | //Time Wall//((by default, 2)) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it. When activated, //Time Wall// stops all momentum. This can be used to stop momentum in the air and [[universaltech:dash|air dash]] back for the full distance. This can be used to bait opponents or quickly change direction. To execute, be in the air and activate //Time Wall//. All momentum beforehand will be nullified and you should stop in the air.