====== Pocket ====== {{ ::synth_card_psd.png?100 }} ===== Zipline Momentum Conservation ===== __Main article:__ [[universaltech:ZMC]] {{tablelayout?rowsHeaderSource=Auto}} ^ **//Pocket Zipline Momentum Conservation//** || ^ {{ ::charactertech:pocketZMC.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Stamina | 0 | ^ Character Dependent | Yes | ^ Inputs | (Be on transit line) → Duck (drop off the transit line) → //Barrage// | Pocket’s first ability is //Barrage//. //Barrage// slows you down and shoots multiple projectiles that deal [[statuseffects:Movement Slow]]. By using [[universaltech:Zipline Momentum Conservation]], you can move through the air and hit more people with //Barrage//. By hopping off the [[universaltech:transit line]] then using //Barrage// in the air, you can keep some of the momentum from the transit line and move forwards in the air while using //Barrage//. See the main section on Zipline Momentum Conservation for more information. To execute, drop off the transit line and quickly use //Barrage//. ===== Flying Cloak Momentum Conservation ===== __Main article:__ [[charactertech:teleportmomentumpreservation|Teleport Momentum Preservation]] {{tablelayout?rowsHeaderSource=Auto}} ^ **//Flying Cloak Momentum Conservation//** || ^ {{ ::charactertech:PocketMomentumConservation.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Stamina | 0 | ^ Character Dependent | Yes | ^ Inputs | //Flying Cloak// (cast cloak) → //Flying Cloak// (Teleport) | //Flying Cloak// is Pocket’s second ability. Using it spawns a sentient flying cloak, which you are able to teleport to at any time during the duration of //Flying Cloak//. It can also be chained into Pocket’s first ability, //Barrage//, and move faster in the air. To execute, cast //Flying Cloak//, then teleport to it. Whatever momentum you had before the teleport will be taken with you.