====== Pocket ======
{{ ::synth_card_psd.png?100 }}
===== Zipline Momentum Conservation =====
__Main article:__ [[universaltech:ZMC]]
{{tablelayout?rowsHeaderSource=Auto}}
^ **//Pocket Zipline Momentum Conservation//** ||
^ {{ ::charactertech:pocketZMC.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | (Be on transit line) → Duck (drop off the transit line) → //Barrage// |
Pocket’s first ability is //Barrage//. //Barrage// slows you down and shoots multiple projectiles that deal [[statuseffects:Movement Slow]].
By using [[universaltech:Zipline Momentum Conservation]], you can move through the air and hit more people with //Barrage//. By hopping off the [[universaltech:transit line]] then using //Barrage// in the air, you can keep some of the momentum from the transit line and move forwards in the air while using //Barrage//.
See the main section on Zipline Momentum Conservation for more information.
To execute, drop off the transit line and quickly use //Barrage//.
===== Flying Cloak Momentum Conservation =====
__Main article:__ [[charactertech:teleportmomentumpreservation|Teleport Momentum Preservation]]
{{tablelayout?rowsHeaderSource=Auto}}
^ **//Flying Cloak Momentum Conservation//** ||
^ {{ ::charactertech:PocketMomentumConservation.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | //Flying Cloak// (cast cloak) → //Flying Cloak// (Teleport) |
//Flying Cloak// is Pocket’s second ability. Using it spawns a sentient flying cloak, which you are able to teleport to at any time during the duration of //Flying Cloak//.
It can also be chained into Pocket’s first ability, //Barrage//, and move faster in the air.
To execute, cast //Flying Cloak//, then teleport to it. Whatever momentum you had before the teleport will be taken with you.