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hero:raven [2025/05/20 04:30] – [Raven] acurrzhero:raven [2025/05/22 20:56] (current) – Fixed unit to metre conversion (1 unit = 1 inch = 0.0254 metres) compsoter
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 ====== Raven ====== ====== Raven ======
-HI its me acurrz sorry theres no tech here currently but there will be soon, if you're seeing this this is just me being unprofessional and creating his page right now +<WRAP announcement grey left>{{ icons:operative_card_psd.png?100 }}</WRAP>
-<WRAP announcement grey left>{{ icons:bull_card_psd.png?100 }}</WRAP>+
 <WRAP warning centeralign> <WRAP warning centeralign>
 {{:herolabsicon.png?100 |Hero Labs Icon|left}}  {{:herolabsicon.png?100 |Hero Labs Icon|left}} 
 **The following character is currently a Hero Labs character, which means abilities, attributes and tech are subject to change at any time.** **The following character is currently a Hero Labs character, which means abilities, attributes and tech are subject to change at any time.**
 </WRAP> </WRAP>
-===== Charge Cancel =====+===== Umbrella Maneuver =====
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ <wrap centeralign> **//Charge Cancel//** </wrap>|| +^ <wrap centeralign> **//Umbrella Maneuver//** </wrap>                                         || 
-^ <wrap centeralign>{{ ::charactertech:abramschargecancel.mp4 }}</wrap>|| +^ <wrap centeralign>{{ ::hero:ravenumbrellamaneuver.mp4?500 }}</wrap>                          || 
-^ Tech Type                                             | Character Tech                            +^ Tech Type                                             | Character Tech                        
-^ Difficulty                                            | <color orange>Advanced</color> Easy       +^ Difficulty                                            | Basic Mechanics                       
-^ Character Dependent                                   | Yes                                       +^ Character Dependent                                   | Yes                                   
-^ Inputs                                                | Shoulder Charge → (Cancel) → (Jump/Slide) |+^ Inputs                                                | Umbrella Maneuver (by default **2** |
 </WRAP> </WRAP>
  
-//Shoulder Charge// is <abrams_mmAbrams’ second ability. In it, he charges forward and tackles opponents in his path. During the chargeturning is restricted. Once he hits a wallit will stun the opponentYou are able to cancel //Shoulder Charge// at any time during the charge.+//Umbrella Maneuver// is <raven_mmRavensecond ability. In it, he launches himself backwards, and then fires a explosive shot from his Umbrella at the end of the ability. During the abilityRaven becomes unable to DashDouble Jump, Wall Jump, Shoot, or Melee and unable to use abilities or items<sup>(Excluding items that are Heavy Melee Cancellable.)</sup>
  
-When you charge forward with no opponents grabbed, your speed is set to 689 u/s (17.m/s). With opponents grabbed, speed instantly increases to 1102.38 u/s (28 m/s). Speed does not increase when strafing, unlike normal movement.+When you cast Umbrella Maneuver, your speed will vary depending on the pitch of your camera at the time of casting. Looking directly downwards will result in an upwards speed of roughly ''1088'' u/s (''27.6'' m/s). Looking directly upwards will result in a downwards speed of roughly ''66'' u/s (''1.7'' m/s). During the duration of Umbrella Maneuver, Raven's gravity is set to ''10'' u/s (''0.25'' m/s) 
 + 
 +Raven is able to Jump immediately before activating Umbrella Maneuver to reduce the speedLooking directly downwards while performing a Short Umbrella Maneuver will result in an upwards speed of roughly ''814'' u/s (''20.7'' m/s). Looking directly upwards while performing a Short Umbrella Maneuver will result in a downwards speed of roughly ''44'' u/s (''1.11'' m/s) 
 +===== Zipline Momentum Conservation ===== 
 +<color grey>__Main article:__</color> [[universaltech:ZMC]] 
 +<WRAP half right infobox> 
 +{{tablelayout?rowsHeaderSource=Auto}} 
 +^ <wrap centeralign> **//Zipline Momentum Conservation//** </wrap>|| 
 +^ <wrap centeralign>{{ ::hero:ravenzmc.mp4?500 }}</wrap> || 
 +^ Tech Type                                             | Character Tech                            | 
 +^ Difficulty                                            | <color orange>Advanced</color> Easy | 
 +^ Stamina                                               | 0 | 
 +^ Character Dependent                                   | Yes                                       | 
 +^ Inputs                                                |(Be on transit line) → Duck (Drop off transit line) → Look opposite of desired path → //Umbrella Maneuver// | 
 +</WRAP>
  
-When cancelling //Shoulder Charge//, you are able to keep the momentumWhen cancelling deliberately for speed and movement, it is called a **Charge Cancel**.+Raven’s first ability is //Umbrella Maneuver//. //Umbrella Maneuver// launches Raven backwards from where he is facing, and then fires an explosive shot from his Umbrella.
  
-When in the air, you are able to instantaneously change your direction by using //Shoulder Charge// in the desired direction. This can be used to redirect for [[universaltech:wall jumps]] and building traversal.+By using [[universaltech:Zipline Momentum Conservation]], you can significantly increase the distance you travel with //Umbrella Maneuver// by hopping off the [[universaltech:transit line]] then using //Umbrella Maneuver//. Doing this allows you to maintain a portion of the speed from the Transit Line.
  
-To maintain the maximum amount of speed from //Shoulder Charge// on the ground, charge, cancel then [[universaltech:jump]] or [[universaltech:slide]], depending on the situation. In the air, you do not have to input anything afterwards to maintain the momentum.+See the main section on Zipline Momentum Conservation for more information.
  
-For a quick burst of speed, jump, //Shoulder Charge// then cancel.+To executedrop off the transit line and quickly use //Umbrella Maneuver//.
  
-You can cancel at any time during //Shoulder Charge// to maintain the maximum amount of speed; the entire duration of //Shoulder Charge// sets you at a fixed speed that doesn’t change. 
  
-**Charge Cancelling** can be used as a situational escape option when enemies are nearby, or when in combat. Since //Shoulder Charge// starts in the direction you are facing and doesn’t factor in your current velocity, you can **Charge Cancel** to suddenly change directions. 
  
-To execute, use //Shoulder Charge//, cancel, then jump or slide afterwards to maintain speed. 
hero/raven.1747715450.txt.gz · Last modified: 2025/05/20 04:30 by acurrz