hero:seven
Differences
This shows you the differences between two versions of the page.
hero:seven [2025/03/28 12:28] – created monster_domosed | hero:seven [2025/03/28 12:37] (current) – monster_domosed | ||
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^ Stamina | ^ Stamina | ||
^ Character Dependent | ^ Character Dependent | ||
- | ^ Inputs | + | ^ Inputs |
^ Thanks to | Forest_Green | | ^ Thanks to | Forest_Green | | ||
</ | </ | ||
- | //Storm Cloud//((by default, 4)) is Seven’s fourth and ultimate ability. In it, he channels an expanding storm cloud that zaps opponents in its radius. | + | //Storm Cloud//((by default, 4)) is < |
Normally, when channelling //Storm Cloud//, you are lifted '' | Normally, when channelling //Storm Cloud//, you are lifted '' | ||
- | This allows you to essentially get the benefits of [[itemtech: | + | This allows you to essentially get the benefits of [[itemtech: |
To execute, use duck to drop down from the transit line, then within two seconds, use //Storm Cloud//. | To execute, use duck to drop down from the transit line, then within two seconds, use //Storm Cloud//. | ||
+ | |||
+ | ===== Lightning Ball Hidden Melee ===== | ||
+ | <color grey> | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Character Tech | | ||
+ | ^ Difficulty | ||
+ | ^ Stamina | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | ^ Contributed by | Blodboen | | ||
+ | </ | ||
+ | |||
+ | //Lightning Ball//((by default, 1)) has < | ||
+ | |||
+ | When using //Lightning Ball// and [[universaltech: | ||
+ | |||
+ | You can further hide the animation of Heavy Melee by looking down. This can make it harder for opponents to parry you. | ||
+ | |||
+ | To execute, cast //Lightning Ball// then buffer a Heavy Melee. If done correctly, < |
hero/seven.1743164915.txt.gz · Last modified: 2025/03/28 12:28 by monster_domosed