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hero:seven [2025/03/28 12:28] – created monster_domosedhero:seven [2025/03/28 12:37] (current) monster_domosed
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 ^ Stamina                                               | 0 | ^ Stamina                                               | 0 |
 ^ Character Dependent                                   | Yes                                       | ^ Character Dependent                                   | Yes                                       |
-^ Inputs                                                | Duck → //Storm Cloud//(4) |+^ Inputs                                                | Duck (ctrl) → //Storm Cloud// (4) |
 ^ Thanks to                                             | Forest_Green | ^ Thanks to                                             | Forest_Green |
 </WRAP> </WRAP>
  
-//Storm Cloud//((by default, 4)) is Seven’s fourth and ultimate ability. In it, he channels an expanding storm cloud that zaps opponents in its radius.+//Storm Cloud//((by default, 4)) is <seven_mm> Seven’s fourth and ultimate ability. In it, he channels an expanding storm cloud that zaps opponents in its radius.
  
 Normally, when channelling //Storm Cloud//, you are lifted ''~60'' units upwards. By dropping down from the [[universaltech:transit line]] during the two second air drag buff then using //Storm Cloud//, you are able to very quickly rise upwards. Normally, when channelling //Storm Cloud//, you are lifted ''~60'' units upwards. By dropping down from the [[universaltech:transit line]] during the two second air drag buff then using //Storm Cloud//, you are able to very quickly rise upwards.
  
-This allows you to essentially get the benefits of [[itemtech:Majestic Leap]] on Seven without spending <color #ABFFE3><soul>3,000</color>.+This allows you to essentially get the benefits of [[itemtech:Majestic Leap]] on <seven_mm> Seven without spending <color #ABFFE3><soul>3,000</color>.
  
 To execute, use duck to drop down from the transit line, then within two seconds, use //Storm Cloud//. To execute, use duck to drop down from the transit line, then within two seconds, use //Storm Cloud//.
 +
 +===== Lightning Ball Hidden Melee =====
 +<color grey>__Main article:__</color> [[universaltech:hiddenmelee]]
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Lightning Ball Hidden Melee //** </wrap>||
 +^ <wrap centeralign>{{ ::universaltech:sevenlightningballhiddenmelee.mp4 }}</wrap>||
 +^ Tech Type                                             | Character Tech                            |
 +^ Difficulty                                            | <color orange>Advanced</color> Hard |
 +^ Stamina                                               | 0 |
 +^ Character Dependent                                   | Yes                                       |
 +^ Inputs                                                | //Lightning Ball// (1) → Heavy Melee (hold Q) |
 +^ Contributed by                                        | Blodboen |
 +</WRAP>
 +
 +//Lightning Ball//((by default, 1)) has <seven_mm> Seven shoot a ball of lightning in a straight line. This ball of lighting damages all players in its radius. This ball also slows down when it hits opponents and stops if it hits terrain.
 +
 +When using //Lightning Ball// and [[universaltech:Heavy Melee]] at the same time, you can [[universaltech:hiddenmelee|hide the Heavy Melee animation]] with the cast animation of //Lightning Ball//. This is called a **Lightning Ball Hidden Melee**.
 +
 +You can further hide the animation of Heavy Melee by looking down. This can make it harder for opponents to parry you.
 +
 +To execute, cast //Lightning Ball// then buffer a Heavy Melee. If done correctly, <seven_mm> Seven will have his arm outstretched, casting //Lightning Ball// and have the Heavy Melee particle effects on his hand.
hero/seven.1743164915.txt.gz · Last modified: 2025/03/28 12:28 by monster_domosed