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hero:shiv [2025/07/10 06:56] – General fixes + corrections compsoterhero:shiv [2025/08/21 10:15] (current) – (IGNORE) Changed mm to sm icon compsoter
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 +/* !! These are the htmlmetatags for Discord */
 +/* !! Edit to page contents */
 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,shiv,altfire,m2) 
 + 
 +metatag-media-og:image=(icons:shiv_card_psd.png)
 +metatag-media-og:image-type=(image/png)
 + 
 +metatag-og:title=(Shiv)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 + 
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 + 
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 + 
 +metatag-og:description=(Alt Fire, Force Jumping, M2 Recoil Skip, M2 Slide, M2 Slide Hopping, Infinite M2 Slide, Infinite M2 Slide Accel)
 +}}
 +
 ====== Shiv  ====== ====== Shiv  ======
 <WRAP box nobox> <WRAP box nobox>
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Alt-fire //** </wrap>|| ^ <wrap centeralign> **//Alt-fire //** </wrap>||
 +^ <wrap centeralign>{{ ::charactertech:shivaltfire.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech  | ^ Tech Type                                             | Character Tech  |
 ^ Difficulty                                            | Universal Basic | ^ Difficulty                                            | Universal Basic |
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Force Jumping //** </wrap>|| ^ <wrap centeralign> **//Force Jumping //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:shivForceJumping.mp4?500 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:shivfanjump.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//M2 Recoil Skip //** </wrap>|| ^ <wrap centeralign> **//M2 Recoil Skip //** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:RecoilCancel.mp4?500 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:shivrecoilskip.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | Universal Basic | ^ Difficulty                                            | Universal Basic |
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//M2 Slide Hopping //** </wrap>|| ^ <wrap centeralign> **//M2 Slide Hopping //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:ShivM2SlideHopping.mp4?500 }}</wrap>||+^ <wrap centeralign>{{ ::charactertech:ShivM2SlideHop.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Hard | ^ Difficulty                                            | <color orange>Advanced</color> Hard |
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 </WRAP> </WRAP>
  
-<WRAP box nobox> 
-===== M2 Heavy Melee Climb ===== 
-<color grey>__Main article:__</color> [[universaltech:heavymelee]] 
-<WRAP half right infobox> 
-{{tablelayout?rowsHeaderSource=Auto}} 
-^ <wrap centeralign> **//M2 Heavy Melee Climb //** </wrap>|| 
-^ <wrap centeralign>{{ ::universaltech:ShivM2HeavyMelee.mp4?500 }}</wrap>|| 
-^ Tech Type                                             | Character Tech                            | 
-^ Difficulty                                            | Universal Basic | 
-^ Stamina                                               | 0 | 
-^ Character Dependent                                   | Yes                                       | 
-^ Inputs                                                |  (while airborne) Aim down and Alt-fire → Aim horizontal and Heavy Melee → Repeat | 
-^ Written by                                            | dimeq | 
-</WRAP> 
- 
-By repeatedly chaining alt-fire downwards and performing [[universaltech:Heavy Melee]] horizontally, you can gain height as long as you have ammo. This is called a **M2 Heavy Melee Climb**. 
- 
-This works around the long recovery time of alt-fire. Using alt-fire gains a small amount of height, and then performing the Heavy Melee stalls you in the air long enough to allow you to perform another alt-fire to incrementally gain height. 
- 
-This is slower than other methods of gaining height, but it can be done anywhere with no [[universaltech:stamina]] cost, and is useful in a pinch to gain the last bit of height to get over a ledge. 
- 
-Note that if you hit an enemy with the Heavy Melee, it will finish earlier and will stall for less time. You can compensate for this by having more fire rate, for example through items or the Rejuvenator buff. 
- 
-To execute, first be in the air. Look downwards and input alt-fire, then look horizontal and Heavy Melee. This can be repeated as long as you have ammo, and does not require precise timing: you can hold Heavy Melee during alt-fire to buffer it to happen as soon as possible and vice-versa. 
-</WRAP> 
 <WRAP box nobox> <WRAP box nobox>
 ===== Infinite M2 Slide ===== ===== Infinite M2 Slide =====
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Infinite M2 Slide //** </wrap>|| ^ <wrap centeralign> **//Infinite M2 Slide //** </wrap>||
-^ <wrap centeralign> **//Backwards //** </wrap>|| +^ <wrap centeralign>{{ ::charactertech:shivinfm2slide.mp4?500 }}</wrap>||
-^ <wrap centeralign>{{ ::charactertech:ShivInfiniteM2Slide.mp4?500 }}</wrap>|| +
-^ <wrap centeralign> **//Sideways //** </wrap>|| +
-^ <wrap centeralign>{{ ::charactertech:ShivInfiniteM2Slide.mp4?500 }} Sideways</wrap>||+
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Hard | ^ Difficulty                                            | <color orange>Advanced</color> Hard |
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 </WRAP> </WRAP>
  
-**Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +13% fire rate is required, but a higher percentage is recommended, and will result in higher leniency, speed and control. It can also be done with the <weapon> <color #9E6203>Weapon</color> item //Fleetfoot// (<color #ABFFE3><soul>1,250</color>) which increases [[universaltech:dash]] distance by 25% on its own.+**Infinite M2 Slide** requires items to be bought from the shop that increase fire rate. A minimum of +13% fire rate is required, but a higher percentage is recommended, and will result in higher leniency, speed and control. It can also be done with the <item_fleetfoot> <weapon> <color #9E6203>Weapon</color> item //Fleetfoot// (<color #ABFFE3><soul>1,600</color>) which increases [[universaltech:dash]] distance by 25% on its own.
  
 Using this faster fire rate, you can chain M2 shots while in a [[universaltech:slide]] to maintain or even gain speed that exceeds the threshold of ''376'' u/s. Using this faster fire rate, you can chain M2 shots while in a [[universaltech:slide]] to maintain or even gain speed that exceeds the threshold of ''376'' u/s.
  
-Furthermore, slides allow for infinite shooting, allowing you to slide __infinitely with no ammo loss__, and if done from a ground [[universaltech:jump]], costs no bars of [[universaltech:stamina]]. This allows the slide to go on forever as long as you keep shooting. The **Infinite M2 Slide** also allows you to make sharp turns with the slide.+Furthermore, slides allow for infinite shooting, allowing you to slide __infinitely with no ammo loss__, and if done from a ground [[universaltech:jump]], costs no bars of [[universaltech:stamina]]. This allows the slide to go on forever as long as you keep shooting. The Infinite M2 Slide also allows you to make sharp turns with the slide.
  
-The **Infinite M2 Slide** itself does not cost any stamina. +The Infinite M2 Slide itself does not cost any stamina. 
  
-You cannot initiate an **Infinite M2 Slide** from a [[universaltech:Dash Slide]]; when shooting, you will exit out of the slide. +You cannot initiate an Infinite M2 Slide from a [[universaltech:Dash Slide]]; when shooting, you will exit out of the slide. 
  
-You can initiate an **Infinite M2 Slide** out of an M2 Slide; however, the inputs are very tight (to execute an **Infinite M2 Slide** out of an M2 Slide, press crouch and alt-fire at the same time).+You can initiate an Infinite M2 Slide out of an M2 Slide; however, the inputs are very tight (to execute an Infinite M2 Slide out of an M2 Slide, press crouch and alt-fire at the same time).
  
 You can slide in one of two ways: You can slide in one of two ways:
   * Backwards   * Backwards
     * This has limited combat potential due to facing backwards to where you want to go. Sliding backwards requires holding the backwards movement key (by default, S).     * This has limited combat potential due to facing backwards to where you want to go. Sliding backwards requires holding the backwards movement key (by default, S).
-  * Sideways((**Sideways Infinite M2 Slide is often better than backwards Infinite M2 Slide. Use it more.** Sideways Infinite M2 Slide also allows you to execute Infinite M2 Slide Acceleration.)) +  * Sideways((Sideways Infinite M2 Slide is often better than backwards Infinite M2 Slide. Use it more. Sideways Infinite M2 Slide also allows you to execute Infinite M2 Slide Acceleration.)) 
     * This has the most combat potential due to your crosshair being closer to the forward direction. This is the only way that you can start accelerating using the Infinite M2 Slide. Sliding sideways requires holding either the left or right movement key (by default, A or D).     * This has the most combat potential due to your crosshair being closer to the forward direction. This is the only way that you can start accelerating using the Infinite M2 Slide. Sliding sideways requires holding either the left or right movement key (by default, A or D).
  
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Infinite M2 Slide Acceleration //** </wrap>|| ^ <wrap centeralign> **//Infinite M2 Slide Acceleration //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:ShivInfiniteM2SlideAccel.mp4?500 }} Sideways</wrap>||+^ <wrap centeralign>{{ ::charactertech:shivinfm2slideaccel.mp4?500 }} Sideways</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Hard | ^ Difficulty                                            | <color orange>Advanced</color> Hard |
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Bluetooth Ult //** </wrap>|| ^ <wrap centeralign> **//Bluetooth Ult //** </wrap>||
-^ <wrap centeralign>{{ ::charactertech:ShivBluetoothUlt.mp4 }} Sideways</wrap>||+^ <wrap centeralign>{{ ::charactertech:shitbluetoothult.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Character Tech                            | ^ Tech Type                                             | Character Tech                            |
 ^ Difficulty                                            | <color orange>Advanced</color> Easy | ^ Difficulty                                            | <color orange>Advanced</color> Easy |
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 //Killing Blow//((by default, 4)) is <shiv_sm> Shiv’s fourth and ultimate ability. Upon activation on a targeted opponent, he leaps towards them and slashes at them, instantly killing them below a certain health threshold (a base of 22%, which can be upgraded to 28% with its third upgrade). //Killing Blow//((by default, 4)) is <shiv_sm> Shiv’s fourth and ultimate ability. Upon activation on a targeted opponent, he leaps towards them and slashes at them, instantly killing them below a certain health threshold (a base of 22%, which can be upgraded to 28% with its third upgrade).
  
-Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing Shiv to instantly kill from large distances. This is called **Bluetoothing**, or using a **Bluetooth Ult**.+Certain actives can cause the game to remove the leap towards the opponent but still allow the hit, allowing Shiv to instantly kill from large distances. This is called **Bluetoothing**, or a **Bluetooth Ult**.
  
 The actives that can cancel the leap are: The actives that can cancel the leap are:
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 ==== Items that allow Shiv to Bluetooth Ult ==== ==== Items that allow Shiv to Bluetooth Ult ====
  
-**Price (<soul> Souls)** **Type**    **Item Name**       **Note** | +**Price (<soul> Souls)** **Type**    **Item Name**       **Note** ^ 
-| <soul>3,000          | <vitality> <color #7CB125>Vitality</color>     | <item_rescue_beam> //Rescue Beam// | Only when Shiv is being beamed. Do not have to be pulled to Bluetooth Ult. | +| <soul> 3,200          | <vitality> <color #7CB125>Vitality</color>     | <item_rescue_beam> //Rescue Beam// | Only when Shiv is being beamed. Do not have to be pulled to Bluetooth Ult. | 
-| <soul>3,000           <spirit> <color #E1A0FF>Spirit</color>  | <item_ethereal_shift> //Ethereal Shift//((With Ethereal Shift, spamming 4 usually gets you the Bluetooth Ult.)) | After Ethereal Shift expires, for 1 tick only. |+| <soul> 6,400           <spirit> <color #E1A0FF>Spirit</color>  | <item_ethereal_shift> //Ethereal Shift//((With Ethereal Shift, spamming 4 usually gets you the Bluetooth Ult.)) | After Ethereal Shift expires, for 1 tick only. |
  
 To execute, use an active that allows <shiv_sm> Shiv to Bluetooth Ult and view the notes in the table above. To execute, use an active that allows <shiv_sm> Shiv to Bluetooth Ult and view the notes in the table above.
hero/shiv.1752130616.txt.gz · Last modified: 2025/07/10 06:56 by compsoter