====== Vindicta ====== {{ ::hornet_card_psd.png?100 }} ===== Super Jump ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Super Jump //** || ^ {{ ::charactertech:VindictaSuperJump.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Stamina | 0 | ^ Character Dependent | Yes | ^ Inputs | (be moving) //Flight// → (Cancel flight) | Vindicta’s second ability, //Flight//((by default, 2)) launches Vindicta into the air. By cancelling //Flight// while you are being launched upwards, you can keep the momentum. Executing this is called a **Super Jump**((You can use the Super Jump forwards and backwards. Left and right don't work as well, and don’t go as far. (Thank you Hoosen!) )). The **Super Jump** costs no bars of [[universaltech:stamina]], but does deplete //Flight//. The timing for a **Super Jump** can vary, and can lead to different results, but the most optimal timing __is cancelling as just as the purple bar starts to deplete__ (or just before the bell rings and after the swoosh sound) gives maximum horizontal distance. This timing gives ''~1600'' units horizontal. The **Super Jump** can be useful for chasing down an enemy opponent, moving around buildings quickly or to move quicker. To execute, move in any direction, then activate //Flight//. When the purple bar starts to deplete, cancel //Flight//. ===== Zipline Momentum Conservation ===== __Main article:__ [[universaltech:ZMC]] {{tablelayout?rowsHeaderSource=Auto}} ^ **//Vindicta Zipline Momentum Conservation //** || ^ {{ ::universaltech:ZiplineMomentumConservation.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Stamina | 0 | ^ Character Dependent | Yes | ^ Inputs | (Be on transit line) → Duck (drop off the transit line) → //Flight// | Vindicta’s second ability, //Flight// allows her to fly into the air, dealing bonus Spirit damage while in the air. In the air, movement is slow. By using **Zipline Momentum Conservation**, you are able to move faster while in //Flight//. ZMC can help you chase down an enemy or to retreat back into lane. To execute, drop off the transit line and use //Flight//.