====== Viscous ======
{{ ::viscous_card_psd.png?100 }}
===== Puddle Punch Boosting =====
{{tablelayout?rowsHeaderSource=Auto}}
^ **//Puddle Punch Boosting //** ||
^ {{ ::charactertech:ViscousPuddlePunchBoosting.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | Jump/fall off → //Puddle Punch// |
Viscous’s third ability, //Puddle Punch//((by default, 3)), spawns a giant goo circle that after a short pause, will spawn a goo fist that damages enemy characters and can boost yourself. By upgrading once, you can unlock a second charge of //Puddle Punch//.
**Puddle Punch Boosting** is the act of using //Puddle Punch// on yourself to boost your speed. Speeds vary on player position relative to the fist, and can range from ''~700—1000'' u/s. Try to put yourself where the very edge of the fist will be, as that results in the most horizontal distance and speed. While boosted, you can [[universaltech:bunnyhopping|bunnyhop]] to conserve some of the momentum from //Puddle Punch//, or [[universaltech:jump|Air Jump]] to gain more height.
Air Jumping overwrites vertical speed to ''525'' u/s; for this reason, Air Jumping beforehand is advised.
**Puddle Punch Boosting** can be useful for boosting to a higher place (such as a rooftop) or to quickly move away from a fight without using [[universaltech:stamina]]. It can also be used to conserve momentum from a [[hero:viscous#Wall Punch Dash|Wall Punch Dash]].
To execute, jump, then cast //Puddle Punch// either under or facing you.
===== Goo Ball Punching =====
{{tablelayout?rowsHeaderSource=Auto}}
^ **//Goo Ball Punching //** ||
^ {{ ::universaltech:ViscousGooBallPunch.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | //Goo Ball// → Jump/fall off → //Puddle Punch// |
Viscous’s fourth and ultimate ability, //Goo Ball//((by default, 4)), encases you in the titular //Goo Ball// and allows you to move around as a ball, which can rebound off vertical surfaces. By upgrading //Goo Ball// to the final upgrade, you can cast items and other abilities while in the ball.
**Goo Ball Punching** is the act of being in //Goo Ball// and using //Puddle Punch// to boost yourself. One //Puddle Punch// can boost you to speeds of ''~1000'' u/s, while a second can boost you to ''~1400'' u/s. While boosted, you can [[universaltech:bunnyhopping|bunnyhop]] to conserve some of the momentum from //Puddle Punch//.
To execute, cast //Goo Ball//, jump, then cast //Puddle Punch// either under or facing you.
===== Wall Punch Dash =====
{{tablelayout?rowsHeaderSource=Auto}}
^ **//Wall Punch Dash //** ||
^ {{ ::universaltech:ViscousWallDash.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Stamina | 1 |
^ Character Dependent | Yes |
^ Inputs | //Puddle Punch// → Dash |
//Puddle Punch// is able to be casted on nearly any surface. Surfaces that are able to be casted on include walls, the skybox and curb.
By casting //Puddle Punch// onto a wall then [[universaltech:dash|ground dashing]], you are able to boost yourself to a peak speed of ''~1400'' u/s. This is called a Wall Punch Dash.
Wall Punch Dashing costs one bar of [[universaltech:stamina]].
Wall Punch Dashes are possible wherever there is a sideways surface. While normally done on walls, the Wall Punch Dash can also be executed on the side of the curb in lanes.
To execute, cast //Puddle Punch// onto a wall. Stand where the fist will be, and just before the goo fist comes out, dash in the same direction as the casted //Puddle Punch//. If done correctly, you will launch into the air at a horizontal trajectory at speeds of ''~1400'' u/s.
The position you are relative to the punch does not matter; all that matters is that you are within range to be “hit” by //Puddle Punch//.
===== Puddle Punch Wall Boost =====
__Main article:__ [[universaltech:wallboost|Wall Boost]]
{{tablelayout?rowsHeaderSource=Auto}}
^ **//Puddle Punch Wall Boost//** ||
^ {{ ::ViscousPuddlePunchWallBoost.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Hard |
^ Stamina | 1 |
^ Character Dependent | Yes |
^ Inputs | //Puddle Punch// → Wall Boost |
**Wall Boosting** allows you to [[universaltech:wall jump]] without massive air drag.
By combining **Wall Boosting** with //Puddle Punch//, you can traverse large horizontal and vertical distances. **Puddle Punch Wall Boost** launches you at a max of ''500'' units, at a peak speed of ''~1400'' u/s. The total distance travelled is comparable to a [[hero:viscous#Wall Punch Dash|Wall Punch Dash]].
**Puddle Punch Wall Boost** costs one bar of [[universaltech:stamina]].
To execute, first place //Puddle Punch// onto a wall. [[universaltech:Jump]] and then [[universaltech:Wall Boost]]. If timed correctly, you will first Wall Boost then get hit by //Puddle Punch//, flinging you far and high.
===== Puddle Punch Rope Climb =====
__Main article:__ [[universaltech:ropes|Ropes]]
{{tablelayout?rowsHeaderSource=Auto}}
^ **//Puddle Punch Rope Climb//** ||
^ {{ ::ViscousFastClimb.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | //Puddle Punch// → (grab rope) → (forward) |
^ Contributed by | sicko egg |
By being hit by //Puddle Punch// facing upwards then hopping on the [[universaltech:ropes|rope]], you can carry over the momentum into the rope climb. It will constantly apply upwards momentum, which can stack with climbing upwards. This can allow for extremely fast rope climbs.
The constant speed on the rope varies, but is typically around ''~620'' u/s.
Theoretically, you should be able to do the inverse; by casting //Puddle Punch// on a nearby ceiling then hopping on the rope, it should apply constant downwards momentum.
To execute a **Puddle Punch Rope Climb**, place a //Puddle Punch// on a floor or ceiling, then grab onto the rope. You should see yourself move upwards without pressing any movement keys.
===== Jump Pad Puddle Boost =====
__Main article:__ [[universaltech:jump_pads|Vents]]
{{tablelayout?rowsHeaderSource=Auto}}
^ **//Jump Pad Puddle Boost//** ||
^ {{::ViscousPuddleVent.mp4}}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Hard |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | //Goo Ball// (Optional) → //Puddle Punch// |
^ Contributed by | Acurrz |
Viscous's third ability, //Puddle Punch//, spawns a giant goo circle that after a short pause, will spawn a goo fist that damages enemy characters and can boost yourself. By upgrading once, you can unlock a second charge of //Puddle Punch//.
By timing the //Puddle Punch// to boost you when you walk onto a [[universaltech:jump pad]], you can stack the momentum from both to gain massive vertical momentum and travel long distances (around the same as a [[hero:viscous#Wall Punch Dash|Wall Punch Dash]]).
If you are in ball form, you travel further and faster. This can be done by either upgrading to the tier 3 upgrade and using //Puddle Punch// while in ball form, or timing //Puddle Punch// before activating //Goo Ball//.
**Jump Pad Puddle Boosting**((AKA Puddle Vent Boost)) can allow for large cross lane traversal. By chaining these boosts across multiple jump pads, you can travel large swaths of distance, or even the entire map.
{{tablelayout?rowsHeaderSource=Auto}}
^ Without //Goo Ball// ^ With //Goo Ball// ^
| To execute: | To execute: |
| 1. Cast Puddle Punch onto or facing the jump pad. | 1. Cast Puddle Punch onto or facing the jump pad. |
| 2. When Puddle Punch is about to materialise, walk onto the jump pad. | 2. Quickly cast //Goo Ball//. |
| ::: | 3. When Puddle Punch is about to materialise, roll onto the jump pad. |
| **Result:** ||
| You should be launched high into the air. | You should be launched high and far. |
===== Frogpunch =====
__Main article:__ [[itemtech:Majestic Leap]]
{{tablelayout?rowsHeaderSource=Auto}}
^ **//Frogpunch//** ||
^ {{::ViscousFrogpunch.mp4}}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Hard |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | //Goo Ball// → (Cast) //Puddle Punch// → (Bounce off wall) → //Majestic Leap// → (Get hit by) //Puddle Punch// |
^ Thanks to | Timu |
//[[itemtech:Majestic Leap]]// is a Vitality item that costs 3,000. The active ability of this item allows you to leap into the air in a unique state, then quickly descend while in this state.
By rolling in //Goo Ball//, casting //Puddle Punch// onto a wall, bouncing off the wall then quickly using //Majestic Leap//, you can leap much further into the air than normal. This is called a **Frogpunch**.
In order to execute a **Frogpunch**, you need to have //Goo Ball// levelled up to the maximum level. This is to allow casting while in the ball.
The timing for the **Frogpunch** is tight. You have to bounce off the wall, cast //Majestic Leap//((The Majestic Leap should be timed to match the moment of bouncing off the wall.)) and then get hit by //Puddle Punch//.
This can be useful for traversing large distances or rotating; you can travel nearly half of the map using a single **Frogpunch**.
To execute;
* Cast Goo Ball, and use M1((Left Mouse Button)) to start accelerating,
* Be near a wall and cast //Puddle Punch// on it in preparation. It is important that you first bounce off the wall then get punched.
* Bounce off the wall,
* Use //Majestic Leap//,
* Get punched.
===== Ball-less Frogpunch =====
{{tablelayout?rowsHeaderSource=Auto}}
^ **//Ball-less Frogpunch//** ||
^ {{::ViscousBallLessFrogpunch.mp4}}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Hard |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | //Puddle Punch// → //Majestic Leap// |
The [[hero:viscous#Frogpunch|Frogpunch]] is able to be executed without //Goo Ball//. However, the **Ball-less Frogpunch** does not go as far as a normal Frogpunch.
**Ball-less Frogpunch** can be better if you do not have //Goo Ball// unlocked or if you want to simply save it for a later time.
The execution of the **Ball-less Frogpunch** is nearly the same as a normal Frogpunch, but without //Goo Ball//.
To execute, be hit by //Puddle Punch// and then use //Majestic Leap//. If done correctly, you will go further than a regular //Majestic Leap// or a regular [[hero:viscous#Puddle Punch Boost|Puddle Punch Boost]].
===== Magic Carpet Goo Ball =====
{{tablelayout?rowsHeaderSource=Auto}}
^ **//Magic Carpet Goo Ball//** ||
^ {{::ViscousMagicCarpetGooBall.mp4}}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | //Goo Ball// → //Magic Carpet// |
Viscous’s fourth and ultimate ability, //Goo Ball//, encases you in the titular “Goo Ball” and allows you to move around as a ball, which can rebound off vertical surfaces. By upgrading //Goo Ball// to the final upgrade, you can cast items and other abilities while in the ball.
//Magic Carpet// (6,000) is a Spirit Item that allows the user to cast a magic carpet for 10 seconds, allowing you to fly around the map.
When //Goo Ball//’s final upgrade has been reached, you can use active items while in goo form. By casting //Magic Carpet// while in the ball, you are able to be in //Goo Ball// and ride the carpet at the same time.
Riding the //Magic Carpet// while in //Goo Ball// form does have some advantages:
* You still maintain the hitbox of the Goo Ball; this allows you to still do damage while flying around.
* You have full flying controls; you are able to make incredibly sharp turns while still damaging opponents.
These combined make Viscous a flying ball of stun.
When you hit an enemy opponent while in carpet state, //Magic Carpet// will disappear. However, creeps/minions do not cause //Magic Carpet// to disappear. This can allow //Magic Carpet// //Goo Ball// to be an effective wave clearing tool.
To execute, cast //Goo Ball//. After ballooning to ball size, use //Magic Carpet//. After the cast time of //Magic Carpet//, you should still be in ball form but be riding the carpet.
===== The Cube =====
{{tablelayout?rowsHeaderSource=Auto}}
^ **//The Cube//** ||
^ {{::ViscousCube.mp4}}||
^ Tech Type | Character Tech |
^ Difficulty | Universal Basic |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | //The Cube// (2) |
The Cube((by default, 2)) is Viscous’ second ability. In it, they encase an ally in restorative goo that protects them from damage and increases health regen. While they are in the goo cube, they are unable to do anything other than cancel the cube using the jump key. You are able to self cast The Cube.
The Cube itself is a solid object, and can push both allies and opponents. The Cube is able to be mantled onto and stood on top of.
When entering the cube, you preserve all prior momentum. On the ground, friction is decreased((To a friction coefficient of 0.80)). In the air, standard air drag is applied((0.2)). This can enable characters to maintain their momentum from abilities or from prior movement.
==== The Cube’s interaction with slopes ====
{{tablelayout?rowsHeaderSource=Auto}}
^ **//The Cube’s interaction with slopes//** ||
^ {{::ViscousCubeSlope.mp4}}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Hard |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | //The Cube// (2) |
//The Cube// has some interesting interactions with ramps, slopes and curved surfaces.
When you jump off a slope or curved surface and then get cubed, you will begin accelerating in the direction of the slope/curved surface. Being pushed while in the air is called slope state.
Once you touch the ground, the acceleration will be reset and slope state will update back to normal.
Slope state will not update through:
* Cancelling //The Cube//((You will not accelerate while not in the cube.))
* Abilities
* Zipline
* Jumps
* Air Dashes
This speed can allow you to cross the map from high places, such as the mid building. It can also be applied to other characters, for unique interactions with certain abilities.
This state can also be attained in Viscous’ fourth and ultimate ability, //Goo Ball//. When exiting //The Cube// while in //Goo Ball//, your downwards velocity will be paused for a brief second.