====== Warden ====== {{ ::warden_card_psd.png?100 }} ===== Zipline Momentum Conservation ===== __Main article:__ [[universaltech:ZMC]] {{tablelayout?rowsHeaderSource=Auto}} ^ **//Warden Zipline Momentum Conservation //** || ^ {{ ::charactertech:WardenZMC.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Stamina | 0 | ^ Character Dependent | Yes | ^ Inputs | (Be on transit line) → Duck (drop off the transit line) → //Last Stand// (4) | ^ Thanks to | joe. | Warden’s final and ultimate ability, //Last Stand//((by default, 4)), has him (after a cast time of ''2.2'' seconds) emit pulses that damage enemies and heal him based on damage done. By using Zipline Momentum Cancel, you are able to move faster while casting //Last Stand//. Since casting //Last Stand// does not slow falling, uses for this are limited to just moving forward for a bit while casting. To execute, drop off the transit line and use //Last Stand//.