====== Warden ======
{{ ::warden_card_psd.png?100 }}
===== Zipline Momentum Conservation =====
__Main article:__ [[universaltech:ZMC]]
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^ **//Warden Zipline Momentum Conservation //** ||
^ {{ ::charactertech:WardenZMC.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | (Be on transit line) → Duck (drop off the transit line) → //Last Stand// (4) |
^ Thanks to | joe. |
Warden’s final and ultimate ability, //Last Stand//((by default, 4)), has him (after a cast time of ''2.2'' seconds) emit pulses that damage enemies and heal him based on damage done.
By using Zipline Momentum Cancel, you are able to move faster while casting //Last Stand//.
Since casting //Last Stand// does not slow falling, uses for this are limited to just moving forward for a bit while casting.
To execute, drop off the transit line and use //Last Stand//.