/* !! These are the htmlmetatags for Discord */ /* !! Edit to page contents */ {{htmlmetatags> metatag-keywords=(deadlock,movement,wiki,yamato) metatag-media-og:image=(icons:yamato_card_psd.png) metatag-media-og:image-type=(image/png) metatag-og:title=(Yamato) metatag-og:site_name=(Deadlock Movement Wiki) metatag-og:locale=(en_GB) metatag-og:locale:alternate=(ru) metatag:color=(#ffefd7) metatag-og:color=(#ffefd7) metatag-og:description=(Dash Slash, Empty Strike, ZMC) }} ====== Yamato ====== {{ icons:yamato_card_psd.png?100 }} ===== Dash Slash ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Dash Slash //** || ^ {{ ::charactertech:YamatoDashSlash.mp4?500 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Universal Basic | ^ Stamina | 1 | ^ Character Dependent | Yes | ^ Inputs | Dash → Power Slash (1) | Power Slash((by default, 1)) is Yamato’s first ability. In it, she channels a powerful sword slash over a period of 1.4 seconds. During this period, her movement is slowed to a crawl and she is not able to use abilities or active items. By [[universaltech:dashing]] then immediately using Power Slash, you can carry the momentum from the dash into Power Slash, allowing you to move while channelling. The **Dash Slash** can be used as a surprise option, as a way to make it harder to escape the slash or to close the distance. To execute, dash then while still moving, use Power Slash. ===== Empty Strike ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Empty Strike //** || ^ {{ ::charactertech:YamatoEmptyStrike.mp4?500 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Stamina | 0 | ^ Character Dependent | Yes | ^ Inputs | Flying Strike → (cancel) | Yamato’s second ability, Flying Strike, has her throw a grappling hook onto an enemy By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel")). Moving backwards while the grapple is thrown allows you to gain more speed, since Flying Strike will increase your launch velocity if you are further. This becomes more powerful with move speed items such as the Weapon item Fleetfoot or by [[universaltech:dashing|dashing]] backwards before casting. By quickly [[universaltech:Air Jumping]] or [[universaltech:Sliding]] after cancelling, you can cover more distance after the cancel. For the most amount of speed, execute an Empty Strike on the ground; executing one from the air results in less speed. Empty Strike can be used for quickly evading an enemy opponent that is attacking from behind. To execute, use Flying Strike. Just after you start to move and before the slash would connect, press space to cancel Flying Strike. After this, you are fully actionable in the air. ===== Zipline Momentum Conservation ===== __Main article:__ [[universaltech:ZMC]] {{tablelayout?rowsHeaderSource=Auto}} ^ **//Yamato Zipline Momentum Conservation //** || ^ {{ ::charactertech:YamatoZMC.mp4?500 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Stamina | 0 | ^ Character Dependent | Yes | ^ Inputs | (Be on transit line) → Duck (drop off the transit line) → Power Slash | Yamato’s first ability, Power Slash, has her charge a sword slash while slowing descent in the air. By using [[universaltech:zmc|Zipline Momentum Conservation]], you are able to carry over transit line momentum while in Power Slash. This can help chase down opponents in lane. To execute, drop off the transit line and use Power Slash.