====== Yamato ====== {{ ::Yamato_card_psd.png?100 }} ===== Dash Slash ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Dash Slash //** || ^ {{ ::charactertech:YamatoDashPowerSlash.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Universal Basic | ^ Stamina | 1 | ^ Character Dependent | Yes | ^ Inputs | Dash → //Power Slash// (1) | //Power Slash//((by default, 1)) is Yamato’s first ability. In it, she channels a powerful sword slash over a period of 1.4 seconds. During this period, her movement is slowed to a crawl and she is not able to use abilities or active items. By [[universaltech:dashing]] then immediately using //Power Slash//, you can carry the momentum from the dash into //Power Slash//, allowing you to move while channelling. The **Dash Slash** can be used as a surprise option, as a way to make it harder to escape the slash or to close the distance. To execute, dash then while still moving, use //Power Slash//. ===== Empty Strike ===== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Empty Strike //** || ^ {{ ::charactertech:YamatoEmptyStrike.mp4 }} then [[universaltech:Slide Bunnyhopping]]|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Stamina | 0 | ^ Character Dependent | Yes | ^ Inputs | //Flying Strike// → (cancel) | Yamato’s second ability, //Flying Strike//, has her throw a grappling hook onto an enemy By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel")). By [[universaltech:Air Jumping]] or [[universaltech:Sliding]] after cancelling, you can cover more distance. **Empty Strike** can be used for quickly evading an enemy opponent that is attacking from behind. To execute, use //Flying Strike//. Just after you start to move and before the slash would connect, press space to cancel //Flying Strike//. After this, you are fully actionable in the air. ===== Zipline Momentum Conservation ===== __Main article:__ [[universaltech:ZMC]] {{tablelayout?rowsHeaderSource=Auto}} ^ **//Yamato Zipline Momentum Conservation //** || ^ {{ ::charactertech:YamatoZMC.mp4 }}|| ^ Tech Type | Character Tech | ^ Difficulty | Advanced Easy | ^ Stamina | 0 | ^ Character Dependent | Yes | ^ Inputs | (Be on transit line) → Duck (drop off the transit line) → //Power Slash// | Yamato’s first ability, //Power Slash//, has her charge a sword slash while slowing descent in the air. By using Zipline Momentum Conservation, you are able to carry over transit line momentum while in //Power Slash//. This can help chase down opponents in lane. To execute, drop off the transit line and use //Power Slash//.