====== Yamato ======
{{ ::Yamato_card_psd.png?100 }}
===== Dash Slash =====
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^ **//Dash Slash //** ||
^ {{ ::charactertech:YamatoDashPowerSlash.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Universal Basic |
^ Stamina | 1 |
^ Character Dependent | Yes |
^ Inputs | Dash → //Power Slash// (1) |
//Power Slash//((by default, 1)) is Yamato’s first ability. In it, she channels a powerful sword slash over a period of 1.4 seconds. During this period, her movement is slowed to a crawl and she is not able to use abilities or active items.
By [[universaltech:dashing]] then immediately using //Power Slash//, you can carry the momentum from the dash into //Power Slash//, allowing you to move while channelling.
The **Dash Slash** can be used as a surprise option, as a way to make it harder to escape the slash or to close the distance.
To execute, dash then while still moving, use //Power Slash//.
===== Empty Strike =====
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^ **//Empty Strike //** ||
^ {{ ::charactertech:YamatoEmptyStrike.mp4 }} then [[universaltech:Slide Bunnyhopping]]||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | //Flying Strike// → (cancel) |
Yamato’s second ability, //Flying Strike//, has her throw a grappling hook onto an enemy
By targeting an enemy player and cancelling while moving towards them, you can maintain the momentum and use that for movement. This is called an **Empty Strike**((AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel")).
By [[universaltech:Air Jumping]] or [[universaltech:Sliding]] after cancelling, you can cover more distance.
**Empty Strike** can be used for quickly evading an enemy opponent that is attacking from behind.
To execute, use //Flying Strike//. Just after you start to move and before the slash would connect, press space to cancel //Flying Strike//. After this, you are fully actionable in the air.
===== Zipline Momentum Conservation =====
__Main article:__ [[universaltech:ZMC]]
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^ **//Yamato Zipline Momentum Conservation //** ||
^ {{ ::charactertech:YamatoZMC.mp4 }}||
^ Tech Type | Character Tech |
^ Difficulty | Advanced Easy |
^ Stamina | 0 |
^ Character Dependent | Yes |
^ Inputs | (Be on transit line) → Duck (drop off the transit line) → //Power Slash// |
Yamato’s first ability, //Power Slash//, has her charge a sword slash while slowing descent in the air.
By using Zipline Momentum Conservation, you are able to carry over transit line momentum while in //Power Slash//.
This can help chase down opponents in lane.
To execute, drop off the transit line and use //Power Slash//.