====== Movement Slow ======
{{tablelayout?rowsHeaderSource=Auto}}
^ **//Movement Slow//** ||
^ {{ ::statuseffects:movementslow.mp4 }}||
^ Tech Type | Status Effects |
^ Difficulty | N/A |
^ Character Dependent | No |
^ Inputs | N/A |
Movement Slow is a status effect that directly affects universal movement options. Movement Slow affects walking, dashing and air dashing.
There are three types of Movement Slow;
* Regular Movement Slow
* Regular Movement Slow inflicts a flat rate on an enemy over a period of time.
* Fading Slow
* Fading Movement Slow inflicts an initial amount which then fades over time. This can be further split into
* Fast and Slow Fading Movement Slow.
* Fast Fading Slow has the Movement Slow dissipate quickly. This is indicated by the words Fading Slow in the tooltip.
* Slow Fading Slow has the Movement Slow dissipate slowly. This is not indicated in the tooltip.
* Stacking Slow
* Stacking Movement Slow builds Movement Slow over time. Stacking Slow is only on Kelvin’s Ice Beam.
Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow.
Movement Slow cannot slow a target below 80 u/s (2 m/s).
Multiple sources of Movement Slow can stack; the equation for it is as follows:
$ \text{Total Slow} = 1 - \left[ \prod_{i=1}^n (1 - \text{Slow}_i) \right] $
E.g. A 25% Movement Slow with another 25% will result in a 43.75% Movement Slow.
$ 1-(1-0.25) (1-0.25) = 43.75% $
==== A number of items and abilities inflict Movement Slow =====
{{tablelayout?rowsHeaderSource=Auto}}
^ Character ^ Ability ^ Upgrade ^ Amount ^ Notes ^ Fade Type ^
| [[hero:Bebop]] | Hyper Beam | 3 | 25% | Only on hit | R |
| [[hero:Dynamo]] | Kinetic Pulse | 1 | 35% | For 3 seconds | R |
| [[hero:Grey Talon]] | Rain of Arrows | 2 | 40% | For 1.5 seconds | R |
| ::: | Spirit Snatch | Base | 30% | For 2 seconds after tether ends | R |
| [[hero:Haze]] | Fixation | 1 | 15% | For 2 seconds every 20 stacks | R |
| [[hero:Holliday]] | Crackshot | N/A | 50% | For 2 seconds on proc. | FF |
| ::: | ::: | 1 | 75% | ::: | ::: |
| [[hero:Infernus]] | Catalyst | Base | 35% | For 4 seconds | R |
| [[hero:Ivy]] | Kudzu Bomb | Base | 35% | While in Kudzu Bomb | R |
| [[hero:Kelvin]] | Frost Grenade | Base | 40% | For 4 seconds | R |
| ::: | Arctic Beam | Base | 40%* | *Maximum, builds up over 2 seconds | SS |
| ::: | Frozen Shelter | Base | 35% | As long as they are in Frozen Shelter | R |
| [[hero:Lady Geist]] | Malice | Base | 15%* | *Per stack of Malice | R |
| [[hero:Lash]] | Ground Strike | 2 | 50% | For 3 seconds when hitting opponents | R |
| ::: | Flog | 1 | 35% | For 3 seconds | R |
| ::: | Death Slam | Base | 50% | For 4 seconds | R |
| [[hero:McGinnis]] | Mini Turret | 1 | 25% | For 1.3 seconds after hit | R |
| ::: | Spectral Wall | Base | 20% | For 2.5 seconds | R |
| ::: | Heavy Barrage | 1 | 30% | For 2 seconds | R |
| [[hero:Mirage]] | Djinn’s Mark | 1 | 80% | For 0.5 seconds when 2x multiplier or higher | R |
| [[hero:Mo & Krill]] | Sand Blast | 3 | 40% | For ~5 seconds | R |
| [[hero:Paradox]] | Pulse Grenade | Base | 30% | For 2 seconds | R |
| ::: | Time Wall | Base | 80% | For 2 seconds | R |
| [[hero:Pocket]] | Barrage | Base | 30% | For 1.5 seconds | R |
| [[hero:Trapper]] | Bottled Phantasmicide | Base | 20% | While in the pool of poison. | R |
| ::: | Silktrap | Base | 99% | For 2 seconds. Always reduces to 2 m/s. | R |
| ::: | Pest Barrier | Base | 30% | For 0.5 seconds every hit | R |
| [[hero:Seven]] | Lightning Ball | 2 | 35% | For 1 second after touching ball | R |
| [[hero:Shiv]] | Serrated Knives | Base | 35%* | *While Rage is full. | SF |
| [[hero:Vindicta]] | Tether | Base | 30% | While tethered | R |
| [[hero:Vyper]] | Screwjab Dagger | Base | 50% | For 1 second on hit. | FF |
| [[hero:Viscous]] | Splatter | Base | 35% | When walking on residue | R |
| ::: | Puddle Punch | Base | 15% | For ~4.5 seconds on hit | R |
| ::: | ::: | 2 | 30% | ::: | ::: |
| [[hero:Warden]] | Alchemical Flask | Base | 20% | For 3 seconds | R |
| [[hero:Wrecker]] | Bio Blast | Base | 10%* | Per stack. For 5 seconds | R |
| ::: | ::: | 3 | 30%* | ::: | ::: |
| [[hero:Yamato]] | Power Slash | 2 | 40% | For 3 seconds | R |
| ::: | Flying Strike | Base | 30% | For 2.5 seconds on hit | R |
| ::: | ::: | 1 | 55% | ::: | ::: |
===== Items that inflict Movement Slow =====
^ Item Name ^ Price (Souls) ^ Passive or Active ^ Amount ^ Notes ^
| Slowing Bullets | 1,250 | Passive | 25% | Bullets apply Movement Slow for 1.3 seconds. |
| Cold Front | 1,250 | Active | 40% | Ice Blast inflicts for 3 seconds |
| Slowing Hex | 1,250 | Active | 20% | For 3 seconds |
| Point Blank | 3,500 | Passive | 25% | When shooting within 15m of enemy |
| Lifestrike | 3,500 | Passive | 60% | When using melee attack, inflicts for 2.5 seconds |
| Mystic Slow | 4,250 | Passive | 25% | Inflicts for 2 seconds when target takes Spirit Damage |
| Lucky Shot | 6,000 | Passive | 30% | When Lucky Shot procs (35%), inflict for 1.5 seconds |
| Inhibitor | 6,000 | Passive | 20% | When bullets hit, inflict for 2.5 seconds |
| Colossus | 6,000 | Active | 30% | When in a 12m radius around you |
| Phantom Strike | 6,000 | Active | 50% | When cast on enemy |
| Mystic Reverb | 6,000 | Passive | 40% | When an imbued ability hits an enemy, inflict for 4 seconds. |
===== Items that resist Movement Slow =====
You can counter the effects of Movement Slow by buying specific items that have the +Movement Slow Resist statistic. These items are:
^ Item Name ^ Price (Souls) ^ Amount ^
| Enduring Speed | 1,750 | 30% |
| Burst Fire | 3,000 | 20% |