Add Pictures of objects you can Corner Boost off of ====== Corner Boosting ====== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Corner Boosting//** || ^ https://youtu.be/yNrvLZJ8sZA || ^ Tech Type | Universal | ^ Difficulty | Advanced Easy | ^ Character Dependent | No | ^ Thanks to | noct | **Corner Boosting** is an advanced movement technique that exploits a buggy interaction between [[universaltech:walljumping|Wall Jumps]] and map geometry, allowing players to gain significantly more height than a standard wall jump. This technique can be performed on any edge or corner but requires precise positioning and timing. A detailed analysis by **twiikuu** explains the mechanics behind Corner Boosting: When a **Wall Jump** is executed: - The game sets the character's velocity to a fixed value. - The collision capsule's nearest point to the wall determines the launch angle. - Due to the capsule's curvature, the resulting angle can point **upwards** rather than sideways, generating extreme vertical momentum. {{::universaltech:corner_boost_diagram_1.png?400|Corner Boost}} {{::universaltech:corner_boost_diagram_2.png?400|Normal Wall Jump}} ^ **Key** | | Light Blue: Collision capsule | | Red: Absolute velocity | | Green: Sideways velocity | | Orange: Wall push | | Purple: Final velocity | Corner Boosting has several practical uses: * **Height Advantage** – Gain elevation to access high ground or evade enemies. * **Vision Control** – Peek over obstacles (e.g., bridges, barrels) for better sightlines. * **Ability Synergy** – Chain with abilities that benefit from extra height (e.g., Bebop’s Hook). While Corner Boosting works on most edges, curved surfaces provide the most consistent results. Some notable objects include: * Golden Idol Statue * Stone Fencing * Hotdog Stand * Hogsworth’s Truck There are some setups to get consistent Corner Boosts at certain spots. They are not mandatory; you can do corner boosts on any curved surface.