Add Pictures of objects you can Corner Boost off of
====== Corner Boosting ======
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^ **//Corner Boosting//** ||
^ https://youtu.be/yNrvLZJ8sZA ||
^ Tech Type | Universal |
^ Difficulty | Advanced Easy |
^ Character Dependent | No |
^ Thanks to | noct |
**Corner Boosting** is an advanced movement technique that exploits a buggy interaction between [[universaltech:walljumping|Wall Jumps]] and map geometry, allowing players to gain significantly more height than a standard wall jump. This technique can be performed on any edge or corner but requires precise positioning and timing.
A detailed analysis by **twiikuu** explains the mechanics behind Corner Boosting:
When a **Wall Jump** is executed:
- The game sets the character's velocity to a fixed value.
- The collision capsule's nearest point to the wall determines the launch angle.
- Due to the capsule's curvature, the resulting angle can point **upwards** rather than sideways, generating extreme vertical momentum.
{{::universaltech:corner_boost_diagram_1.png?400|Corner Boost}} {{::universaltech:corner_boost_diagram_2.png?400|Normal Wall Jump}}
^ **Key** |
|■ Light Blue: Collision capsule |
|■ Red: Absolute velocity |
|■ Green: Sideways velocity |
|■ Orange: Wall push |
|■ Purple: Final velocity |
Corner Boosting has several practical uses:
* **Height Advantage** – Gain elevation to access high ground or evade enemies.
* **Vision Control** – Peek over obstacles (e.g., bridges, barrels) for better sightlines.
* **Ability Synergy** – Chain with abilities that benefit from extra height (e.g., Bebop’s Hook).
While Corner Boosting works on most edges, curved surfaces provide the most consistent results. Some notable objects include:
* Golden Idol Statue
* Stone Fencing
* Hotdog Stand
* Hogsworth’s Truck
There are some setups to get consistent Corner Boosts at certain spots. They are not mandatory; you can do corner boosts on any curved surface.