universaltech:dashing
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universaltech:dashing [2025/03/01 00:41] – compsoter | universaltech:dashing [2025/03/23 04:53] (current) – compsoter | ||
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====== Dashing ====== | ====== Dashing ====== | ||
- | ~~NOTOC~~ | + | < |
- | < | + | {{tablelayout? |
- | <block classes #clip right half :language>{{ :: | + | ^ <wrap centeralign> |
- | < | + | ^ <wrap centeralign>{{ :: |
- | </block> | + | ^ Tech Type | Universal |
+ | ^ Difficulty | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </WRAP> | ||
**Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, | **Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, | ||
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Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. | Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. | ||
+ | |||
+ | While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a '' | ||
<WRAP classes #main width : | <WRAP classes #main width : | ||
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<wrap center lo>Dash choices on the ground.</ | <wrap center lo>Dash choices on the ground.</ | ||
</ | </ | ||
- | |||
- | While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a '' | ||
'' | '' | ||
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* __On the ground__, you can reach a peak speed of '' | * __On the ground__, you can reach a peak speed of '' | ||
* __In the air__, you can reach a peak speed of '' | * __In the air__, you can reach a peak speed of '' | ||
+ | |||
+ | Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse((A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) )) instead. This means that Air Dashing can stack or conflict with prior momentum. | ||
<WRAP classes #main width : | <WRAP classes #main width : | ||
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<wrap center lo>Dash choices in the air.</ | <wrap center lo>Dash choices in the air.</ | ||
</ | </ | ||
- | |||
- | Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse((A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) )) instead. This means that Air Dashing can stack or conflict with prior momentum. | ||
To dash, move and press the dash key (by default, the left shift key). Your character will quickly move in that direction. | To dash, move and press the dash key (by default, the left shift key). Your character will quickly move in that direction. | ||
</ | </ |
universaltech/dashing.1740789677.txt.gz · Last modified: 2025/03/22 10:03 (external edit)