universaltech:dashjumping
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universaltech:dashjumping [2025/03/11 10:49] – monster_domosed | universaltech:dashjumping [2025/05/21 08:17] (current) – Removed mention of Kinetic Dash 1 stam Dash Jump. Removed mention of HMC compsoter | ||
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Add gif for the blue flash that signifies that Dash Jumping is available | Add gif for the blue flash that signifies that Dash Jumping is available | ||
</ | </ | ||
+ | ---- | ||
<WRAP half right infobox> | <WRAP half right infobox> | ||
{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
- | ^ Tech Type | + | ^ Tech Type |
^ Difficulty | ^ Difficulty | ||
^ Character Dependent | ^ Character Dependent | ||
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</ | </ | ||
- | Dash Jumping is a quintessential part of high level and advanced movement in Deadlock. | + | **Dash Jumping** is a quintessential part of high level and advanced movement in Deadlock. Dash Jumping costs two bars of [[universaltech: |
- | Dash Jumping costs two bars of [[universaltech: | + | While dashing, a small timing window opens (the window is open for 0.2 seconds, which starts 0.3 seconds into the dash) for the execution |
- | While dashing, | + | Dash Jumps work by setting your velocity to a fixed sequence; prior momentum is disregarded and your speed is instantly set to '' |
+ | |||
+ | If you leave a ledge after the inital | ||
+ | |||
+ | <WRAP box 100%> | ||
+ | ===== Dash Jump Slide Bunnyhop ===== | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Inputs | ||
+ | ^ Credit | ||
+ | </ | ||
+ | Immediately after Dash Jumping, | ||
+ | |||
+ | To execute, Dash Jump. While in the air, hold the duck key and start Slide Bunnyhopping. | ||
+ | </ | ||
+ | |||
+ | <WRAP box 100%> | ||
+ | ===== Dash Jump Strafe Jumping ===== | ||
+ | <WRAP half right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Inputs | ||
+ | ^ Credit | ||
+ | </ | ||
+ | While in the air after a Dash Jump, you are able to change motion and direction by Air Strafing. This comes at no extra stamina cost. This is particularly useful for moving around the map, since chasing in straight lines are uncommon outside of lane. | ||
+ | |||
+ | To execute, be in the air after a Dash Jump. While in motion, let go of the forward movement key and start to strafe in the air to move yourself towards a direction. | ||
+ | |||
+ | </ | ||
universaltech/dashjumping.1741690194.txt.gz · Last modified: 2025/03/22 10:03 (external edit)