universaltech:dashpunch
Differences
This shows you the differences between two versions of the page.
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universaltech:dashpunch [2025/03/22 10:06] – external edit 127.0.0.1 | universaltech:dashpunch [2025/05/24 01:24] (current) – Removed extraneous bolding. !!! Will have to remeasure !!! compsoter | ||
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{{tablelayout? | {{tablelayout? | ||
^ <wrap centeralign> | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
^ Tech Type | Universal | ^ Tech Type | Universal | ||
^ Difficulty | ^ Difficulty | ||
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</ | </ | ||
- | When pressing both [[universaltech: | + | When pressing both [[universaltech: |
- | **Dash Punching** is a tick perfect input. In order to **Dash Punch**, you need to be moving in any direction (if not, you will just do a regular melee). If you do not have enough stamina for a dash, you will just melee. | + | Dash Punching is a tick perfect input. In order to Dash Punch, you need to be moving in any direction (if not, you will just do a regular melee). If you do not have enough stamina for a dash, you will just melee. |
- | A normal Heavy Melee goes 238.5 units forward. A Heavy Melee **Dash Punch** goes 472.41 units forward, while a Light Melee **Dash Punch** goes 510.38 units forward. | + | A normal Heavy Melee goes 238.5 units forward. A Heavy Melee Dash Punch goes 472.41 units forward, while a Light Melee Dash Punch goes 510.38 units forward. |
To execute, press dash and melee on the same tick. | To execute, press dash and melee on the same tick. |
universaltech/dashpunch.txt · Last modified: 2025/05/24 01:24 by compsoter