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universaltech:dashpunch [2025/03/22 10:06] – external edit 127.0.0.1universaltech:dashpunch [2025/05/24 01:24] (current) – Removed extraneous bolding. !!! Will have to remeasure !!! compsoter
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Dash Punch//** </wrap>|| ^ <wrap centeralign> **//Dash Punch//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:dashpunch.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:dashpunch.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Universal                           | ^ Tech Type                                             | Universal                           |
 ^ Difficulty                                            | <color orange>Advanced</color> Hard | ^ Difficulty                                            | <color orange>Advanced</color> Hard |
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 </WRAP> </WRAP>
  
-When pressing both [[universaltech:dash]] and melee at the same time on the exact same tick, you are able to execute a **Dash Punch**. This **Dash Punch** allows you to extend the range of your melee at the cost of one stamina. **Dash Punching** is available for both Light Melee and [[universaltech:Heavy Melee]]+When pressing both [[universaltech:dash]] and melee at the same time on the exact same tick, you are able to execute a **Dash Punch**. This Dash Punch allows you to extend the range of your melee at the cost of one stamina. Dash Punching is available for both Light Melee and [[universaltech:Heavy Melee]]
  
-**Dash Punching** is a tick perfect input. In order to **Dash Punch**, you need to be moving in any direction (if not, you will just do a regular melee). If you do not have enough stamina for a dash, you will just melee.+Dash Punching is a tick perfect input. In order to Dash Punch, you need to be moving in any direction (if not, you will just do a regular melee). If you do not have enough stamina for a dash, you will just melee.
  
-A normal Heavy Melee goes 238.5 units forward. A Heavy Melee **Dash Punch** goes 472.41 units forward, while a Light Melee **Dash Punch** goes 510.38 units forward.+A normal Heavy Melee goes 238.5 units forward. A Heavy Melee Dash Punch goes 472.41 units forward, while a Light Melee Dash Punch goes 510.38 units forward.
  
 To execute, press dash and melee on the same tick. To execute, press dash and melee on the same tick.
universaltech/dashpunch.txt · Last modified: 2025/05/24 01:24 by compsoter