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universaltech:heavymelee

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universaltech:heavymelee [2025/08/21 10:12] – (IGNORE) Changed mm to sm icon compsoteruniversaltech:heavymelee [2025/08/25 21:24] (current) – Added Paige and monospaced speed values compsoter
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 metatag-og:color=(#ffefd7) metatag-og:color=(#ffefd7)
  
-metatag-og:description=(By pressing the melee key (by default, Q), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a Heavy Melee. A full Heavy Melee lasts for 1.25 seconds and has a cooldown of 0.9 seconds. A Heavy Melee costs no stamina. Heavy Melee's are available both on the ground and in the air. There are three phases to a Heavy Melee: windup, lunge and recovery.+metatag-og:description=(By pressing the melee key (by default, Q), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a Heavy Melee. A full Heavy Melee lasts for ''1.25'' seconds and has a cooldown of ''1.0'' second. A Heavy Melee costs no stamina. Heavy Melee's are available both on the ground and in the air. There are three phases to a Heavy Melee: windup, lunge and recovery.
 }} }}
  
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 By pressing the melee key(( By pressing the melee key((
 by default, Q by default, Q
-)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds and has a cooldown of 1.0 seconds when hit and 1.3 seconds when missed((+)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for ''1.25'' seconds and has a cooldown of ''1.0'' seconds when hit and ''1.3'' seconds when missed((
 ''abilities.data'', ''EAttackType_Heavy''; ''m_flCooldownOnHit'', ''m_flCooldownOnMiss'' ''abilities.data'', ''EAttackType_Heavy''; ''m_flCooldownOnHit'', ''m_flCooldownOnMiss''
 )). A Heavy Melee costs no stamina. )). A Heavy Melee costs no stamina.
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 While in the air, you are able to change your direction by ~5° upwards or downwards. While in the air, you are able to change your direction by ~5° upwards or downwards.
  
-The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. <ivy_sm> [[hero:ivy|Ivy]] and <yamato_sm> [[hero:yamato|Yamato]] deal 99 and 128 melee damage respectively. This damage can be increased by buying items that have the //+Melee Damage// stat or by buying items that increase <weapon> Weapon Damage((+The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. <ivy_sm> [[hero:ivy|Ivy]] and <yamato_sm> [[hero:yamato|Yamato]] deal 99 and 128 melee damage respectively, and <paige_sm> [[hero:paige|Paige]] deals 120 with <wrap retail> <spiritscale><color #E1A0FF>×0.3</color></wrap> Spirit scaling. This damage can be increased by buying items that have the //+Melee Damage// stat or by buying items that increase <weapon> Weapon Damage((
 Heavy Melee damage scales with <weapon> Weapon Damage Heavy Melee damage scales with <weapon> Weapon Damage
 )) ))
universaltech/heavymelee.txt · Last modified: 2025/08/25 21:24 by compsoter