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universaltech:heavymelee

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universaltech:heavymelee [2025/03/22 10:06] – external edit 127.0.0.1universaltech:heavymelee [2025/03/30 21:07] (current) compsoter
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 ====== Heavy Melee ====== ====== Heavy Melee ======
-<WRAP half right infobox>+<WRAP classes #main width right 40% infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Heavy Melee//** </wrap>|| ^ <wrap centeralign> **//Heavy Melee//** </wrap>||
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 </WRAP> </WRAP>
  
-By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds. A Heavy Melee costs no stamina.+By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds and has a cooldown of 0.9 seconds((''abilities.data'', ''EAttackType_Heavy''; ''m_flCooldownOnHit'', ''m_flCooldownOnMiss'')). A Heavy Melee costs no stamina.
  
 Heavy Melee's are available both on the ground and in the air. There are three phases to a Heavy Melee: __windup__, __lunge__ and __recovery__.((Another way to think about is like a standard move in a standard fighting game. A standard button has startup, active, and recovery frames)) Heavy Melee's are available both on the ground and in the air. There are three phases to a Heavy Melee: __windup__, __lunge__ and __recovery__.((Another way to think about is like a standard move in a standard fighting game. A standard button has startup, active, and recovery frames))
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 ===== Lunge ===== ===== Lunge =====
-After the windup phase is the __lunge__ phase. During the lunge phase, you start lunging forwards and are able to damage other players. The peak speed at which you lunge is ''746.67'' u/s on the ground and ''793.6'' u/s in the air. With the <weapon> Weapon item //Melee Charge//, the peak speed is ''1045 u/s'' on the ground and ''1116.27 u/s'' while in the air.+After the windup phase is the __lunge__ phase. During the lunge phase, you start lunging forwards and are able to damage other players. The peak speed at which you lunge is ''750'' u/s on the ground and ''797'' u/s in the air. With the <weapon> Weapon item //Melee Charge//, the peak speed is ''1050'' u/s on the ground and ''1116'' u/s while in the air.
  
 During this phase, you have a hitbox attached to you. While you are moving, a small spherical hitbox is attached to your player which can damage opponents. Since you have a melee hitbox applied on your character, you are susceptible to being parried. If any enemy player is hit (including neutral creeps), the rest of the lunge phase is cancelled, the final hitbox will not appear and you immediately enter the recovery phase. During this phase, you have a hitbox attached to you. While you are moving, a small spherical hitbox is attached to your player which can damage opponents. Since you have a melee hitbox applied on your character, you are susceptible to being parried. If any enemy player is hit (including neutral creeps), the rest of the lunge phase is cancelled, the final hitbox will not appear and you immediately enter the recovery phase.
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 ===== Recovery ===== ===== Recovery =====
-After the lunge phase is the __recovery__ phase. In this phase, you no longer have any active hitboxes and stand still. All previous momentum is cancelled and you stop at a standstill, both on the ground and in the air. If you are in the air, all momentumboth on the x and y axis is cancelled. +After the lunge phase is the __recovery__ phase. In this phase, you no longer have any active hitboxes and stand still. All previous momentum is cancelled and you stop at a standstill, both on the ground and in the air. If you are in the air, all momentum (both the x-axis and the y-axisis cancelled for a moment
  
 The recovery phase takes ''0.2833'' seconds The recovery phase takes ''0.2833'' seconds
  
 ==== Items that increase Heavy Melee Distance ==== ==== Items that increase Heavy Melee Distance ====
-Certain items have the //+Heavy Melee Distance// statistic, which changes the distance that your Heavy Melee goes. A base grounded Heavy Melee travels ''238.5'' units forward; you can extend the distance by obtaining the <weapon> Weapon item //Melee Charge//, which extends the lunge by ''95.59'' units, for a total of ''334.09'' units.+Certain items have the //+Heavy Melee Distance// statistic, which changes the distance that your Heavy Melee goes. A base grounded Heavy Melee travels ''241.62'' units forward; you can extend the distance by obtaining the <weapon> Weapon item //Melee Charge//, which extends the lunge by ''96.63'' units, for a total of ''338.25'' units.
  
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ Price (Souls)    ^ Type of Item     ^ Item Name         ^ +Heavy Melee Distance  ^ Distance Travelled on Ground (u)  ^ Peak Speed (u/s)            || ^ Price (Souls)    ^ Type of Item     ^ Item Name         ^ +Heavy Melee Distance  ^ Distance Travelled on Ground (u)  ^ Peak Speed (u/s)            ||
-|  //Base Stats//                                                               |||| 238.50                            | Ground            | Air      | +|  //Base Stats//                                                               |||| 241.62                            | Ground            | Air      | 
-| :::                                                                           | :::              | :::               | :::                    | :::                               746.67            796.00   | +| :::                                                                           | :::              | :::               | :::                    | :::                               750               797.50   | 
-| 1,250            | <weapon> Weapon  | //Melee Charge//  | +45%                   334.09                            1045.32           | 1116.27  |+| 1,250            | <weapon> Weapon  | //Melee Charge//  | +45%                   338.25                            1050              | 1116.27  |
  
  
  
universaltech/heavymelee.1742637989.txt.gz · Last modified: 2025/03/22 10:06 by 127.0.0.1