universaltech:heavymelee
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
universaltech:heavymelee [2025/03/23 04:52] – compsoter | universaltech:heavymelee [2025/03/30 21:07] (current) – compsoter | ||
---|---|---|---|
Line 11: | Line 11: | ||
</ | </ | ||
- | By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds. A Heavy Melee costs no stamina. | + | By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds |
Heavy Melee' | Heavy Melee' | ||
Line 47: | Line 47: | ||
===== Recovery ===== | ===== Recovery ===== | ||
- | After the lunge phase is the __recovery__ phase. In this phase, you no longer have any active hitboxes and stand still. All previous momentum is cancelled and you stop at a standstill, both on the ground and in the air. If you are in the air, all momentum, both on the x and y axis is cancelled. | + | After the lunge phase is the __recovery__ phase. In this phase, you no longer have any active hitboxes and stand still. All previous momentum is cancelled and you stop at a standstill, both on the ground and in the air. If you are in the air, all momentum |
The recovery phase takes '' | The recovery phase takes '' |
universaltech/heavymelee.1742705549.txt.gz · Last modified: 2025/03/23 04:52 by compsoter