Deadlock Movement Wiki

Formerly the Deadlock Movement Doc

User Tools

Site Tools


universaltech:heavymelee

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
universaltech:heavymelee [2025/03/23 04:52] compsoteruniversaltech:heavymelee [2025/03/30 21:07] (current) compsoter
Line 11: Line 11:
 </WRAP> </WRAP>
  
-By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds. A Heavy Melee costs no stamina.+By pressing the melee key((by default, Q)), you can execute a Light Melee. By holding the melee key, you can continue winding up your punch to execute a **Heavy Melee**. A full Heavy Melee lasts for 1.25 seconds and has a cooldown of 0.9 seconds((''abilities.data'', ''EAttackType_Heavy''; ''m_flCooldownOnHit'', ''m_flCooldownOnMiss'')). A Heavy Melee costs no stamina.
  
 Heavy Melee's are available both on the ground and in the air. There are three phases to a Heavy Melee: __windup__, __lunge__ and __recovery__.((Another way to think about is like a standard move in a standard fighting game. A standard button has startup, active, and recovery frames)) Heavy Melee's are available both on the ground and in the air. There are three phases to a Heavy Melee: __windup__, __lunge__ and __recovery__.((Another way to think about is like a standard move in a standard fighting game. A standard button has startup, active, and recovery frames))
Line 47: Line 47:
  
 ===== Recovery ===== ===== Recovery =====
-After the lunge phase is the __recovery__ phase. In this phase, you no longer have any active hitboxes and stand still. All previous momentum is cancelled and you stop at a standstill, both on the ground and in the air. If you are in the air, all momentumboth on the x and y axis is cancelled. +After the lunge phase is the __recovery__ phase. In this phase, you no longer have any active hitboxes and stand still. All previous momentum is cancelled and you stop at a standstill, both on the ground and in the air. If you are in the air, all momentum (both the x-axis and the y-axisis cancelled for a moment
  
 The recovery phase takes ''0.2833'' seconds The recovery phase takes ''0.2833'' seconds
universaltech/heavymelee.1742705549.txt.gz · Last modified: 2025/03/23 04:52 by compsoter