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universaltech:heavymelee [2025/06/09 01:28] – Updated items that increase melee distance. Had to remove info that cannot be verified rn (need recompile of bunnyling map for distance values) compsoteruniversaltech:heavymelee [2025/07/06 07:39] (current) – Replaced mm icons with sm icons because sm icons are more consistent compsoter
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 At the end of the lunge phase is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks: At the end of the lunge phase is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks:
  
-  * The game checks in a 192 unit sphere around you to check for enemy players (includes Neutral creeps and minions). +  * The game checks in a ''192'' unit sphere around you to check for enemy players (includes Neutral creeps and minions). 
-  * The game checks in a conical frustum (which is 200 units in length and 100 units in final radius) in front of your current position to check for enemy players. (includes Neutral creeps and minions)+  * The game checks in a conical frustum (which is ''200'' units in length and ''100'' units in final radius) in front of your current position to check for enemy players. (includes Neutral creeps and minions)
   * If an enemies hurtbox is in both, they are hit and damaged.   * If an enemies hurtbox is in both, they are hit and damaged.
  
 While in the air, you are able to change your direction by ~5° upwards or downwards. While in the air, you are able to change your direction by ~5° upwards or downwards.
  
-The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. <ivy_mm> [[hero:ivy|Ivy]] and <yamato_mm> [[hero:yamato|Yamato]] deal 99 and 128 melee damage respectively. This damage can be increased by buying items that have the //+Melee Damage// stat or by buying items that increase <weapon> Weapon Damage((+The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. <ivy_sm> [[hero:ivy|Ivy]] and <yamato_sm> [[hero:yamato|Yamato]] deal 99 and 128 melee damage respectively. This damage can be increased by buying items that have the //+Melee Damage// stat or by buying items that increase <weapon> Weapon Damage((
 Heavy Melee damage scales with <weapon> Weapon Damage Heavy Melee damage scales with <weapon> Weapon Damage
 )) ))
universaltech/heavymelee.1749432520.txt.gz · Last modified: 2025/06/09 01:28 by compsoter