universaltech:heavymelee
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universaltech:heavymelee [2025/06/09 01:28] – Updated items that increase melee distance. Had to remove info that cannot be verified rn (need recompile of bunnyling map for distance values) compsoter | universaltech:heavymelee [2025/07/06 07:39] (current) – Replaced mm icons with sm icons because sm icons are more consistent compsoter | ||
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At the end of the lunge phase is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks: | At the end of the lunge phase is a "final hit". This hitbox is much larger and is able to be aimed in any direction. This final hitbox consists of two checks: | ||
- | * The game checks in a 192 unit sphere around you to check for enemy players (includes Neutral creeps and minions). | + | * The game checks in a '' |
- | * The game checks in a conical frustum (which is 200 units in length and 100 units in final radius) in front of your current position to check for enemy players. (includes Neutral creeps and minions) | + | * The game checks in a conical frustum (which is '' |
* If an enemies hurtbox is in both, they are hit and damaged. | * If an enemies hurtbox is in both, they are hit and damaged. | ||
While in the air, you are able to change your direction by ~5° upwards or downwards. | While in the air, you are able to change your direction by ~5° upwards or downwards. | ||
- | The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. <ivy_mm> [[hero: | + | The damage that a Heavy Melee deals depends on the character; the normal damage amount is 116. <ivy_sm> [[hero: |
Heavy Melee damage scales with < | Heavy Melee damage scales with < | ||
)) | )) |
universaltech/heavymelee.1749432520.txt.gz · Last modified: 2025/06/09 01:28 by compsoter