universaltech:heavymeleecancel
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universaltech:heavymeleecancel [2025/03/30 15:16] – monster_domosed | universaltech:heavymeleecancel [2025/03/30 15:19] (current) – monster_domosed | ||
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^ <wrap centeralign> | ^ <wrap centeralign> | ||
^ Tech Type | Universal | ^ Tech Type | Universal | ||
- | ^ Difficulty | + | ^ Difficulty |
^ Character Dependent | ^ Character Dependent | ||
^ Inputs | ^ Inputs | ||
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True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise the movement potential, cancel the Heavy Melee at the endpoint of the lunge phase (since that is when you are the fastest), then [[universaltech: | True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise the movement potential, cancel the Heavy Melee at the endpoint of the lunge phase (since that is when you are the fastest), then [[universaltech: | ||
- | The < | + | The <weapon> <color #9E6203>Weapon</ |
False Heavy Melee Cancels are much less useful; their main use is to parry bait opponents or for small positioning adjustments. | False Heavy Melee Cancels are much less useful; their main use is to parry bait opponents or for small positioning adjustments. | ||
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{{tablelayout? | {{tablelayout? | ||
- | ^ Price (Souls) | + | ^ Price (< |
- | | 1,250 | < | + | | < |
- | | 6,000 | < | + | | < |
- | | 6,000 | < | + | | < |
- | | 6,000 | < | + | | < |
===== Abilities that cancel Heavy Melee ===== | ===== Abilities that cancel Heavy Melee ===== |
universaltech/heavymeleecancel.txt · Last modified: 2025/03/30 15:19 by monster_domosed