universaltech:heavymeleecancel
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universaltech:heavymeleecancel [2025/03/22 10:06] – external edit 127.0.0.1 | universaltech:heavymeleecancel [2025/03/30 15:19] (current) – monster_domosed | ||
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====== Heavy Melee Cancel ====== | ====== Heavy Melee Cancel ====== | ||
+ | <WRAP 40% right infobox> | ||
+ | {{tablelayout? | ||
+ | ^ <wrap centeralign> | ||
+ | ^ <wrap centeralign> | ||
+ | ^ Tech Type | Universal | ||
+ | ^ Difficulty | ||
+ | ^ Character Dependent | ||
+ | ^ Inputs | ||
+ | </ | ||
- | ~~CLOSETOC~~ | + | A **Heavy Melee Cancel**((AKA HMC, Melee Cancels)) allows you to cancel the recovery of a [[universaltech: |
- | <block classes #clip right width : | + | To perform a Heavy Melee Cancel, either buy the active items that allow you to cancel Heavy Melee or play certain characters that have abilities that can cancel Heavy Melee. Start a Heavy Melee, |
- | <wrap center lo>A short clip of Heavy Melee Cancel | + | |
- | </ | + | |
- | Also known as **“Melee Cancel”**, the **Heavy Melee Cancel** allows | + | Heavy Melee Cancel's can be split into two categories; // |
+ | | ||
+ | | ||
- | ==== How to Perform | + | True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise the movement potential, cancel the Heavy Melee at the endpoint |
- | * **Start a Heavy Melee.** | + | |
- | * **Near | + | |
- | * If executed correctly, the recovery is canceled, and you maintain momentum. | + | |
- | ==== Optimizing the Heavy Melee Cancel ==== | + | The < |
- | * To maximize momentum, you should be **in the air** or **sliding** after canceling. | + | |
- | * Cancel **near the end of the lunge phase**, as that is when **Heavy Melee is at its fastest**. | + | |
- | * **Sharp Turns:** The true power of Heavy Melee Cancel is its ability to make **extremely sharp turns**. | + | |
- | * By **turning your camera** | + | |
- | * **Parry Baiting:** This technique can also be used to bait an enemy into **wasting their parry**. | + | |
- | ==== Items That Cancel | + | False Heavy Melee Cancels are much less useful; their main use is to parry bait opponents or for small positioning adjustments. |
- | | **Price (< | + | ===== Items That cancel Heavy Melee ===== |
- | | < | + | |
- | | < | + | |
- | | < | + | |
- | | < | + | |
- | ==== Melee Charge Effect on Heavy Melee Cancel ==== | + | Only four active items cancel a Heavy Melee; // |
- | The **Weapon item Melee Charge** makes **Heavy Melee Cancels even faster** due to its **+Heavy Melee Distance** stat increasing peak speed. With Melee Charge equipped, speed can increase by '' | + | |
- | ==== Characters That Can Heavy Melee Cancel Using Abilities ==== | ||
- | Some characters can perform Heavy Melee Cancel using their abilities. However, they are **unable to act immediately afterward** due to the nature of their abilities. | ||
{{tablelayout? | {{tablelayout? | ||
- | | **Character** | + | ^ Price (< |
- | | <dynamo_card> Dynamo | + | | <soul>1,250 |
- | | <ivy_card> Ivy | + | | <soul>6,000 |
- | | <kelvin_card> Kelvin | + | | <soul> |
- | | ::: | Ice Dome | | + | | < |
- | ==== Execution Summary | + | ===== Abilities that cancel Heavy Melee ===== |
- | * **Hold | + | Some characters can perform Heavy Melee Cancel using their abilities. However, they are unable to act immediately afterward due to the nature of their abilities. |
+ | {{tablelayout? | ||
+ | ^ Character | ||
+ | | < | ||
+ | | < | ||
+ | | < | ||
+ | | ::: | Ice Dome | | ||
- | ~~CLOSETOC~~ |
universaltech/heavymeleecancel.1742637989.txt.gz · Last modified: 2025/03/22 10:06 by 127.0.0.1