universaltech:heavymeleecancel
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
universaltech:heavymeleecancel [2025/03/22 10:06] – external edit 127.0.0.1 | universaltech:heavymeleecancel [2025/06/28 18:07] (current) – redirect to removed namespace monster_domosed | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Heavy Melee Cancel ====== | + | #redirect removed: |
- | + | ||
- | ~~CLOSETOC~~ | + | |
- | + | ||
- | <block classes | + | |
- | <wrap center lo>A short clip of Heavy Melee Cancel using Fleetfoot and then [[universaltech: | + | |
- | </ | + | |
- | + | ||
- | Also known as **“Melee Cancel”**, | + | |
- | + | ||
- | ==== How to Perform Heavy Melee Cancel ==== | + | |
- | * **Start a Heavy Melee.** | + | |
- | * **Near the end of the lunge phase (just before the recovery starts), activate an active item or ability.** | + | |
- | * If executed correctly, the recovery is canceled, and you maintain momentum. | + | |
- | + | ||
- | ==== Optimizing the Heavy Melee Cancel ==== | + | |
- | * To maximize momentum, you should be **in the air** or **sliding** after canceling. | + | |
- | * Cancel **near the end of the lunge phase**, as that is when **Heavy Melee is at its fastest**. | + | |
- | * **Sharp Turns:** The true power of Heavy Melee Cancel is its ability to make **extremely sharp turns**. | + | |
- | * By **turning your camera** during the punch and canceling, you can perform a **180° turn in midair** while keeping a large amount of speed. | + | |
- | * **Parry Baiting:** This technique can also be used to bait an enemy into **wasting their parry**. | + | |
- | + | ||
- | ==== Items That Cancel Heavy Melee ==== | + | |
- | + | ||
- | | **Price (< | + | |
- | | < | + | |
- | | < | + | |
- | | < | + | |
- | | < | + | |
- | + | ||
- | ==== Melee Charge Effect on Heavy Melee Cancel ==== | + | |
- | The **Weapon item Melee Charge** makes **Heavy Melee Cancels even faster** due to its **+Heavy Melee Distance** stat increasing peak speed. With Melee Charge equipped, speed can increase by '' | + | |
- | + | ||
- | ==== Characters That Can Heavy Melee Cancel Using Abilities ==== | + | |
- | Some characters can perform Heavy Melee Cancel using their abilities. However, they are **unable to act immediately afterward** due to the nature of their abilities. | + | |
- | {{tablelayout? | + | |
- | | **Character** | + | |
- | | < | + | |
- | | < | + | |
- | | < | + | |
- | | ::: | Ice Dome | | + | |
- | + | ||
- | ==== Execution Summary ==== | + | |
- | * **Hold Melee** → **As the recovery phase starts, activate an active item or ability.** | + | |
- | + | ||
- | ~~CLOSETOC~~ | + |
universaltech/heavymeleecancel.1742637989.txt.gz · Last modified: 2025/03/22 10:06 by 127.0.0.1