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universaltech:heavymeleecancel [2025/03/22 10:06] – external edit 127.0.0.1universaltech:heavymeleecancel [2025/06/28 18:07] (current) – redirect to removed namespace monster_domosed
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-====== Heavy Melee Cancel ====== +#redirect removed:universaltech:heavymeleecancel
- +
-~~CLOSETOC~~ +
- +
-<block classes #clip right width :language>{{ ::universaltech:fleetfootheavymeleecancel.mp4 |}} +
-<wrap center lo>A short clip of Heavy Melee Cancel using Fleetfoot and then [[universaltech:slidebunnyhopping| Slide Bunnyhopping]]</wrap> +
-</block> +
- +
-Also known as **“Melee Cancel”**, the **Heavy Melee Cancel** allows you to cancel the recovery of a **Heavy Melee** using certain active items or abilities. By activating the ability or item near the **end of the punch** (at the end of the lunge phase and near the start of recovery), you can **conserve the momentum** of the attack. +
- +
-==== How to Perform Heavy Melee Cancel ==== +
-  * **Start a Heavy Melee.** +
-  * **Near the end of the lunge phase (just before the recovery starts), activate an active item or ability.** +
-  * If executed correctly, the recovery is canceled, and you maintain momentum. +
- +
-==== Optimizing the Heavy Melee Cancel ==== +
-  * To maximize momentum, you should be **in the air** or **sliding** after canceling. +
-  * Cancel **near the end of the lunge phase**, as that is when **Heavy Melee is at its fastest**. +
-  * **Sharp Turns:** The true power of Heavy Melee Cancel is its ability to make **extremely sharp turns**. +
-    * By **turning your camera** during the punch and canceling, you can perform a **180° turn in midair** while keeping a large amount of speed. +
-  * **Parry Baiting:** This technique can also be used to bait an enemy into **wasting their parry**. +
- +
-==== Items That Cancel Heavy Melee ==== +
- +
-| **Price (<soul> Souls)** | **Type**    | **Item Name**       | +
-| <soul> 1,250           | <weapon> Weapon     | //Fleetfoot//        | +
-| <soul> 6,000           | <vitality> Vitality   | //Colossus//         | +
-| <soul> 6,000           | <vitality> Vitality   | //Unstoppable//      | +
-| <soul> 6,000           | <weapon> Weapon     | //Vampiric Burst//   | +
- +
-==== Melee Charge Effect on Heavy Melee Cancel ==== +
-The **Weapon item Melee Charge** makes **Heavy Melee Cancels even faster** due to its **+Heavy Melee Distance** stat increasing peak speed. With Melee Charge equipped, speed can increase by ''~300 u/s''+
- +
-==== Characters That Can Heavy Melee Cancel Using Abilities ==== +
-Some characters can perform Heavy Melee Cancel using their abilities. However, they are **unable to act immediately afterward** due to the nature of their abilities. +
-{{tablelayout?rowsHeaderSource=Auto}} +
-| **Character**         | **Ability** +
-| <dynamo_card> Dynamo  | Singularity +
-| <ivy_card> Ivy        | Stone Form   | +
-| <kelvin_card> Kelvin  | Ice Path     | +
-| :::                   | Ice Dome     | +
- +
-==== Execution Summary ==== +
-  * **Hold Melee** → **As the recovery phase starts, activate an active item or ability.** +
- +
-~~CLOSETOC~~+
universaltech/heavymeleecancel.1742637989.txt.gz · Last modified: 2025/03/22 10:06 by 127.0.0.1