User Tools

Site Tools


universaltech:heavymeleecancel

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
universaltech:heavymeleecancel [2025/04/17 10:15] – Line compsoteruniversaltech:heavymeleecancel [2025/05/20 08:40] (current) acurrz
Line 16: Line 16:
 metatag-og:description=(A Heavy Melee Cancel (AKA HMC, Melee Cancels) allows you to cancel the recovery of a Heavy Melee using certain active items or abilities. By activating certain items during the lunge phase of a Heavy Melee, you can maintain the lunge momentum for extended movement opportunities. To perform a Heavy Melee Cancel, either buy the active items that allow you to cancel Heavy Melee or play certain characters that have abilities that can cancel Heavy Melee. Start a Heavy Melee, and while you are lunging forwards, activate the active item.) metatag-og:description=(A Heavy Melee Cancel (AKA HMC, Melee Cancels) allows you to cancel the recovery of a Heavy Melee using certain active items or abilities. By activating certain items during the lunge phase of a Heavy Melee, you can maintain the lunge momentum for extended movement opportunities. To perform a Heavy Melee Cancel, either buy the active items that allow you to cancel Heavy Melee or play certain characters that have abilities that can cancel Heavy Melee. Start a Heavy Melee, and while you are lunging forwards, activate the active item.)
 }} }}
 +
 +<WRAP announcement grey infobox>
 +{{:patched.png?100 |Patched Icon|left}} 
 +**In [[https://forums.playdeadlock.com/threads/04-17-2025-update.61382/|04-17-2025 patch]] Heavy Melee Cancel momentum preservation has been substantially reduced, limiting its movement potential.** While the cancel still works mechanically, the distance and speed gained from the technique are now much lower than before.
 +</WRAP>
  
 ====== Heavy Melee Cancel ====== ====== Heavy Melee Cancel ======
Line 39: Line 44:
 True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise the movement potential, cancel the Heavy Melee at the endpoint of the lunge phase (since that is when you are the fastest), then [[universaltech:slidebunnyhopping|Slide Bunnyhop]] afterwards. Heavy Melee Cancels maintain the momentum from the moment you activate the active item; this means you can turn freely during the lunge phase without affecting the speed afterwards. True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise the movement potential, cancel the Heavy Melee at the endpoint of the lunge phase (since that is when you are the fastest), then [[universaltech:slidebunnyhopping|Slide Bunnyhop]] afterwards. Heavy Melee Cancels maintain the momentum from the moment you activate the active item; this means you can turn freely during the lunge phase without affecting the speed afterwards.
  
-The <weapon> <color #9E6203>Weapon</color> item //Melee Charge// (<soul>1,250) heavily impacts True Heavy Melee Cancels. Its stat of //+Heavy Melee Distance// increases the peak speed during the lunge phase, which can be preserved for even greater momentum. +The <weapon> <color #9E6203>Weapon</color> item //Melee Charge// (<soul>1,600) heavily impacts True Heavy Melee Cancels. Its stat of //+Heavy Melee Distance// increases the peak speed during the lunge phase, which can be preserved for even greater momentum. 
  
 False Heavy Melee Cancels are much less useful; their main use is to parry bait opponents or for small positioning adjustments. False Heavy Melee Cancels are much less useful; their main use is to parry bait opponents or for small positioning adjustments.
Line 48: Line 53:
  
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Price (<soul> Souls)  ^ Type of Item         ^ Item Name           ^ +^ Price (<soul> Souls)  ^ Type of Item                                ^ Item Name           ^ 
-| <soul>1,250          | <weapon> <color #9E6203>Weapon</color>      | //Fleetfoot//       | +| <soul>1,600           | <weapon> <color #9E6203>Weapon</color>      | //Fleetfoot//       
-| <soul>6,000          | <vitality> <color #7CB125>Vitality</color>  | //Colossus//        | +| <soul>3,200           | <vitality> <color #7CB125>Vitality</color>  | //Fury Trance//     
-| <soul>6,000          | <vitality> <color #7CB125>Vitality</color>  | //Unstoppable//     | +| <soul>6,400           | <vitality> <color #7CB125>Vitality</color>  | //Colossus//        | 
-| <soul>6,000          | <weapon> <color #9E6203>Weapon</color>      | //Vampiric Burst//  |+| <soul>6,400           | <vitality> <color #7CB125>Vitality</color>  | //Unstoppable//     | 
 +| <soul>6,400           | <weapon> <color #9E6203>Weapon</color>      | //Vampiric Burst//  |
  
 ===== Abilities that cancel Heavy Melee ===== ===== Abilities that cancel Heavy Melee =====
universaltech/heavymeleecancel.1744884900.txt.gz · Last modified: 2025/04/17 10:15 by compsoter