====== Hidden Melee ====== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Hidden Melee//** || ^ {{ ::universaltech:sevenlightningballhiddenmelee.mp4 }}|| ^ Tech Type | Universal | ^ Difficulty | Basic Mechanics | ^ Character Dependent | Yes | ^ Inputs | Use an ability then buffer a Heavy Melee | A **Hidden Melee** is a [[universaltech:heavymelee|Heavy Melee]] whose animations are hidden/obscured using abilities. Certain animations tied to abilities have a higher "priority" than the Heavy Melee animation, overriding it and therefore "hiding" the melee animation. Hidden Melees makes parrying harder, since there is less visual tells on screen. However, a person can still parry based off the sound and flame effects around your fist. A Hidden Melee only hides the animation with another animation; a common misconception is that some Hidden Melees also obscures sound and particle effects. These are __not__ Hidden Melees: they are client-sided only and enemies can still hear the sound and particle effects. Hidden Melees can be either hidden or obscured: * When a Hidden Melee is hidden, the melee animation is fully hidden and no part of it can be seen. * When a Hidden Melee is obscured, the melee animation can still be partially seen. The execution depends on the character and their abilities; they are typically performed by using an ability then buffering a Heavy Melee afterwards. The timing can vary; for example, Viscous' Hidden Melee can be executed quite easily, at any point during his animation. Seven's Hidden Melee is a three tick window and is considerably harder. ===== Characters That Can Perform a Hidden Melee ===== {{tablelayout?rowsHeaderSource=Auto}} ^ Character ^ Ability ^ Notes ^ | Bebop | Exploding Uppercut | Animation hidden. Buffer Heavy Melee when using Exploding Uppercut. Heavy Melee is much shorter. | | Grey Talon | Charged Shot | Animation hidden. Buffer Heavy Melee when using Charged Shot. | | Holliday | Bounce Pad | Animation hidden. Buffer when landing (only when stomping, can only occur once per pad). | | Kelvin | Ice Path | Animation hidden. Heavy Melee, then cast Ice Path. | | ::: | Ice Dome | Animation hidden. Heavy Melee while casting Ice Dome or cast then Heavy Melee. | | Lash | Grapple | Animation hidden. Can Hidden Melee during Grapple for ~3 seconds after initial Grapple. | | ::: | Flog | Animation hidden. Cast Flog and buffer Heavy Melee. | | ::: | Ground Strike | Animation hidden. Cast Ground Strike and buffer Heavy Melee. | | Mo & Krill | Sand Blast | Animation hidden. After throwing Sand Blast, Heavy Melee. | | Seven | Lightning Ball | Animation hidden. Cast Lightning Ball and buffer Heavy Melee. | | ::: | Static Charge | Animation hidden. Cast Static Charge and buffer Heavy Melee. | | Shiv | Killing Blow | Animation hidden. Buffer Heavy Melee after casting Killing Blow. | | Viscous | Puddle Punch | Animation obscured. While Puddle Punch is emerging, Heavy Melee. | | Vyper | Screwjab | Animation hidden. Cast Screwjab and buffer Heavy Melee. | | ::: | Petrifying Bola | Animation hidden. Cast Petrifying Bola and buffer Heavy Melee. | | Yamato | Shadow Form | Animation hidden. Buffer Heavy Melee after casting Shadow Form |