====== Mantling ======
Add mantling stun
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^ **//Mantling//** ||
^ {{ ::universaltech:walking.mp4 }}||
^ Tech Type | Universal |
^ Difficulty | Basic Mechanics |
^ Character Dependent | No |
^ Inputs | Hold jump key when near a wall/cliff |
When near a cliff, you are able to **mantle**. Mantling allows you to climb up ledges that are not climbable without when nearby. Mantling does not consume [[universaltech:stamina|stamina]] on the ground.
When mantling, your character will pull themselves up the ledge for around half a second. //During this, you are not actionable and are locked out from performing anything//. Once executed, you will be in a grounded state. In order to mantle, a ledge needs to be at least six units long. The maximum distance you can be before mantling is 212 units.
The time it takes for your character to scale the wall depends on the height of the ledge:
* At heights ending at ''32'' units and ending at ''64'' units, the climb up takes approximately 0.2 seconds.((abilities.vdata, ''m_eMantleType = "EMantle32"''))
* At heights starting at ''64'' units and ending at ''96'' units, the climb up takes 0.3 seconds.((abilities.vdata, ''m_eMantleType = "EMantle64"''))
* At heights starting at ''96'' units and ending at ''128'' units, the climb up takes 0.4 seconds.((abilities.vdata, ''m_eMantleType = "EMantle96"''))
* At heights starting at ''128'' units and ending at ''160'' units, the climb up takes 0.5 seconds.((((abilities.vdata, ''m_eMantleType = "EMantle128"''))
Mantling can be a burden while moving around the map, since it stops all prior momentum. To avoid this, try not to hold the jump key while moving through the map. Mantling can also be a burden while trying to wall jump; to circumvent this, look away from the wall (at least 63.5° off the wall).