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universaltech:sliding [2025/04/13 22:21] compsoteruniversaltech:sliding [2025/05/17 00:59] (current) compsoter
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 +{{htmlmetatags>
 +metatag-keywords=(deadlock,movement,wiki,sliding) 
 +
 +metatag-media-og:image=(:logo.png)
 +metatag-media-og:image-type=(image/png)
 +
 +metatag-og:title=(Sliding)
 +metatag-og:site_name=(Deadlock Movement Wiki)
 +
 +metatag-og:locale=(en_GB)
 +metatag-og:locale:alternate=(ru)
 +
 +metatag:color=(#ffefd7)
 +metatag-og:color=(#ffefd7)
 +
 +metatag-og:description=(Sliding is a fundamental part of movement in Deadlock. Sliding allows you to gain momentum down slopes and to conserve already gained momentum to gain further distance. Sliding is only available while on the ground. While you are sliding, blue smoke will be emitted behind you, and there will be small dust trails on your sides. One unique property of sliding is that while sliding, you have infinite ammunition; this is incredibly useful for combat and maximising DPS)
 +}}
 +
 ====== Sliding ====== ====== Sliding ======
 +
 +----
 +
 <WRAP half right infobox> <WRAP half right infobox>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ Price (Souls) ^ Type of Item ^ Item Name ^ Slide Distance Increase ^ Slide Distance + hidden friction reduction(([[https://discord.com/channels/1231286446472691825/1261302354557276231/1297721758098522162|Link]] to message, thank you sankta)) ^ ^ Price (Souls) ^ Type of Item ^ Item Name ^ Slide Distance Increase ^ Slide Distance + hidden friction reduction(([[https://discord.com/channels/1231286446472691825/1261302354557276231/1297721758098522162|Link]] to message, thank you sankta)) ^
-| 1,250  | <weapon> Weapon  | //Fleetfoot//                              | +25%  | +27%  | +| 1,250  | <weapon> Weapon <item_fleetfoot> //Fleetfoot//                              | +25%  | +27%  | 
-| 3,000  | <weapon> Weapon  | //Burst Fire//                             | +50%  | +56%  | +| 3,000  | <weapon> Weapon <item_burst_fire> //Burst Fire//                             | +50%  | +56%  | 
-| 4,250  | <weapon> Weapon  | Combined //Fleetfoot// and //Burst Fire//  | +75%  | +90%  |+| 4,250  | <weapon> Weapon  | Combined <item_fleetfoot> //Fleetfoot// and <item_burst_fire> //Burst Fire//  | +75%  | +90%  |
  
 ==== Timings for Late Slide Friction Penalty ==== ==== Timings for Late Slide Friction Penalty ====
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 ^ Price (Souls)  ^ Type of Item     ^ Item Name       ^ Slide Distance Increase  ^ Time until penalty (s)  ^ Time until penalty when Dash Jumping (s)  ^ ^ Price (Souls)  ^ Type of Item     ^ Item Name       ^ Slide Distance Increase  ^ Time until penalty (s)  ^ Time until penalty when Dash Jumping (s)  ^
 | N/A, Base stats                                                                    |||| 0.75                    | 1.00                                      | | N/A, Base stats                                                                    |||| 0.75                    | 1.00                                      |
-| 1,250                 | <weapon> Weapon  | //Fleetfoot//   | +25%                     | 1.00                    | 1.25                                      | +| 1,250                 | <weapon> Weapon <item_fleetfoot> //Fleetfoot//   | +25%                     | 1.00                    | 1.25                                      | 
-| 3,000                 | <weapon> Weapon  | //Burst Fire//  | +50%                     | 1.25                    | 1.50                                      |+| 3,000                 | <weapon> Weapon <item_burst_fire> //Burst Fire//  | +50%                     | 1.25                    | 1.50                                      |
    
 ===== Slide Storage =====  ===== Slide Storage ===== 
universaltech/sliding.1744582874.txt.gz · Last modified: 2025/04/13 22:21 by compsoter