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Sliding
Sliding is a fundamental part of movement in Deadlock. Sliding allows you to gain momentum down slopes and to conserve already gained momentum, and is a basic building block for other movement techniques. Sliding is only available while on solid ground. While you are sliding, blue smoke will be emitted.
A short clip showcasing Sliding:
Sliding takes no stamina to execute; you only have to be moving at a speed higher than 376 u/s (or 9.6 m/s) to initiate the slide. After executing the slide, you will eventually decelerate back down to 0 u/s.1) Cancelling the slide before you reach speeds slower than walking by releasing the duck button is advised.
The amount of distance covered when sliding can be increased with items that have the +Slide Distance statistic on them.
Items that increase Slide Distance
Price ( Souls) | Type of Item | Item Name | Slide Distance Increase | Slide Distance when factoring in hidden friction reduction2) |
---|---|---|---|---|
1,250 | ![]() | Fleetfoot | +25% | +27% |
3,000 | ![]() | Burst Fire | +50% | +56% |
4,250 | ![]() | Combined Fleetfoot + BF | +75% | +90% |
Sliding also gives the unique property of allowing you to shoot infinitely while in the sliding animation; this is useful for maximising DPS (Damage Per Second).
Sliding for more than 0.75 seconds (when Dash Jumping, 1 second) applies increased friction.3)) This impacts your ability to maintain momentum. Items that have the +Slide Distance statistic increase the amount of time until the increased friction is applied.
Timings for Late Slide Friction Penalty
Price ( Souls) | Type of Item | Item Name | Slide Distance Increase | Time until penalty (s) | Time until penalty when Dash Jumping (s) |
---|---|---|---|---|---|
N/A, Base stats. | - | - | - | 0.75 | 1.00 |
1,250 | ![]() | Fleetfoot | +25% | 1.00 | 1.25 |
3,000 | ![]() | Burst Fire | +50% | 1.25 | 1.50 |
How to Slide
To slide, move above the threshold of 376 u/s or be on a slope and hold the crouch/duck button for however long you want to slide. Your character will enter the slide animation.
Inputs: (Move faster than 376 u/s) → duck
I and many others bind duck and slide to the side mouse buttons for ergonomic reasons.
TL;DR
- Slide using crouch key while moving fast
- Can do on ramps
- No stamina cost
- Infinite ammo while sliding
- 376 u/s+ to slide
Slide Conservation
A short clip showcasing Slide Conservation:
Also known as “Slide Storage” Slide Conservation is the act of storing the slide input for later use. This allows you to slide on objects and ramps instantly without any speed. Objects like ramps and curbs are able to be slid on. To execute, jump (or be in the air) and then hold the duck button. While the duck button is held, your slide is being stored. If you walk down a ramp or fall off a slope you will begin sliding.
Inputs: Jump → (Keep holding) duck
TL;DR
Crouch in air, slide wherever. Hold to store slide input