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universaltech:standcancelling [2025/03/14 13:17] monster_domoseduniversaltech:standcancelling [2025/07/08 03:34] (current) – Fixed broken link compsoter
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 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ <wrap centeralign> **//Stand Cancelling//** </wrap>|| ^ <wrap centeralign> **//Stand Cancelling//** </wrap>||
-^ <wrap centeralign>{{ ::universaltech:standcancelling.mp4 }}</wrap>||+^ <wrap centeralign>{{ ::universaltech:standcancelling.mp4?500 }}</wrap>||
 ^ Tech Type                                             | Universal                                       | ^ Tech Type                                             | Universal                                       |
 ^ Difficulty                                            | <color orange>Advanced</color> Hard              ^ Difficulty                                            | <color orange>Advanced</color> Hard             
-^ Character Dependent                                   <color orange>Partially</color>((<haze_mm> [[hero:Haze]] and <grey-talon_mm> [[hero:greytalon|Grey Talon]] are unable to dash after Stand Cancelling. If attempted, they will have the animation of dashing but be walking.)) |+^ Character Dependent                                   Yes((<haze_sm> [[hero:Haze]] and <grey-talon_sm> [[hero:greytalon|Grey Talon]] are unable to dash after Stand Cancelling. If attempted, they will have the animation of dashing but be walking.)) |
 ^ Inputs                                                | (Hold) Duck → Dash → (Release duck during dash) | ^ Inputs                                                | (Hold) Duck → Dash → (Release duck during dash) |
 ^ Discovered by                                         | kriel((Thank you kriel for this amazing tech. kriel made a video about Stand Cancelling, shown here: https://www.youtube.com/watch?v=YW17MoyIuUY&t=107s))           | ^ Discovered by                                         | kriel((Thank you kriel for this amazing tech. kriel made a video about Stand Cancelling, shown here: https://www.youtube.com/watch?v=YW17MoyIuUY&t=107s))           |
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 Stand Cancelling costs one bar of [[universaltech:stamina]]. Stand Cancelling costs one bar of [[universaltech:stamina]].
-After a Stand Cancel, you can do various other actionsYou can +After a Stand Cancel, you are completely actionable and can do anythingThis includes another [[universaltech:dashing|Dashing]] in any direction, [[universaltech:jumping|jumping]], [[universaltech:dashjumping|Dash Jump]] or another [[universaltech:standcancelling|Stand Cancel]]. The true utility of Stand Cancel is that you can do any of these options and more. It’s also simple to execute and better than regular dashing. 
-  * [[universaltech:dashing|Dash]] forwards again  +
-  * [[universaltech:jumping|Jump / Double Jump]], +
-  * Dash in __any direction__, +
-  * Jump and Air Dash, +
-  * [[universaltech:dashjumping|Dash Jump]]+
-  * [[universaltech:instantairdash|Instant Air Dash]]+
-  * Do another Stand Cancel, or… +
-  * …do nothing+
  
-The true utility of Stand Cancel is that you can do any of these optionsIt’s also simple to execute and better than regular dashing. This makes Stand Cancel a very powerful option.+<haze_sm> [[hero:haze|Haze]] and <grey-talon_sm> [[hero:greytalon|Grey Talon]] are not able to Stand Cancel. Attempting to Stand Cancel as them will result in shitdash.
  
-Stand Cancelling can allow you to dash quickly in rapid succession and change directions unpredictably.+One use of Stand Cancelling is allowing you to dash quickly in rapid succession and change directions unpredictably. Another use is as a better [[universaltech:shortdashcrouchcancelling|SDCC]] during laning to confirm souls, since Stand Cancels have very little end lag.
  
-To execute, hold duck during a dash, then at any time during the dash, let go. You should return to a standing position, where you are fully actionable. You can also execute by binding duck to the mouse wheel and scrolling up or down in the middle of a dash.+To execute, hold duck during a dash, then at any time during the dash, let go. You should return to a standing position, where you are fully actionable. You can also execute Stand Cancelling by binding duck to the mouse wheel and scrolling up or down in the middle of a dash
 + 
 +===== Shitdashing ===== 
 +<WRAP half right infobox> 
 +{{tablelayout?rowsHeaderSource=Auto}} 
 +^ <wrap centeralign> **//Shitdashing//** </wrap>|| 
 +^ <wrap centeralign>{{ ::universaltech:shitdashing.mp4?500 }}</wrap>|| 
 +^ Tech Type                                             | Character                                       | 
 +^ Difficulty                                            | <color orange>Advanced</color> Hard             |  
 +^ Character Dependent                                   | Yes (Only <haze_sm> [[hero:haze|Haze]] and <grey-talon_sm> [[hero:greytalon|Grey Talon]]) 
 +^ Inputs                                                | (Hold) Duck → Dash → Movement Key → (Release duck during dash) → (Spam) Duck | 
 +^ Discovered by                                         | compsoter           | 
 +</WRAP> 
 + 
 +<haze_sm> [[hero:haze|Haze]] and <grey-talon_sm> [[hero:greytalon|Grey Talon]] are not able to Stand Cancel. Attempting to Stand Cancel as them will result in a **shitdash**. 
 + 
 +By attempting to Stand Cancel, holding a movement key and then spamming dash, you are able to execute a shitdash. During a shitdash, you are unable to dash or crouch until the dash animation is fully complete. You are still able to shoot and use abilities. 
 + 
 +Shitdashing, as the name implies, is completely useless. On a technical level, shitdashing is the dash animation overlaid on walking; this means shitdashing is only as fast as your move speed
  
universaltech/standcancelling.1741958233.txt.gz · Last modified: 2025/03/22 10:03 (external edit)