====== Transit Lines ======
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^ **//Transit Lines//** ||
^ {{ ::universaltech:walking.mp4 }}||
^ Tech Type | Universal |
^ Difficulty | Basic Mechanics |
^ Stamina | 0, -1((See Stamina Refunds)) |
^ Character Dependent | No |
^ Inputs | Hold the jump key near a transit line |
**Transit Lines**((AKA **Ziplines** (__Both Transit Line and Zipline are //official// terms__ to refer to the same thing; in-game, they use both (The term Transit Line is found in the in-game tutorial, while Zipline is found in abilities such as the Zipline Speed Boost) ) )) are the main mode of transportation to and from the lanes.
There are three transit lines, sorted by name and colour:
* **York St**, whose primary colour is yellow,
* **Greenwich**((AKA Park)), whose primary colour is green,
* **Broadway**, whose primary colour is blue.
These three transit lines go through each of the three lanes, reaching from base to base.
The order of the transit lanes depends on your team:
* The Amber Hand has **York St** on their left.
* The Sapphire Flame has **Broadway** on their left.
You are able to latch onto and ride the transit line forwards by holding the jump key or the dedicated zipline button((Both the jump key and the zipline key are set (by default) to the SPACE key)) while on the ground or in the air for ''0.175'' seconds((abilities.vdata, ''m_flMinButtonHoldTimeToActivate'')).
* If you have been in active combat (hit by an enemy player), you will be locked out from riding the transit line for three seconds.
* You can be shot off the transit line by enemy players.
* If shot off, you will suffer a three-second stun and lose 15% of your maximum health.
* After 2 seconds of riding on the transit line, you gain stun protection and are unable to be shot off((abilities.vdata, ''ZiplineProtectionSlowDurationOnHit'')).
* You can drop from the transit line by either pressing the jump key or the crouch key:
* Pressing the jump key will cause you to jump off, performing a grounded jump and taking a stamina bar.
* Pressing the crouch key will cause you to //drop// off, taking no stamina.
* Dropping off using duck applies a __buff that nullifies air drag for two seconds__, which is useful in movement techniques like [[universaltech:zipdash|Zip Dash]] and [[universaltech:ziplinemomentumconservation|Zipline Momentum Conservation]].((Dropping off the transit line is often better, since you get access to the air drag buff, which allows for fast air movement around the map))
* Dropping off refreshes your double jump and air dash, allowing you to use them again if used before.
==== Stamina Refunds ====
{{ ::universaltech:staminarefund.mp4 |}}
A short clip showcasing a character abusing stamina refunds.
If you detach from the transit line and reattach within ''0.2'' seconds, you will receive a **stamina refund**((abilities.vdata, ''m_flZiplineRefundWindow'')) and gain a [[universaltech:stamina|stamina]] bar for free. This mechanic was intended to allow players to jump off a transit line and attach to another without stamina cost, but can be abused to gain stamina for no cost [//Citation Needed//].
This can be done by quickly pressing the jump key twice if you have the zipline keybind bound to the same key, or quickly plinking((A term often found in fighting games, done by pressing two buttons in quick succession)) the two keys if zipline is bound to a different key.((Using the first method is usually easier and more consistent))
==== Transit Line Speed ====
The speed you travel on each transit line is based on the lane and the number of enemy Base Guardians killed:
* The inner lane travels at ''693'' u/s.
* The outer lanes travel at ''957'' u/s
* On inner lane straights with no enemy base guardians, you travel at ''~1519'' u/s.
* On outer lane straights with no enemy base guardians, you travel at ''~2093'' u/s.
===== Zipline Speed Boost =====
By pressing F on a transit line, you will activate the **Zipline Speed Boost**. When this happens, your speed is increased while riding the transit lines.
When using the Zipline Speed Boost, you travel at ''1589'' u/s (''2417'' u/s when Base Guardians are down) on inner lanes and ''2193'' u/s (''~3338'' u/s when the Base Guardians are down) on outer lanes lanes.