====== Wall Jumping ====== {{tablelayout?rowsHeaderSource=Auto}} ^ **//Wall Jumping//** || ^ {{ ::universaltech:walljumping.mp4 }}|| ^ Tech Type | Universal | ^ Difficulty | Basic Mechanics | ^ Character Dependent | No | ^ Stamina | 0 | ^ Inputs | Hold the direction opposite to the wall then press jump.(SPACE) | **Wall Jumping** is the act of [[universaltech:jumping]] off a wall to gain additional mobility. Wall Jumping takes no bars of [[universaltech:stamina]]. Wall Jumping is only available whilst in the air. While in the air, if you jump while holding a movement key which is the opposite direction to the wall, you are able to Wall Jump. If successful, you should see a brown/beige dust circle around the initial jumping point on the wall, and you will jump upwards. Wall Jumping allows you to scale walls more efficiently, acting essentially as a third jump. It is also useful in the laning phase, where you do not have as much stamina to spend. Wall Jumps apply a significant amount of air drag onto your character; for this reason, it is advised not to use Wall Jumps in combat, and instead __use them for traversal around the map__. However, this air drag is the same air drag that is removed when hopping off ziplines, which allows you to bypass the air drag using **[[universaltech:ziplinemomentumconservation|Zipline Momentum Conservation]]**. Wall Jumping shares the same input as [[universaltech:mantling]]; this can be undesirable depending on the situation. To Wall Jump on a mantle-able surface, either don’t face towards the wall or look more than 63.5° off the wall; within that range is where mantling is available. At the start of the game, you have one wall jump available. You can expand this to two with the Vitality item //Superior Stamina// (3,500).