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hero:yamato

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hero:yamato [2025/11/28 09:25] – noticed a new tech (I am coining it as a flying strike coin cannon (as in coin flip)) and wrote a bit about it. I am not that good at editing stuff so it would be much appreciated if someone fixed it up a bit and placed it into a new category. zloyhero:yamato [2025/11/28 10:02] (current) – old revision restored (2025/10/04 02:35) compsoter
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 To execute, use <wrap retailsemibold>Flying Strike</wrap>. Just after you start to move and before the slash would connect, press space to cancel <wrap retailsemibold>Flying Strike</wrap>. After this, you are fully actionable in the air. To execute, use <wrap retailsemibold>Flying Strike</wrap>. Just after you start to move and before the slash would connect, press space to cancel <wrap retailsemibold>Flying Strike</wrap>. After this, you are fully actionable in the air.
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 To execute, cast <wrap retailsemibold>Flying Strike</wrap> onto an enemy. There is a variable one tick window with large amounts of velocity; if cancelled on this tick, you will be sent backwards. When utilised correctly, Flying Strike Cannon allows for cross map rollouts and rotations. However, incorrect execution results in a wasted <wrap retailsemibold>Flying Strike</wrap>. To execute, cast <wrap retailsemibold>Flying Strike</wrap> onto an enemy. There is a variable one tick window with large amounts of velocity; if cancelled on this tick, you will be sent backwards. When utilised correctly, Flying Strike Cannon allows for cross map rollouts and rotations. However, incorrect execution results in a wasted <wrap retailsemibold>Flying Strike</wrap>.
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-A similar version of the **flying strike cannon** is a **flying strike coin cannon**, where after using zipline momementum cosnservation the first few moments of the **flying strike** become very erratic. By cancelling in these moments it becomes possible to get high velocities in either backward or forward direction. 
  
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hero/yamato.txt · Last modified: 2025/11/28 10:02 by compsoter