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| removed:universaltech:heavymeleecancel [2025/07/12 07:04] – Added item icons to table compsoter | removed:universaltech:heavymeleecancel [2026/01/13 14:23] (current) – Vampiric Burst is actually a vitality not weapon item monster_domosed | ||
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| ====== Heavy Melee Cancel ====== | ====== Heavy Melee Cancel ====== | ||
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| <WRAP half right infobox> | <WRAP half right infobox> | ||
| {{tablelayout? | {{tablelayout? | ||
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| Heavy Melee Cancel' | Heavy Melee Cancel' | ||
| * A __True__ Heavy Melee Cancel allows for full actionability afterwards. True Heavy Melee Cancels can only be executed with certain active items. | * A __True__ Heavy Melee Cancel allows for full actionability afterwards. True Heavy Melee Cancels can only be executed with certain active items. | ||
| - | * A __False__ Heavy Melee Cancel cancels the Heavy Melee, but doesn' | + | * A __False__ Heavy Melee Cancel cancels the Heavy Melee, but doesn' |
| True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise the movement potential, cancel the Heavy Melee at the endpoint of the lunge phase (since that is when you are the fastest), then [[universaltech: | True Heavy Melee Cancels are the only type that can be utilised for movement. To maximise the movement potential, cancel the Heavy Melee at the endpoint of the lunge phase (since that is when you are the fastest), then [[universaltech: | ||
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| ===== Items That cancel Heavy Melee ===== | ===== Items That cancel Heavy Melee ===== | ||
| - | Only four active items cancel a Heavy Melee; // | + | Only five active items cancel a Heavy Melee; //Fleetfoot//, //Fury Trance//, // |
| {{tablelayout? | {{tablelayout? | ||
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| | < | | < | ||
| | < | | < | ||
| - | | < | + | | < |
| ===== Abilities that cancel Heavy Melee ===== | ===== Abilities that cancel Heavy Melee ===== | ||