hero:abrams
Differences
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hero:abrams [2025/06/09 01:19] – Added htmlmetatags compsoter | hero:abrams [2025/06/28 07:29] (current) – Moved DCC to removed page. compsoter | ||
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To execute, use //Shoulder Charge//, cancel, then jump or slide afterwards to maintain speed. | To execute, use //Shoulder Charge//, cancel, then jump or slide afterwards to maintain speed. | ||
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- | ===== Dash Charge Cancel ===== | ||
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- | {{tablelayout? | ||
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- | ^ <wrap centeralign> | ||
- | ^ <wrap centeralign> | ||
- | ^ Tech Type | Character Tech | | ||
- | ^ Difficulty | ||
- | ^ Character Dependent | ||
- | ^ Inputs | ||
- | ^ Credit | Murphy, Iphonz| | ||
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- | </ | ||
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- | By [[universaltech: | ||
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- | By dashing, using// Shoulder Charge// then cancelling, you can momentarily gain large amounts of speed, which then ends via the dash. By [[universaltech: | ||
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- | DCC's can be done in two different variants: __forwards__ and __backwards__. | ||
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- | * Forward DCC's are executed by dashing forwards then Charge Cancelling. Speed values range from '' | ||
- | * Backwards DCC's (or BDCC) are executed by dashing backwards then Charge Cancelling. This method is much faster, with speed values ranging from '' | ||
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- | Speed is largely dependent on when you use Shoulder Charge during the dash; using it later seems to give more speed. | ||
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- | DCC's are extremely useful in all aspects of the game, due to the large utility the speed gives you; DCC's are great as an escape tool and initiation tool. | ||
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- | </ | ||
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hero/abrams.txt · Last modified: 2025/06/28 07:29 by compsoter