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hero:holliday [2025/08/19 03:32] – Changed _sm icon to _mm icon compsoterhero:holliday [2025/08/21 10:12] (current) – (IGNORE) Changed mm to sm icon compsoter
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-<wrap retailsemibold>Bounce Pad</wrap> is <holliday_mm> Holliday's second ability. In it, she places down a bounce pad that acts similarly to the air vents found throughout the map, which allies and enemies can use. <holliday_mm> Holliday's first use of a bounce pad will give her 100% air control and allow her to explode upon landing, dealing damage. Subsequent uses will not give this buff. Only <holliday_mm> Holliday can gain this buff.+<wrap retailsemibold>Bounce Pad</wrap> is <holliday_sm> Holliday's second ability. In it, she places down a bounce pad that acts similarly to the air vents found throughout the map, which allies and enemies can use. <holliday_sm> Holliday's first use of a bounce pad will give her 100% air control and allow her to explode upon landing, dealing damage. Subsequent uses will not give this buff. Only <holliday_sm> Holliday can gain this buff.
  
-When spawned in, the bounce pad will appear ''200'' units in front of <holliday_mm> Holliday((''PlaceDistance'', ''ability_bounce_pad'' in ''abilities.vdata'')) after 0.2 seconds. The bounce pad lasts for 23 seconds, after which it will despawn.+When spawned in, the bounce pad will appear ''200'' units in front of <holliday_sm> Holliday((''PlaceDistance'', ''ability_bounce_pad'' in ''abilities.vdata'')) after 0.2 seconds. The bounce pad lasts for 23 seconds, after which it will despawn.
  
-<holliday_mm> Holliday's <wrap retailsemibold>Bounce Pad</wrap> will send at an initial vertical velocity of ''900'' u/s((''BounceVelocity'' (''750'') is multiplied by ''UpFactor'' (''1.2''), ''ability_bounce_pad'' in ''abilities.vdata'')), and initial horizontal velocity of 750 when you have any horizontal movement((''BounceVelocity'' (''750''), ''ability_bounce_pad'' in ''abilities.vdata'')).+<holliday_sm> Holliday's <wrap retailsemibold>Bounce Pad</wrap> will send at an initial vertical velocity of ''900'' u/s((''BounceVelocity'' (''750'') is multiplied by ''UpFactor'' (''1.2''), ''ability_bounce_pad'' in ''abilities.vdata'')), and initial horizontal velocity of 750 when you have any horizontal movement((''BounceVelocity'' (''750''), ''ability_bounce_pad'' in ''abilities.vdata'')).
  
-On the first bounce, <holliday_mm> Holliday gains 100% air control until she lands on the ground, which allows her to manoeuvre and strafe easier in the air. <holliday_mm> Holliday still experiences the standard air drag of ''0.2'', although strafing will significantly eliminate effective air drag.+On the first bounce, <holliday_sm> Holliday gains 100% air control until she lands on the ground, which allows her to manoeuvre and strafe easier in the air. <holliday_sm> Holliday still experiences the standard air drag of ''0.2'', although strafing will significantly eliminate effective air drag.
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hero/holliday.1755574353.txt.gz · Last modified: 2025/08/19 03:32 by compsoter