Mo & Krill

Burrow

Burrow
Tech Type Character Tech
Difficulty Basic Mechanics
Character Dependent Yes
Inputs Burrow (2)

Burrow1) is Mo & Krill Mo & Krill’s second ability. In it, they dive into the ground, gaining move speed, Spirit spirit and bullet armor, then re-emerging, damaging enemies while spinning. There are three phases to burrow; Diving, Burrowed and Spin:

Air Jump Burrow

Air Jump Burrow
Tech Type Character Tech
Difficulty Advanced Easy
Character Dependent Yes
Inputs Burrow (Spin) → Jump

When entering the spin phase and emerging from the ground, there is a 5 tick window in which you are able to air jump.

This helps with clearing obstacles like fencing or clear walls in lane.

With the optimal space input (the very last tick where you can air jump), you can just barely climb over surfaces 213 units tall. If pressing the space input on the very first tick, you’ll only be able to just barely climb over surfaces 202 units tall.

To help with the timing, you can bind the scroll wheel to jump. Cancel using the space key then scroll to instantly air jump after emerging.

To execute, emerge from Burrow, then jump within 5 ticks.

IAD Burrow

Main article: IAD

IAD Burrow
Tech Type Character Tech
Difficulty Advanced Easy
Character Dependent Yes
Inputs Burrow (Spin) → Dash

When entering the spin phase and emerging from the ground, there is a 5 tick window in which you are able to air dash. After the initial dash, you are also able to slide while in the spin animation.

This is useful for chasing down enemies and damaging them with the spin.

To execute, emerge from Burrow, then dash within 5 ticks.

Magic Carpet Burrow

Magic Carpet Burrow
Tech Type Character Tech
Difficulty Advanced Easy
Character Dependent Yes
Inputs BurrowMagic Carpet

Magic Carpet (6,000) is a Spirit Spirit Item that allows the user to cast a magic carpet for 10 seconds, allowing you to fly around the map. For convenience sake, I will be calling the state where you are flying, carpet state.

Magic Carpet Burrow is when you use both Burrow and Magic Carpet at the same time.

When in Burrow, you are able to cast Magic Carpet. When this happens, you will enter carpet state while burrowing; when this happens, your hitbox is significantly smaller, and your character is shown as a dirt mound surrounded by floating rubble on the magic carpet. While you are in this state, Magic Carpet acts as intended. After Burrow expires, you will exit this state with the regular spin.

This can be used to make safer getaways; a smaller and more ambiguous hitbox makes you harder to hit. It can also be used as a scouting or ganking tool, while also making you harder to hit.

To execute, first execute Burrow, then immediately cast Magic Carpet.

1)
by default, 2