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statuseffects:movementslow [2025/07/14 23:06] – Added Fleetfoot to items that resist Movement slow compsoterstatuseffects:movementslow [2025/07/28 22:30] (current) – Font changes compsoter
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 ^ Character  ^ Ability  ^ Upgrade  ^ Amount  ^ Notes  ^ Fade Type  ^ ^ Character  ^ Ability  ^ Upgrade  ^ Amount  ^ Notes  ^ Fade Type  ^
-| <bebop_mm>[[hero:Bebop]]  | Hyper Beam  | 3  | 25%  | Only on hit  | R  | +| <bebop_sm> [[hero:Bebop]] <wrap retailsemibold>Hyper Beam</wrap>  | 3  | 25%  | Only on hit  | R  | 
-| <dynamo_mm>[[hero:Dynamo]]  | Kinetic Pulse  | 1  | 35%  | For 3 seconds  | R  | +| <dynamo_sm> [[hero:Dynamo]] <wrap retailsemibold>Kinetic Pulse</wrap>  | 1  | 35%  | For 3 seconds  | R  | 
-| <grey-talon_mm>[[hero:Grey Talon]]  | Rain of Arrows  | 2  | 40%  | For 1.5 seconds  | R  | +| <grey-talon_sm> [[hero:Grey Talon]] <wrap retailsemibold>Rain of Arrows</wrap>  | 2  | 40%  | For 1.5 seconds  | R  | 
-| ::: | Spirit Snare  | Base  | 30%  | For 2 seconds after tether ends  | R  | +| ::: | <wrap retailsemibold>Spirit Snare</wrap>  | Base  | 30%  | For 2 seconds after tether ends  | R  | 
-| <haze_mm>[[hero:Haze]]  | Fixation  | 1  | 15%  | For 2 seconds every 20 stacks  | R  | +| <haze_sm> [[hero:Haze]] <wrap retailsemibold>Fixation </wrap> | 1  | 15%  | For 2 seconds every 20 stacks  | R  | 
-| <holliday_mm>[[hero:Holliday]]  | Crackshot  | N/A  | 50%  | For 2 seconds on proc.  | FF  |+| <holliday_sm> [[hero:Holliday]] <wrap retailsemibold>Crackshot </wrap> | N/A  | 50%  | For 2 seconds on proc.  | FF  |
 | ::: | ::: | 1  | 75%  | ::: | ::: | | ::: | ::: | 1  | 75%  | ::: | ::: |
-| <infernus_mm>[[hero:Infernus]]  | Catalyst  | Base  | 35%  | For 4 seconds  | R  | +| <infernus_sm> [[hero:Infernus]] <wrap retailsemibold>Catalyst </wrap> | Base  | 35%  | For 4 seconds  | R  | 
-| <ivy_mm>[[hero:Ivy]]  | Kudzu Bomb  | Base  | 35%  | While in Kudzu Bomb  | R  | +| <ivy_sm> [[hero:Ivy]] <wrap retailsemibold>Kudzu Bomb</wrap>  | Base  | 35%  | While in Kudzu Bomb  | R  | 
-| <kelvin_mm>[[hero:Kelvin]]  | Frost Grenade  | Base  | 40%  | For 4 seconds  | R  | +| <kelvin_sm> [[hero:Kelvin]] <wrap retailsemibold>Frost Grenade</wrap>  | Base  | 40%  | For 4 seconds  | R  | 
-| ::: | Arctic Beam  | Base  | 40%*  | *Maximum, builds up over 2 seconds  | SS  | +| ::: | <wrap retailsemibold>Arctic Beam</wrap>  | Base  | 40%*  | *Maximum, builds up over 2 seconds  | SS  | 
-| ::: | Frozen Shelter  | Base  | 35%  | As long as they are in Frozen Shelter  | R  | +| ::: | <wrap retailsemibold> Frozen Shelter</wrap>  | Base  | 35%  | As long as they are in Frozen Shelter  | R  | 
-| <lady-geist_mm>[[hero:Lady Geist]]  | Malice  | Base  | 15%*  | *Per stack of Malice  | R  | +| <lady-geist_sm> [[hero:Lady Geist]] <wrap retailsemibold>Malice </wrap> | Base  | 15%*  | *Per stack of Malice  | R  | 
-| <lash_mm>[[hero:Lash]]  | Ground Strike  | 2  | 50%  | For 3 seconds when hitting opponents  | R  | +| <lash_sm> [[hero:Lash]] <wrap retailsemibold>Ground Strike</wrap>  | 2  | 50%  | For 3 seconds when hitting opponents  | R  | 
-| ::: | Flog  | 1  | 35%  | For 3 seconds  | R  | +| ::: | <wrap retailsemibold>Flog</wrap>  | 1  | 35%  | For 3 seconds  | R  | 
-| ::: | Death Slam  | Base  | 50%  | For 4 seconds  | R  | +| ::: | <wrap retailsemibold>Death Slam</wrap>  | Base  | 50%  | For 4 seconds  | R  | 
-| <mcginnis_mm>[[hero:McGinnis]]  | Mini Turret  | 1  | 25%  | For 1.3 seconds after hit  | R  | +| <mcginnis_sm> [[hero:McGinnis]] <wrap retailsemibold>Mini Turret</wrap>  | 1  | 25%  | For 1.3 seconds after hit  | R  | 
-| ::: | Spectral Wall  | Base  | 20%  | For 2.5 seconds  | R  | +| ::: | <wrap retailsemibold>Spectral Wall</wrap>  | Base  | 20%  | For 2.5 seconds  | R  | 
-| ::: | Heavy Barrage  | 1  | 30%  | For 2 seconds  | R  | +| ::: | <wrap retailsemibold>Heavy Barrage</wrap>  | 1  | 30%  | For 2 seconds  | R  | 
-| <mirage_mm>[[hero:Mirage]]  | Djinn’s Mark  | 1  | 80%  | For 0.5 seconds when 2x multiplier or higher  | R  | +| <mirage_sm> [[hero:Mirage]] <wrap retailsemibold>Djinn’s Mark</wrap>  | 1  | 80%  | For 0.5 seconds when 2x multiplier or higher  | R  | 
-| <mo-and-krill_mm>[[hero:mnk|Mo & Krill]]  | Sand Blast  | 3  | 40%  | For ~5 seconds  | R  | +| <mo-and-krill_sm> [[hero:mnk|Mo & Krill]] <wrap retailsemibold>Sand Blast</wrap>  | 3  | 40%  | For ~5 seconds  | R  | 
-| <paradox_mm>[[hero:Paradox]]  | Pulse Grenade  | Base  | 30%  | For 2 seconds  | R  | +| <paradox_sm> [[hero:Paradox]] <wrap retailsemibold>Pulse Grenade</wrap>  | Base  | 30%  | For 2 seconds  | R  | 
-| ::: | Time Wall  | Base  | 80%  | For 2 seconds  | R  | +| ::: | <wrap retailsemibold>Time Wall</wrap>  | Base  | 80%  | For 2 seconds  | R  | 
-| <pocket_mm>[[hero:Pocket]]  | Barrage  | Base  | 30%  | For 1.5 seconds  | R  | +| <pocket_sm> [[hero:Pocket]] <wrap retailsemibold>Barrage </wrap> | Base  | 30%  | For 1.5 seconds  | R  | 
-| <trapper_mm>[[hero:Trapper]]  | Bottled Phantasmicide  | Base  | 25%  | While in the pool of poison.  | R  | +| <trapper_sm> [[hero:Trapper]] <wrap retailsemibold>Bottled Phantasmicide</wrap>  | Base  | 25%  | While in the pool of poison.  | R  | 
-| ::: | Silktrap  | Base  | 99%  | For 2 seconds. Always reduces to 2 m/s.  | R  | +| ::: | <wrap retailsemibold>Silktrap</wrap>  | Base  | 99%  | For 2 seconds. Always reduces to 2 m/s.  | R  | 
-| ::: | Pest Barrier  | Base  | 30%  | For 0.5 seconds every hit  | R  | +| ::: | <wrap retailsemibold>Pest Barrier</wrap>  | Base  | 30%  | For 0.5 seconds every hit  | R  | 
-| <seven_mm>[[hero:Seven]]  | Lightning Ball  | 2  | 35%  | For 1 second after touching ball  | R  | +| <seven_sm> [[hero:Seven]] <wrap retailsemibold>Lightning Ball</wrap>  | 2  | 35%  | For 1 second after touching ball  | R  | 
-| <shiv_mm>[[hero:Shiv]]  | Serrated Knives  | Base  | 35%*  | *While Rage is full.  | SF  | +| <shiv_sm> [[hero:Shiv]] <wrap retailsemibold>Serrated Knives</wrap>  | Base  | 35%*  | *While Rage is full.  | SF  | 
-| <vindicta_mm>[[hero:Vindicta]]  | Stake  | Base  | 30%  | While tethered  | R  | +| <vindicta_sm> [[hero:Vindicta]] <wrap retailsemibold>Stake</wrap>  | Base  | 30%  | While tethered  | R  | 
-| <vyper_mm>[[hero:Vyper]]  | Screwjab Dagger  | Base  | 50%  | For 1 second on hit.  | FF  | +| <vyper_sm> [[hero:Vyper]] <wrap retailsemibold>Screwjab Dagger</wrap>  | Base  | 50%  | For 1 second on hit.  | FF  | 
-| <viscous_mm>[[hero:Viscous]]  | Splatter  | Base  | 35%  | When walking on residue  | R  | +| <viscous_sm> [[hero:Viscous]] <wrap retailsemibold>Splatter</wrap>  | Base  | 35%  | When walking on residue  | R  | 
-| ::: | Puddle Punch  | Base  | 15%  | For ~4.5 seconds on hit  | R  |+| ::: | <wrap retailsemibold>Puddle Punch</wrap>  | Base  | 15%  | For ~4.5 seconds on hit  | R  |
 | ::: | ::: | 2  | 30%  | ::: | ::: | | ::: | ::: | 2  | 30%  | ::: | ::: |
-| <warden_mm>[[hero:Warden]]  | Alchemical Flask  | Base  | 20%  | For 3 seconds  | R  | +| <warden_sm> [[hero:Warden]] <wrap retailsemibold>Alchemical Flask</wrap>  | Base  | 20%  | For 3 seconds  | R  | 
-| <wrecker_mm>[[hero:Wrecker]]  | Bio Blast  | Base  | 10%*  | Per stack. For 5 seconds  | R  |+| <wrecker_sm> [[hero:Wrecker]] <wrap retailsemibold>Bio Blast</wrap>  | Base  | 10%*  | Per stack. For 5 seconds  | R  |
 | ::: | ::: | 3  | 30%*  | ::: | ::: | | ::: | ::: | 3  | 30%*  | ::: | ::: |
-| <yamato_mm>[[hero:Yamato]]  | Power Slash  | 2  | 40%  | For 3 seconds  | R  | +| <yamato_sm> [[hero:Yamato]] <wrap retailsemibold>Power Slash</wrap>  | 2  | 40%  | For 3 seconds  | R  | 
-| ::: | Flying Strike  | Base  | 30%  | For 2.5 seconds on hit  | R  |+| ::: | <wrap retailsemibold>Flying Strike</wrap>  | Base  | 30%  | For 2.5 seconds on hit  | R  |
 | ::: | ::: | 1  | 55%  | ::: | ::: | | ::: | ::: | 1  | 55%  | ::: | ::: |
  
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 ^ Price (Souls) ^ Type of Item ^ Item Name ^ Passive or Active ^ Amount ^ ^ Price (Souls) ^ Type of Item ^ Item Name ^ Passive or Active ^ Amount ^
-| <color #2EC4B6><soul>1,600</color> | <weapon> <color #9E6203>Weapon</color> | <item_slowing_bullets> //Slowing Bullets/| Passive | 30% ((Builds up 0.8% per shot, lasts for 3.5 seconds)) | +<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><weapon> <color #9E6203>Weapon</color></wrap> | <item_slowing_bullets> <wrap retailsemibold>Slowing Bullets</wrap> | Passive | 30% ((Builds up 0.8% per shot, lasts for 3.5 seconds)) | 
-| <color #2EC4B6><soul>1,600</color> | <spirit> <color #E1A0FF>Spirit</color> | <item_cold_front> //Cold Front/| Active | 60% ((For 4 seconds)) | +<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><spirit> <color #E1A0FF>Spirit</color></wrap> | <item_cold_front> <wrap retailsemibold>Cold Front</wrap> | Active | 60% ((For 4 seconds)) | 
-| <color #2EC4B6><soul>1,600</color> | <spirit> <color #E1A0FF>Spirit</color> | <item_mystic_slow> //Mystic Slow/| Passive | 30% ((For 2 seconds)) | +<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><spirit> <color #E1A0FF>Spirit</color></wrap> | <item_mystic_slow> <wrap retailsemibold>Mystic Slow</wrap> | Passive | 30% ((For 2 seconds)) | 
-| <color #2EC4B6><soul>1,600</color> | <spirit> <color #E1A0FF>Spirit</color> | <item_slowing_hex> //Slowing Hex/| Active | 20% ((For 3 seconds)) | +<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><spirit> <color #E1A0FF>Spirit</color></wrap> | <item_slowing_hex> <wrap retailsemibold>Slowing Hex</wrap> | Active | 20% ((For 3 seconds)) | 
-| <color #2EC4B6><soul>6,400</color> | <spirit> <color #E1A0FF>Spirit</color> | <item_mystic_reverb> //Mystic Reverb/| Passive | 40% ((For 3 seconds)) |+<wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <wrap retailsemibold><spirit> <color #E1A0FF>Spirit</color></wrap> | <item_mystic_reverb> <wrap retailsemibold>Mystic Reverb</wrap> | Passive | 40% ((For 3 seconds)) |
  
 ===== Items that resist Movement Slow ===== ===== Items that resist Movement Slow =====
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 ^ Price (Souls) ^ Type of Item ^ Item Name ^ Amount ^ ^ Price (Souls) ^ Type of Item ^ Item Name ^ Amount ^
-| <color #2EC4B6><soul>1,600</color> | <vitality> <color #7CB125> Vitality</color> | <item_enduring_speed> //Enduring Speed/| +30% | +<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><vitality> <color #7CB125> Vitality</color></wrap> | <item_enduring_speed> <wrap retailsemibold>Enduring Speed</wrap> | +30% | 
-| <color #2EC4B6><soul>1,600</color> | <weapon> <color #9E6203>Weapon</color> | <item_fleetfoot> //Fleetfoot/| +40% | +<wrap retailsemibold><color #2EC4B6><soul> 1,600</color></wrap> | <wrap retailsemibold><weapon> <color #9E6203>Weapon</color></wrap> | <item_fleetfoot> <wrap retailsemibold>Fleetfoot</wrap> | +40% | 
-| <color #2EC4B6><soul>6,400</color> | <vitality> <color #7CB125> Vitality</color> | <item_juggernaut> //Juggernaut/| +50% |+<wrap retailsemibold><color #2EC4B6><soul> 6,400</color></wrap> | <wrap retailsemibold><vitality> <color #7CB125> Vitality</color></wrap> | <item_juggernaut> <wrap retailsemibold>Juggernaut</wrap> | +50% |
  
  
statuseffects/movementslow.txt · Last modified: 2025/07/28 22:30 by compsoter