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statuseffects:movementslow

Movement Slow

Movement Slow
Tech Type Status Effects
Difficulty N/A
Character Dependent No
Inputs N/A

Movement Slow is a status effect that directly affects universal movement options. Movement Slow affects walking, dashing and air dashing. There are three types of Movement Slow;

  • Regular Movement Slow
    • Regular Movement Slow inflicts a flat rate on an enemy over a period of time.
  • Fading Slow
    • Fading Movement Slow inflicts an initial amount which then fades over time. This can be further split into
      • Fast and Slow Fading Movement Slow.
        • Fast Fading Slow has the Movement Slow dissipate quickly. This is indicated by the words Fading Slow in the tooltip.
        • Slow Fading Slow has the Movement Slow dissipate slowly. This is not indicated in the tooltip.
  • Stacking Slow
    • Stacking Movement Slow builds Movement Slow over time. Stacking Slow is only on Kelvin’s Ice Beam.

Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow.

Movement Slow cannot slow a target below 80 u/s (2 m/s).

Multiple sources of Movement Slow can stack; the equation for it is as follows: $ \text{Total Slow} = 1 - \left[ \prod_{i=1}^n (1 - \text{Slow}_i) \right] $

E.g. A 25% Movement Slow with another 25% will result in a 43.75% Movement Slow.

$ 1-(1-0.25) (1-0.25) = 43.75% $

A number of items and abilities inflict Movement Slow

Character Ability Upgrade Amount Notes Fade Type
BebopBebop Hyper Beam 3 25% Only on hit R
DynamoDynamo Kinetic Pulse 1 35% For 3 seconds R
Grey TalonGrey Talon Rain of Arrows 2 40% For 1.5 seconds R
Spirit Snatch Base 30% For 2 seconds after tether ends R
HazeHaze Fixation 1 15% For 2 seconds every 20 stacks R
HollidayHolliday Crackshot N/A 50% For 2 seconds on proc. FF
1 75%
InfernusInfernus Catalyst Base 35% For 4 seconds R
IvyIvy Kudzu Bomb Base 35% While in Kudzu Bomb R
KelvinKelvin Frost Grenade Base 40% For 4 seconds R
Arctic Beam Base 40%* *Maximum, builds up over 2 seconds SS
Frozen Shelter Base 35% As long as they are in Frozen Shelter R
Lady GeistLady Geist Malice Base 15%* *Per stack of Malice R
LashLash Ground Strike 2 50% For 3 seconds when hitting opponents R
Flog 1 35% For 3 seconds R
Death Slam Base 50% For 4 seconds R
McGinnisMcGinnis Mini Turret 1 25% For 1.3 seconds after hit R
Spectral Wall Base 20% For 2.5 seconds R
Heavy Barrage 1 30% For 2 seconds R
MirageMirage Djinn’s Mark 1 80% For 0.5 seconds when 2x multiplier or higher R
Mo & KrillMo & Krill Sand Blast 3 40% For ~5 seconds R
ParadoxParadox Pulse Grenade Base 30% For 2 seconds R
Time Wall Base 80% For 2 seconds R
PocketPocket Barrage Base 30% For 1.5 seconds R
TrapperTrapper Bottled Phantasmicide Base 20% While in the pool of poison. R
Silktrap Base 99% For 2 seconds. Always reduces to 2 m/s. R
Pest Barrier Base 30% For 0.5 seconds every hit R
SevenSeven Lightning Ball 2 35% For 1 second after touching ball R
ShivShiv Serrated Knives Base 35%* *While Rage is full. SF
VindictaVindicta Tether Base 30% While tethered R
VyperVyper Screwjab Dagger Base 50% For 1 second on hit. FF
ViscousViscous Splatter Base 35% When walking on residue R
Puddle Punch Base 15% For ~4.5 seconds on hit R
2 30%
WardenWarden Alchemical Flask Base 20% For 3 seconds R
WreckerWrecker Bio Blast Base 10%* Per stack. For 5 seconds R
3 30%*
YamatoYamato Power Slash 2 40% For 3 seconds R
Flying Strike Base 30% For 2.5 seconds on hit R
1 55%

Items that inflict Movement Slow

Item Name Price (Souls) Passive or Active Amount Notes
Weapon Slowing Bullets 1,250 Passive 25% Bullets apply Movement Slow for 1.3 seconds.
Spirit Cold Front 1,250 Active 40% Ice Blast inflicts for 3 seconds
Spirit Slowing Hex 1,250 Active 20% For 3 seconds
Weapon Point Blank 3,500 Passive 25% When shooting within 15m of enemy
Vitality Icon Lifestrike 3,500 Passive 60% When using melee attack, inflicts for 2.5 seconds
Spirit Mystic Slow 4,250 Passive 25% Inflicts for 2 seconds when target takes Spirit Damage
Weapon Lucky Shot 6,000 Passive 30% When Lucky Shot procs (35%), inflict for 1.5 seconds
Vitality Icon Inhibitor 6,000 Passive 20% When bullets hit, inflict for 2.5 seconds
Vitality Icon Colossus 6,000 Active 30% When in a 12m radius around you
Vitality Icon Phantom Strike 6,000 Active 50% When cast on enemy
Spirit Mystic Reverb 6,000 Passive 40% When an imbued ability hits an enemy, inflict for 4 seconds.

Items that resist Movement Slow

You can counter the effects of Movement Slow by buying specific items that have the +Movement Slow Resist statistic. These items are:

Item Name Price (Souls) Amount
Vitality Icon Enduring Speed 1,750 30%
Weapon Burst Fire 3,000 20%
statuseffects/movementslow.txt · Last modified: 2025/03/22 10:06 by 127.0.0.1