statuseffects:movementslow
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statuseffects:movementslow [2025/03/22 10:06] – external edit 127.0.0.1 | statuseffects:movementslow [2025/05/23 23:08] (current) – Updated items that inflict and resist movement slow to the major item rework compsoter | ||
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====== Movement Slow ====== | ====== Movement Slow ====== | ||
+ | |||
<WRAP half right infobox> | <WRAP half right infobox> | ||
+ | |||
{{tablelayout? | {{tablelayout? | ||
- | ^ <wrap centeralign> | + | |
- | ^ <wrap centeralign> | + | ^ <wrap centeralign> |
- | ^ Tech Type | + | ^ <wrap centeralign> |
- | ^ Difficulty | + | ^ Tech Type | Status Effects |
- | ^ Character Dependent | + | ^ Difficulty |
- | ^ Inputs | + | ^ Character Dependent |
+ | ^ Inputs | ||
</ | </ | ||
- | Movement Slow is a status effect that directly affects universal movement options. Movement Slow affects walking, dashing and air dashing. | + | **Movement Slow** is a status effect that directly affects universal movement options. Movement Slow affects walking, dashing and air dashing. There are three types of Movement Slow; |
- | There are three types of Movement Slow; | + | |
* Regular Movement Slow | * Regular Movement Slow | ||
* Regular Movement Slow inflicts a flat rate on an enemy over a period of time. | * Regular Movement Slow inflicts a flat rate on an enemy over a period of time. | ||
Line 20: | Line 24: | ||
* Slow Fading Slow has the Movement Slow dissipate slowly. This is not indicated in the tooltip. | * Slow Fading Slow has the Movement Slow dissipate slowly. This is not indicated in the tooltip. | ||
* Stacking Slow | * Stacking Slow | ||
- | * Stacking Movement Slow builds Movement Slow over time. Stacking Slow is only on Kelvin’s Ice Beam. | + | * Stacking Movement Slow builds Movement Slow over time. Stacking Slow is only on Kelvin’s Ice Beam. |
Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow. | Movement Slow affects walking, dashing, dash jumping and air dashing. Other movement options (down dashing, climbing rope, using jump pads, movement abilities, etc.) are not affected. Affected movement options distance and speed are reduced by the percentage of Movement Slow. | ||
- | Movement Slow cannot slow a target below 80 u/s (2 m/s). | + | Movement Slow cannot slow a target below 80 u/s (2 m/s). |
- | Multiple sources of Movement Slow can stack; the equation for it is as follows: | + | Multiple sources of Movement Slow can stack; the equation for it is as follows: $ \text{Total Slow} = 1 - \left[ \prod_{i=1}^n (1 - \text{Slow}_i) \right] $ |
- | $ \text{Total Slow} = 1 - \left[ \prod_{i=1}^n (1 - \text{Slow}_i) \right] $ | + | |
E.g. A 25% Movement Slow with another 25% will result in a 43.75% Movement Slow. | E.g. A 25% Movement Slow with another 25% will result in a 43.75% Movement Slow. | ||
Line 33: | Line 36: | ||
$ 1-(1-0.25) | $ 1-(1-0.25) | ||
- | ==== A number of items and abilities inflict Movement Slow ===== | + | ==== A number of items and abilities inflict Movement Slow ==== |
{{tablelayout? | {{tablelayout? | ||
- | ^ Character | + | |
- | | < | + | ^ Character |
- | | < | + | | < |
- | | < | + | | < |
- | | ::: | + | | < |
- | | < | + | | ::: | Spirit Snatch |
- | | < | + | | < |
- | | ::: | + | | < |
- | | < | + | | ::: | ::: | 1 | 75% | ::: | ::: | |
- | | < | + | | < |
- | | < | + | | < |
- | | ::: | + | | < |
- | | ::: | + | | ::: | Arctic Beam | Base | 40%* | *Maximum, builds up over 2 seconds |
- | | < | + | | ::: | Frozen Shelter |
- | | < | + | | < |
- | | ::: | + | | < |
- | | ::: | + | | ::: | Flog | 1 | 35% | For 3 seconds |
- | | < | + | | ::: | Death Slam | Base | 50% | For 4 seconds |
- | | ::: | + | | < |
- | | ::: | + | | ::: | Spectral Wall | Base | 20% | For 2.5 seconds |
- | | < | + | | ::: | Heavy Barrage |
- | | < | + | | < |
- | | < | + | | < |
- | | ::: | + | | < |
- | | < | + | | ::: | Time Wall | Base | 80% | For 2 seconds |
- | | < | + | | < |
- | | ::: | + | | < |
- | | ::: | + | | ::: | Silktrap |
- | | < | + | | ::: | Pest Barrier |
- | | < | + | | < |
- | | < | + | | < |
- | | < | + | | < |
- | | < | + | | < |
- | | ::: | + | | < |
- | | ::: | + | | ::: | Puddle Punch | Base | 15% | For ~4.5 seconds on hit | R | |
- | | < | + | | ::: | ::: | 2 | 30% | ::: | ::: | |
- | | < | + | | < |
- | | ::: | + | | < |
- | | < | + | | ::: | ::: | 3 | 30%* | ::: | ::: | |
- | | ::: | + | | < |
- | | ::: | + | | ::: | Flying Strike |
+ | | ::: | ::: | 1 | 55% | ::: | ::: | | ||
===== Items that inflict Movement Slow ===== | ===== Items that inflict Movement Slow ===== | ||
- | ^ Item Name ^ Price (Souls) ^ Passive or Active ^ Amount | + | |
- | | <weapon> Slowing Bullets | < | + | ^ Price (Souls) |
- | | <spirit> Cold Front | < | + | | <color #2EC4B6>< |
- | | < | + | | <color #2EC4B6>< |
- | | <weapon> Point Blank | < | + | | <color #2EC4B6>< |
- | | <vitality> Lifestrike | + | | <color #2EC4B6>< |
- | | <spirit> Mystic Slow | < | + | | <color #2EC4B6>< |
- | | <weapon> Lucky Shot | <soul>6,000 | Passive | + | |
- | | <vitality> Inhibitor | < | + | |
- | | <vitality> Colossus | + | |
- | | <vitality> Phantom Strike | <soul>6,000 | Active | 50% | When cast on enemy | | + | |
- | | <spirit> Mystic Reverb | + | |
===== Items that resist Movement Slow ===== | ===== Items that resist Movement Slow ===== | ||
+ | |||
You can counter the effects of Movement Slow by buying specific items that have the +Movement Slow Resist statistic. These items are: | You can counter the effects of Movement Slow by buying specific items that have the +Movement Slow Resist statistic. These items are: | ||
- | ^ Item Name ^ Price (Souls) ^ Amount ^ | + | ^ Price (Souls) |
- | | <vitality> Enduring Speed | < | + | | <color #2EC4B6>< |
- | | <weapon> Burst Fire | < | + | | <color #2EC4B6>< |
+ |
statuseffects/movementslow.1742637987.txt.gz · Last modified: 2025/03/22 10:06 by 127.0.0.1