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statuseffects:movementslow [2025/08/19 04:02] – Changed _sm icon to _mm icon compsoterstatuseffects:movementslow [2025/08/21 10:14] (current) – (IGNORE) Changed mm to sm icon compsoter
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 ^ Character  ^ Ability  ^ Upgrade  ^ Amount  ^ Notes  ^ Fade Type  ^ ^ Character  ^ Ability  ^ Upgrade  ^ Amount  ^ Notes  ^ Fade Type  ^
-| <bebop_mm> [[hero:Bebop]]  | <wrap retailsemibold>Hyper Beam</wrap>  | 3  | 25%  | Only on hit  | R  | +| <bebop_sm> [[hero:Bebop]]  | <wrap retailsemibold>Hyper Beam</wrap>  | 3  | 25%  | Only on hit  | R  | 
-| <dynamo_mm> [[hero:Dynamo]]  | <wrap retailsemibold>Kinetic Pulse</wrap>  | 1  | 35%  | For 3 seconds  | R  | +| <dynamo_sm> [[hero:Dynamo]]  | <wrap retailsemibold>Kinetic Pulse</wrap>  | 1  | 35%  | For 3 seconds  | R  | 
-| <grey-talon_mm> [[hero:Grey Talon]]  | <wrap retailsemibold>Rain of Arrows</wrap>  | 2  | 40%  | For 1.5 seconds  | R  |+| <grey-talon_sm> [[hero:Grey Talon]]  | <wrap retailsemibold>Rain of Arrows</wrap>  | 2  | 40%  | For 1.5 seconds  | R  |
 | ::: | <wrap retailsemibold>Spirit Snare</wrap>  | Base  | 30%  | For 2 seconds after tether ends  | R  | | ::: | <wrap retailsemibold>Spirit Snare</wrap>  | Base  | 30%  | For 2 seconds after tether ends  | R  |
-| <haze_mm> [[hero:Haze]]  | <wrap retailsemibold>Fixation </wrap> | 1  | 15%  | For 2 seconds every 20 stacks  | R  | +| <haze_sm> [[hero:Haze]]  | <wrap retailsemibold>Fixation </wrap> | 1  | 15%  | For 2 seconds every 20 stacks  | R  | 
-| <holliday_mm> [[hero:Holliday]]  | <wrap retailsemibold>Crackshot </wrap> | N/A  | 50%  | For 2 seconds on proc.  | FF  |+| <holliday_sm> [[hero:Holliday]]  | <wrap retailsemibold>Crackshot </wrap> | N/A  | 50%  | For 2 seconds on proc.  | FF  |
 | ::: | ::: | 1  | 75%  | ::: | ::: | | ::: | ::: | 1  | 75%  | ::: | ::: |
-| <infernus_mm> [[hero:Infernus]]  | <wrap retailsemibold>Catalyst </wrap> | Base  | 35%  | For 4 seconds  | R  | +| <infernus_sm> [[hero:Infernus]]  | <wrap retailsemibold>Catalyst </wrap> | Base  | 35%  | For 4 seconds  | R  | 
-| <ivy_mm> [[hero:Ivy]]  | <wrap retailsemibold>Kudzu Bomb</wrap>  | Base  | 35%  | While in Kudzu Bomb  | R  | +| <ivy_sm> [[hero:Ivy]]  | <wrap retailsemibold>Kudzu Bomb</wrap>  | Base  | 35%  | While in Kudzu Bomb  | R  | 
-| <kelvin_mm> [[hero:Kelvin]]  | <wrap retailsemibold>Frost Grenade</wrap>  | Base  | 40%  | For 4 seconds  | R  |+| <kelvin_sm> [[hero:Kelvin]]  | <wrap retailsemibold>Frost Grenade</wrap>  | Base  | 40%  | For 4 seconds  | R  |
 | ::: | <wrap retailsemibold>Arctic Beam</wrap>  | Base  | 40%*  | *Maximum, builds up over 2 seconds  | SS  | | ::: | <wrap retailsemibold>Arctic Beam</wrap>  | Base  | 40%*  | *Maximum, builds up over 2 seconds  | SS  |
 | ::: | <wrap retailsemibold> Frozen Shelter</wrap>  | Base  | 35%  | As long as they are in Frozen Shelter  | R  | | ::: | <wrap retailsemibold> Frozen Shelter</wrap>  | Base  | 35%  | As long as they are in Frozen Shelter  | R  |
-| <lady-geist_mm> [[hero:Lady Geist]]  | <wrap retailsemibold>Malice </wrap> | Base  | 15%*  | *Per stack of Malice  | R  | +| <lady-geist_sm> [[hero:Lady Geist]]  | <wrap retailsemibold>Malice </wrap> | Base  | 15%*  | *Per stack of Malice  | R  | 
-| <lash_mm> [[hero:Lash]]  | <wrap retailsemibold>Ground Strike</wrap>  | 2  | 50%  | For 3 seconds when hitting opponents  | R  |+| <lash_sm> [[hero:Lash]]  | <wrap retailsemibold>Ground Strike</wrap>  | 2  | 50%  | For 3 seconds when hitting opponents  | R  |
 | ::: | <wrap retailsemibold>Flog</wrap>  | 1  | 35%  | For 3 seconds  | R  | | ::: | <wrap retailsemibold>Flog</wrap>  | 1  | 35%  | For 3 seconds  | R  |
 | ::: | <wrap retailsemibold>Death Slam</wrap>  | Base  | 50%  | For 4 seconds  | R  | | ::: | <wrap retailsemibold>Death Slam</wrap>  | Base  | 50%  | For 4 seconds  | R  |
-| <mcginnis_mm> [[hero:McGinnis]]  | <wrap retailsemibold>Mini Turret</wrap>  | 1  | 25%  | For 1.3 seconds after hit  | R  |+| <mcginnis_sm> [[hero:McGinnis]]  | <wrap retailsemibold>Mini Turret</wrap>  | 1  | 25%  | For 1.3 seconds after hit  | R  |
 | ::: | <wrap retailsemibold>Spectral Wall</wrap>  | Base  | 20%  | For 2.5 seconds  | R  | | ::: | <wrap retailsemibold>Spectral Wall</wrap>  | Base  | 20%  | For 2.5 seconds  | R  |
 | ::: | <wrap retailsemibold>Heavy Barrage</wrap>  | 1  | 30%  | For 2 seconds  | R  | | ::: | <wrap retailsemibold>Heavy Barrage</wrap>  | 1  | 30%  | For 2 seconds  | R  |
-| <mirage_mm> [[hero:Mirage]]  | <wrap retailsemibold>Djinn’s Mark</wrap>  | 1  | 80%  | For 0.5 seconds when 2x multiplier or higher  | R  | +| <mirage_sm> [[hero:Mirage]]  | <wrap retailsemibold>Djinn’s Mark</wrap>  | 1  | 80%  | For 0.5 seconds when 2x multiplier or higher  | R  | 
-| <mo-and-krill_mm> [[hero:mnk|Mo & Krill]]  | <wrap retailsemibold>Sand Blast</wrap>  | 3  | 40%  | For ~5 seconds  | R  | +| <mo-and-krill_sm> [[hero:mnk|Mo & Krill]]  | <wrap retailsemibold>Sand Blast</wrap>  | 3  | 40%  | For ~5 seconds  | R  | 
-| <paradox_mm> [[hero:Paradox]]  | <wrap retailsemibold>Pulse Grenade</wrap>  | Base  | 30%  | For 2 seconds  | R  |+| <paradox_sm> [[hero:Paradox]]  | <wrap retailsemibold>Pulse Grenade</wrap>  | Base  | 30%  | For 2 seconds  | R  |
 | ::: | <wrap retailsemibold>Time Wall</wrap>  | Base  | 80%  | For 2 seconds  | R  | | ::: | <wrap retailsemibold>Time Wall</wrap>  | Base  | 80%  | For 2 seconds  | R  |
-| <pocket_mm> [[hero:Pocket]]  | <wrap retailsemibold>Barrage </wrap> | Base  | 30%  | For 1.5 seconds  | R  | +| <pocket_sm> [[hero:Pocket]]  | <wrap retailsemibold>Barrage </wrap> | Base  | 30%  | For 1.5 seconds  | R  | 
-| <trapper_mm> [[hero:Trapper]]  | <wrap retailsemibold>Bottled Phantasmicide</wrap>  | Base  | 25%  | While in the pool of poison.  | R  |+| <trapper_sm> [[hero:Trapper]]  | <wrap retailsemibold>Bottled Phantasmicide</wrap>  | Base  | 25%  | While in the pool of poison.  | R  |
 | ::: | <wrap retailsemibold>Silktrap</wrap>  | Base  | 99%  | For 2 seconds. Always reduces to 2 m/s.  | R  | | ::: | <wrap retailsemibold>Silktrap</wrap>  | Base  | 99%  | For 2 seconds. Always reduces to 2 m/s.  | R  |
 | ::: | <wrap retailsemibold>Pest Barrier</wrap>  | Base  | 30%  | For 0.5 seconds every hit  | R  | | ::: | <wrap retailsemibold>Pest Barrier</wrap>  | Base  | 30%  | For 0.5 seconds every hit  | R  |
-| <seven_mm> [[hero:Seven]]  | <wrap retailsemibold>Lightning Ball</wrap>  | 2  | 35%  | For 1 second after touching ball  | R  | +| <seven_sm> [[hero:Seven]]  | <wrap retailsemibold>Lightning Ball</wrap>  | 2  | 35%  | For 1 second after touching ball  | R  | 
-| <shiv_mm> [[hero:Shiv]]  | <wrap retailsemibold>Serrated Knives</wrap>  | Base  | 35%*  | *While Rage is full.  | SF  | +| <shiv_sm> [[hero:Shiv]]  | <wrap retailsemibold>Serrated Knives</wrap>  | Base  | 35%*  | *While Rage is full.  | SF  | 
-| <vindicta_mm> [[hero:Vindicta]]  | <wrap retailsemibold>Stake</wrap>  | Base  | 30%  | While tethered  | R  | +| <vindicta_sm> [[hero:Vindicta]]  | <wrap retailsemibold>Stake</wrap>  | Base  | 30%  | While tethered  | R  | 
-| <vyper_mm> [[hero:Vyper]]  | <wrap retailsemibold>Screwjab Dagger</wrap>  | Base  | 50%  | For 1 second on hit.  | FF  | +| <vyper_sm> [[hero:Vyper]]  | <wrap retailsemibold>Screwjab Dagger</wrap>  | Base  | 50%  | For 1 second on hit.  | FF  | 
-| <viscous_mm> [[hero:Viscous]]  | <wrap retailsemibold>Splatter</wrap>  | Base  | 35%  | When walking on residue  | R  |+| <viscous_sm> [[hero:Viscous]]  | <wrap retailsemibold>Splatter</wrap>  | Base  | 35%  | When walking on residue  | R  |
 | ::: | <wrap retailsemibold>Puddle Punch</wrap>  | Base  | 15%  | For ~4.5 seconds on hit  | R  | | ::: | <wrap retailsemibold>Puddle Punch</wrap>  | Base  | 15%  | For ~4.5 seconds on hit  | R  |
 | ::: | ::: | 2  | 30%  | ::: | ::: | | ::: | ::: | 2  | 30%  | ::: | ::: |
-| <warden_mm> [[hero:Warden]]  | <wrap retailsemibold>Alchemical Flask</wrap>  | Base  | 20%  | For 3 seconds  | R  | +| <warden_sm> [[hero:Warden]]  | <wrap retailsemibold>Alchemical Flask</wrap>  | Base  | 20%  | For 3 seconds  | R  | 
-| <wrecker_mm> [[hero:Wrecker]]  | <wrap retailsemibold>Bio Blast</wrap>  | Base  | 10%*  | Per stack. For 5 seconds  | R  |+| <wrecker_sm> [[hero:Wrecker]]  | <wrap retailsemibold>Bio Blast</wrap>  | Base  | 10%*  | Per stack. For 5 seconds  | R  |
 | ::: | ::: | 3  | 30%*  | ::: | ::: | | ::: | ::: | 3  | 30%*  | ::: | ::: |
-| <yamato_mm> [[hero:Yamato]]  | <wrap retailsemibold>Power Slash</wrap>  | 2  | 40%  | For 3 seconds  | R  |+| <yamato_sm> [[hero:Yamato]]  | <wrap retailsemibold>Power Slash</wrap>  | 2  | 40%  | For 3 seconds  | R  |
 | ::: | <wrap retailsemibold>Flying Strike</wrap>  | Base  | 30%  | For 2.5 seconds on hit  | R  | | ::: | <wrap retailsemibold>Flying Strike</wrap>  | Base  | 30%  | For 2.5 seconds on hit  | R  |
 | ::: | ::: | 1  | 55%  | ::: | ::: | | ::: | ::: | 1  | 55%  | ::: | ::: |
statuseffects/movementslow.1755576163.txt.gz · Last modified: 2025/08/19 04:02 by compsoter