statuseffects:parrydash
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statuseffects:parrydash [2025/03/22 10:06] – external edit 127.0.0.1 | statuseffects:parrydash [2025/05/17 02:07] (current) – Removed redundant bold text compsoter | ||
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- | **Parry Dashing** is a tick-perfect bug that allows you to parry while moving forwards. This is useful for parrying melee attacks that are out of range. | + | **Parry Dashing** is a tick-perfect bug that allows you to parry while moving forwards. This is useful for parrying melee attacks that are out of range. Parry Dashing consists of dashing and parrying (by default, F) |
- | **Parry Dashing** costs one bar of [[universaltech: | + | Parry Dashing costs one bar of [[universaltech: |
- | In order to **Parry Dash**, you need to be moving in a direction. If not moving in a direction, you will parry in place. If done correctly, your character will move forwards while in the parry animation. Depending on parry availability and [[universaltech: | + | In order to Parry Dash, you need to be moving in a direction. If not moving in a direction, you will parry in place. If done correctly, your character will move forwards while in the parry animation. Depending on parry availability and [[universaltech: |
* If there are no dashes left or stamina left, you will parry in place | * If there are no dashes left or stamina left, you will parry in place | ||
* If parry is not available, you will dash. | * If parry is not available, you will dash. | ||
- | To execute | + | To execute |
statuseffects/parrydash.1742637987.txt.gz · Last modified: 2025/03/22 10:06 by 127.0.0.1