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universaltech:mantling

Mantling

Add mantling stun

Mantling
Tech Type Universal
Difficulty Basic Mechanics
Character Dependent No
Inputs Hold jump key when near a wall/cliff

When near a cliff, you are able to mantle. Mantling allows you to climb up ledges that are not climbable without when nearby. Mantling does not consume stamina on the ground.

When mantling, your character will pull themselves up the ledge for around half a second. During this, you are not actionable and are locked out from performing anything. Once executed, you will be in a grounded state. In order to mantle, a ledge needs to be at least six units long. The maximum distance you can be before mantling is 212 units.

The time it takes for your character to scale the wall depends on the height of the ledge:

  • At heights ending at 32 units and ending at 64 units, the climb up takes approximately 0.2 seconds.1)
  • At heights starting at 64 units and ending at 96 units, the climb up takes 0.3 seconds.2)
  • At heights starting at 96 units and ending at 128 units, the climb up takes 0.4 seconds.3)
  • At heights starting at 128 units and ending at 160 units, the climb up takes 0.5 seconds.4)

Mantling can be a burden while moving around the map, since it stops all prior momentum. To avoid this, try not to hold the jump key while moving through the map. Mantling can also be a burden while trying to wall jump; to circumvent this, look away from the wall (at least 63.5° off the wall).

1)
abilities.vdata, m_eMantleType = “EMantle32”
2)
abilities.vdata, m_eMantleType = “EMantle64”
3)
abilities.vdata, m_eMantleType = “EMantle96”
4)
((abilities.vdata, m_eMantleType = “EMantle128”
universaltech/mantling.txt · Last modified: 2025/03/23 04:54 by compsoter