Deadlock Movement Wiki

Formerly the Deadlock Movement Doc

User Tools

Site Tools


template

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
template [2025/02/11 06:25] compsotertemplate [2025/03/22 10:02] (current) – external edit 127.0.0.1
Line 1: Line 1:
 ====== Writing, Syntax and Template ====== ====== Writing, Syntax and Template ======
-===== Video Clips ===== +===== Template ===== 
-~~NOTOC~~ +Below is a basic template for you to base your page ofThere are comments to explain aspects of the source that are not easily understood.
-/* -------------------- */ +
-/* This is a comment. Whenever this appears, I'll talk about editing the source of a page and the syntax you should use*/ +
-/* Below is the source to edit a clipTo edit the clip shown, replace the default (set to walking.mp4) to the namespace location of the file*/ +
-/* -------------------- */ +
-<WRAP classes #main width :language> +
-<block classes #clip right width :language>{{ ::walking.mp4 |}} +
-<wrap center lo>A short clip showcasing insert tech. Replace with actual clip</wrap> +
-</block>+
  
 +<code txt template.txt [enable_line_numbers="true"]> 
 +====== Title ======
 +/* !! CLOSETOC is to have the table of contents automatically close in order for  */
 +/* !! it not  to conflict with the video clip (if there is one */
 +~~CLOSETOC~~
 +
 +/* !! This is the video clip. Replace walking.mp4 with a relevant clip and */
 +/* !! the placeholder text in line 4. Upload the clip via Media Manager. */
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Walking//** </wrap>||
 +^ <wrap centeralign>{{ ::universaltech:walking.mp4 }}</wrap>||
 +^ Tech Type                                             | Universal       |
 +^ Difficulty                                            | Basic Mechanics |
 +^ Character Dependent                                   | No              |
 +^ Inputs                                                | Move (WASD)     |
 +</WRAP>
 +
 +</code>
 +
 +===== Video Clips =====
 +~~CLOSETOC~~
 +<WRAP half right infobox>
 +{{tablelayout?rowsHeaderSource=Auto}}
 +^ <wrap centeralign> **//Placeholder//** </wrap>||
 +^ <wrap centeralign>{{ ::universaltech:walking.mp4 }}</wrap>||
 +^ Placeholder                                             | Placeholder       |
 +^ Placeholder                                            | Placeholder |
 +^ Placeholder                                   | Placeholder              |
 +^ Placeholder                                                | Placeholder     |
 +</WRAP>
 On every article that talks about a technique that can be replicated, include a clip on the right. This clip should ensure the following are followed: On every article that talks about a technique that can be replicated, include a clip on the right. This clip should ensure the following are followed:
-  * You have an input overlay. You can download the following nohboard config I currently use [[https://drive.google.com/file/d/1AR5mgV3k6LZ2qg_wbLnl_5gO3OJnDk-p/view?usp=sharing|here]], feel free to discuss what the default input overlay should be on the //Deadlock Movement Doc// thread.+  * Make sure you have an input overlay. You can download the following nohboard config I currently use [[https://drive.google.com/file/d/1AR5mgV3k6LZ2qg_wbLnl_5gO3OJnDk-p/view?usp=sharing|here]], feel free to discuss what the default input overlay should be on the //Deadlock Movement Doc// thread.
   * That ''cl_showpos 2'' is enabled in the console.   * That ''cl_showpos 2'' is enabled in the console.
-  * That your character is <infernus_mm> Infernus. If the tech cannot be done using [[infernus_mm]] Infernus, use <haze_mm> Haze. If it is a character specific technique, use that specific character.+  * That your character is <infernus_mm> Infernus. If the tech cannot be done using <infernus_mmInfernus, use <haze_mm> Haze. If it is a character specific technique, use that specific character.
     * <infernus_mm> Infernus has been chosen for the following reasons:     * <infernus_mm> Infernus has been chosen for the following reasons:
-      * <infernus_mm> Infernus has no special innate properties relating to movement.+      * <infernus_mm> Infernus has no special innate properties relating to movement. (e.g. <ivy_mm> Ivy has the unique ability to move at full speed while shooting; this would make it impossible to make a clip with <ivy_mm> Ivy on M1 Slowdown.)
       * <infernus_mm> Infernus is a commonly seen and known character in matchmaking. This ensures that readers know who Infernus is and that this technique can be done across characters.       * <infernus_mm> Infernus is a commonly seen and known character in matchmaking. This ensures that readers know who Infernus is and that this technique can be done across characters.
       * <infernus_mm> Infernus has clear animations for dashing and sliding, unlike other characters.       * <infernus_mm> Infernus has clear animations for dashing and sliding, unlike other characters.
- * The video is h264 for playability across all devices. +  * The video is h264 for playability across all devices. 
- * The map is the sandbox map (''new_player_basics''). If the tech cannot be done on the sandbox map, use the ''dl_streets'' map.+  * The map is the sandbox map (''new_player_basics''). If the tech cannot be done on the sandbox map, use the ''dl_midtown'' map.
  
 If you don't need a clip, delete the WRAP block at the top of page source. If there is no clip, consider inserting a relevant image on the topic. If you don't need a clip, delete the WRAP block at the top of page source. If there is no clip, consider inserting a relevant image on the topic.
  
-If you need to use $\LaTeX$ for math equations, see the documentation on [[https://www.dokuwiki.org/plugin:latex|dokuwiki]].+If you need to use $ \LaTeX $ for math equations, see the documentation on [[https://www.dokuwiki.org/plugin:latex|dokuwiki]].
 </WRAP> </WRAP>
  
Line 30: Line 53:
 When writing for the Deadlock Movement Wiki, please ensure the following: When writing for the Deadlock Movement Wiki, please ensure the following:
   - That you use LaTeX notation for writing out math equations. If you do not know LaTeX notation, feel free to use an online equation creator, or learn it at the relevant article at overleaf.com, found [[https://www.overleaf.com/learn/latex/Mathematical_expressions|here]].   - That you use LaTeX notation for writing out math equations. If you do not know LaTeX notation, feel free to use an online equation creator, or learn it at the relevant article at overleaf.com, found [[https://www.overleaf.com/learn/latex/Mathematical_expressions|here]].
 +    - For documentation for specifically the dokuwiki implementation, see the [[https://www.dokuwiki.org/plugin:latex|latex]] plugin 
   - That you use British English. __Do not use American English.__   - That you use British English. __Do not use American English.__
   - That heroes have their icon (specifically, the //hero//_mm icon) put in front of them. Refer below to find how to insert them.   - That heroes have their icon (specifically, the //hero//_mm icon) put in front of them. Refer below to find how to insert them.
Line 35: Line 59:
   - Link the first mention of a technique or character to their respective pages.   - Link the first mention of a technique or character to their respective pages.
  
-===== General Symbols ===== +===== Custom Icons ===== 
-To insert Vitality, Weapon and Spirit icons, insert the following with a semicolon suffixed to it:+You are able to insert custom icons by typing in the valid keyword. 
 + 
 +==== General Symbols ==== 
 +To insert Vitality, Weapon and Spirit icons, insert the keyword on the right:
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
-^ Symbol                        ^ Type                 ^ +^ Symbol                         ^ Type                 ^ 
-| <vitality> Vitality         | %%[[vitality]]%%     +| <vitality> Vitality            | %%<vitality>%%       
-| <weapon> Weapon             | %%[[weapon]]%%       +| <weapon> Weapon                | %%<weapon>%%         
-| <spirit> Spirit             | %%[[spirit]]%%       +| <spirit> Spirit                | %%<spirit>%%         
-| <spiritscale> Spirit Scale  | %%[[spiritscale]]%%  +| <spiritscale> Spirit Scale     | %%<spiritscale>%%    
-| <souls>Souls                  | %%[[soul]]%%         |+| <soul> Souls                   | %%<soul>%%           | 
 +| <rune_movement> Movement Rune  | %%<rune_movement>%% 
 +| <rune_spirit> Casting Rune     | %%<rune_spirit>%%    | 
 +| <rune_gun> Gun Rune            | %%<rune_gun>%%       | 
 +| <rune_survival> Survival Rune  | %%<rune_survival>%%  |
  
-===== Character Portraits and/or Icons =====+==== Character Portraits ====
 If a character is mentioned outside of a paragraph, try to prefix it with their card picture. If a character is mentioned in a paragraph, prefix instead with their mm icon. Below is a list of what you need to insert in order to make the icons appear: If a character is mentioned outside of a paragraph, try to prefix it with their card picture. If a character is mentioned in a paragraph, prefix instead with their mm icon. Below is a list of what you need to insert in order to make the icons appear:
 {{tablelayout?rowsHeaderSource=Auto&colwidth="133px,264px"}} {{tablelayout?rowsHeaderSource=Auto&colwidth="133px,264px"}}
Line 81: Line 112:
  
 To insert the card/portrait version, replace the word ''mm'' with ''card''. To insert the card/portrait version, replace the word ''mm'' with ''card''.
 +{{tablelayout?rowsHeaderSource=Auto&colwidth="133px,264px"}}
 +^ Hero                      ^ Icon               ^ Type                   ^
 +| Abrams                    | <abrams_card>        | %%<abrams_card>%%        |
 +| Bebop                     | <bebop_card>         | %%<bebop_card>%%         |
 +| Calico                    | <calico_card>        | %%<calico_card>%%        |
 +| Dynamo                    | <dynamo_card>        | %%<dynamo_card>%%        |
 +| Fathom                    | <slork_card>         | %%<slork_card>%%         |
 +| Grey Talon                | <grey-talon_card>    | %%<grey-talon_card>%%    |
 +| Haze                      | <haze_card>          | %%<haze_card>%%          |
 +| Holliday                  | <holliday_card>      | %%<holliday_card>%%      |
 +| Infernus                  | <infernus_card>      | %%<infernus_card>%%      |
 +| Ivy                       | <ivy_card>           | %%<ivy_card>%%           |
 +| Kelvin                    | <kelvin_card>        | %%<kelvin_card>%%        |
 +| Lady Geist                | <lady-geist_card>    | %%<lady-geist_card>%%    |
 +| Lash                      | <lash_card>          | %%<lash_card>%%          |
 +| McGinnis                  | <mcginnis_card>      | %%<mcginnis_card>%%      |
 +| Mirage                    | <mirage_card>        | %%<mirage_card>%%        |
 +| Mo & Krill                | <mo-and-krill_card>  | %%<mo-and-krill_card>%%  |
 +| Paradox                   | <paradox_card>       | %%<paradox_card>%%       |
 +| Pocket                    | <pocket_card>        | %%<pocket_card>%%        |
 +| Raven                     | <raven_card>         | %%<raven_card>%%         |
 +| Seven                     | <seven_card>         | %%<seven_card>%%         |
 +| Shiv                      | <shiv_card>          | %%<shiv_card>%%          |
 +| THE MAGNIFICENT SINCLAIR  | <sinclair_card>      | %%<sinclair_card>%%      |
 +| Trapper                   | <trapper_card>       | %%<trapper_card>%%       |
 +| Vindicta                  | <vindicta_card>      | %%<vindicta_card>%%      |
 +| Viscous                   | <viscous_card>       | %%<viscous_card>%%       |
 +| Vyper                     | <vyper_card>         | %%<vyper_card>%%         |
 +| Warden                    | <warden_card>        | %%<warden_card>%%        |
 +| Wraith                    | <wraith_card>        | %%<wraith_card>%%        |
 +| Wrecker                   | <wrecker_card>       | %%<wrecker_card>%%       |
 +| Yamato                    | <yamato_card>        | %%<yamato_card>%%        |
template.1739255116.txt.gz · Last modified: 2025/03/22 10:02 (external edit)