Writing, Syntax and Template
Template
Below is a basic template for you to base your page of. There are comments to explain aspects of the source that are not easily understood.
- template.txt
- ====== Title ======
- /* !! CLOSETOC is to have the table of contents automatically close in order for */
- /* !! it not to conflict with the video clip (if there is one */
- ~~CLOSETOC~~
- /* !! This is the video clip. Replace walking.mp4 with a relevant clip and */
- /* !! the placeholder text in line 4. Upload the clip via Media Manager. */
- <WRAP half right infobox>
- {{tablelayout?rowsHeaderSource=Auto}}
- ^ <wrap centeralign> **//Walking//** </wrap>||
- ^ <wrap centeralign>{{ ::universaltech:walking.mp4 }}</wrap>||
- ^ Tech Type | Universal |
- ^ Difficulty | Basic Mechanics |
- ^ Character Dependent | No |
- ^ Inputs | Move (WASD) |
- </WRAP>
Video Clips
Placeholder | |
---|---|
Placeholder | Placeholder |
Placeholder | Placeholder |
Placeholder | Placeholder |
Placeholder | Placeholder |
On every article that talks about a technique that can be replicated, include a clip on the right. This clip should ensure the following are followed:
- Make sure you have an input overlay. You can download the following nohboard config I currently use here, feel free to discuss what the default input overlay should be on the Deadlock Movement Doc thread.
- That
cl_showpos 2
is enabled in the console. - That your character is
Infernus. If the tech cannot be done using
Infernus, use
Haze. If it is a character specific technique, use that specific character.
Infernus has been chosen for the following reasons:
Infernus has no special innate properties relating to movement. (e.g.
Ivy has the unique ability to move at full speed while shooting; this would make it impossible to make a clip with
Ivy on M1 Slowdown.)
Infernus is a commonly seen and known character in matchmaking. This ensures that readers know who Infernus is and that this technique can be done across characters.
Infernus has clear animations for dashing and sliding, unlike other characters.
- The video is h264 for playability across all devices.
- The map is the sandbox map (
new_player_basics
). If the tech cannot be done on the sandbox map, use thedl_midtown
map.
If you don't need a clip, delete the WRAP block at the top of page source. If there is no clip, consider inserting a relevant image on the topic.
If you need to use $ \LaTeX $ for math equations, see the documentation on dokuwiki. </WRAP>
Text Formatting
When writing for the Deadlock Movement Wiki, please ensure the following:
- That you use LaTeX notation for writing out math equations. If you do not know LaTeX notation, feel free to use an online equation creator, or learn it at the relevant article at overleaf.com, found here.
- For documentation for specifically the dokuwiki implementation, see the latex plugin
- That you use British English. Do not use American English.
- That heroes have their icon (specifically, the hero_mm icon) put in front of them. Refer below to find how to insert them.
- When in tables, use their card icon.
- Link the first mention of a technique or character to their respective pages.
Custom Icons
You are able to insert custom icons by typing in the valid keyword.
General Symbols
To insert Vitality, Weapon and Spirit icons, insert the keyword on the right:
Symbol | Type |
---|---|
![]() | <vitality> |
![]() | <weapon> |
![]() | <spirit> |
![]() | <spiritscale> |
Souls | <soul> |
![]() | <rune_movement> |
![]() | <rune_spirit> |
![]() | <rune_gun> |
![]() | <rune_survival> |
Character Portraits
If a character is mentioned outside of a paragraph, try to prefix it with their card picture. If a character is mentioned in a paragraph, prefix instead with their mm icon. Below is a list of what you need to insert in order to make the icons appear:
Hero | Icon | Type |
---|---|---|
Abrams | ![]() | <abrams_mm> |
Bebop | ![]() | <bebop_mm> |
Calico | ![]() | <calico_mm> |
Dynamo | ![]() | <dynamo_mm> |
Fathom | ![]() | <slork_mm> |
Grey Talon | ![]() | <grey-talon_mm> |
Haze | ![]() | <haze_mm> |
Holliday | ![]() | <holliday_mm> |
Infernus | ![]() | <infernus_mm> |
Ivy | ![]() | <ivy_mm> |
Kelvin | ![]() | <kelvin_mm> |
Lady Geist | ![]() | <lady-geist_mm> |
Lash | ![]() | <lash_mm> |
McGinnis | ![]() | <mcginnis_mm> |
Mirage | ![]() | <mirage_mm> |
Mo & Krill | ![]() | <mo-and-krill_mm> |
Paradox | ![]() | <paradox_mm> |
![]() | <pocket_mm> | |
Raven | ![]() | <raven_mm> |
Seven | ![]() | <seven_mm> |
Shiv | ![]() | <shiv_mm> |
THE MAGNIFICENT SINCLAIR | ![]() | <sinclair_mm> |
Trapper | ![]() | <trapper_mm> |
Vindicta | ![]() | <vindicta_mm> |
Viscous | ![]() | <viscous_mm> |
Vyper | ![]() | <vyper_mm> |
Warden | ![]() | <warden_mm> |
Wraith | ![]() | <wraith_mm> |
Wrecker | ![]() | <wrecker_mm> |
Yamato | ![]() | <yamato_mm> |
To insert the card/portrait version, replace the word mm
with card
.
Hero | Icon | Type |
---|---|---|
Abrams | ![]() | <abrams_card> |
Bebop | ![]() | <bebop_card> |
Calico | ![]() | <calico_card> |
Dynamo | ![]() | <dynamo_card> |
Fathom | ![]() | <slork_card> |
Grey Talon | ![]() | <grey-talon_card> |
Haze | ![]() | <haze_card> |
Holliday | ![]() | <holliday_card> |
Infernus | ![]() | <infernus_card> |
Ivy | ![]() | <ivy_card> |
Kelvin | ![]() | <kelvin_card> |
Lady Geist | ![]() | <lady-geist_card> |
Lash | ![]() | <lash_card> |
McGinnis | ![]() | <mcginnis_card> |
Mirage | ![]() | <mirage_card> |
Mo & Krill | ![]() | <mo-and-krill_card> |
Paradox | ![]() | <paradox_card> |
![]() | <pocket_card> | |
Raven | ![]() | <raven_card> |
Seven | ![]() | <seven_card> |
Shiv | ![]() | <shiv_card> |
THE MAGNIFICENT SINCLAIR | ![]() | <sinclair_card> |
Trapper | ![]() | <trapper_card> |
Vindicta | ![]() | <vindicta_card> |
Viscous | ![]() | <viscous_card> |
Vyper | ![]() | <vyper_card> |
Warden | ![]() | <warden_card> |
Wraith | ![]() | <wraith_card> |
Wrecker | ![]() | <wrecker_card> |
Yamato | ![]() | <yamato_card> |