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universaltech:dashing [2025/02/16 03:50] compsoteruniversaltech:dashing [2025/03/23 04:53] (current) compsoter
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 ====== Dashing ====== ====== Dashing ======
-~~NOTOC~~ +<WRAP 40% right infobox
-<WRAP classes #main width :language+{{tablelayout?rowsHeaderSource=Auto}} 
-<block classes #clip right half :language>{{ ::universaltech:dashing.mp4 |}} +<wrap centeralign> **//Dashing//** </wrap>|| 
-<wrap center lo>A short clip showcasing dashing on the ground and in the air (including downdashing).</wrap> +^ <wrap centeralign>{{ ::universaltech:dashing.mp4 }}</wrap>|| 
-</block>+^ Tech Type                                             | Universal       | 
 +^ Difficulty                                            | Basic Mechanics | 
 +^ Character Dependent                                   | No              | 
 +^ Inputs                                                | Dash (Left Shift    | 
 +</WRAP>
  
 **Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques.  **Dashing** is a fundamental part of movement in Deadlock. Dashing allows you to quickly evade attacks, to reposition fast and efficiently, and is a basic building block for other basic and advanced movement techniques. 
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 Dashing takes one bar of [[universaltech:stamina|stamina]]. You can dash both in the air and in the ground; when done in the air, it is called an **Air Dash**. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the <vitality> Vitality item //Superior Stamina//. Dashing takes one bar of [[universaltech:stamina|stamina]]. You can dash both in the air and in the ground; when done in the air, it is called an **Air Dash**. You are only permitted one Air Dash per jump at the start of the game; this can be expanded to two with the <vitality> Vitality item //Superior Stamina//.
  
-You can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down)+Using a keyboard, you can dash in four directions on the ground (the four cardinal directions) and nine in the air (the eight inter-cardinal directions plus directly down). If you are using a joystick to move, you can dash at any angle on the ground and in the air. 
 + 
 +While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a ''28 tick'' (or ''0.44'' second) window to press it again((Tested using exec_async, using the amount of space between +duck inputs.))
  
 <WRAP classes #main width :language> <WRAP classes #main width :language>
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 </block> </block>
  
-While in the air, you have access to one other direction to dash to; down towards the ground. When you dash towards the ground, it is called a **downdash**. To downdash, double tap the duck key, once you press the duck key, you have a ''17 tick'' window (or 0.28 seconds) to press it again((Tested using exec_async, using the amount of space between +duck inputs.)) +''0.3'' seconds after starting a grounded dash, a window to execute a [[universaltech:dashjump|Dash Jump]] will open for ''0.2'' seconds((abilites.vdata, ''m_flDashJumpStartTime'' and ''m_flDashJumpEndTime'' )), during which the stamina bar flashes a light blue. This window is solely activated by starting a grounded dash; if you leave the ground after initiating the dash, you are still able to dash. For more information, view the dedicated page on Dash Jumping.
- +
-When starting a dash while grounded, a window to execute a [[universaltech:dashjump|Dash Jump]] opens for ''0.2'' seconds, during which the stamina bar flashes a light blue. For more information, view the dedicated page on Dash Jumping.+
  
 The base stats go as follows;  The base stats go as follows; 
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   * __On the ground__, you can reach a peak speed of ''611.15'' u/s (or 15 metres). From a standstill, you will travel ''374.72'' units.   * __On the ground__, you can reach a peak speed of ''611.15'' u/s (or 15 metres). From a standstill, you will travel ''374.72'' units.
   * __In the air__, you can reach a peak speed of ''530±30'' u/s when jumping straight up and air dashing directly forwards. An air dash travels 8 metres.    * __In the air__, you can reach a peak speed of ''530±30'' u/s when jumping straight up and air dashing directly forwards. An air dash travels 8 metres. 
 +
 +Dashing on the ground always sets your velocity to a set amount. Air Dashing is an impulse((A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) )) instead. This means that Air Dashing can stack or conflict with prior momentum.
  
 <WRAP classes #main width :language> <WRAP classes #main width :language>
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 </block> </block>
  
-Dashing on the ground always sets your velocity to ''611.15'' u/s. Air Dashing is an impulse((A force acting briefly on a body and producing a finite charge of momentum (Oxford Languages) )) instead. This means that Air Dashing can stack or conflict with prior momentum. +To dash, move and press the dash key (by default, the left shift key). Your character will quickly move in that direction.
- +
-To dash, press any movement key and press the dash key (by default, the left shift key). Your character will quickly move in that direction.+
  
 </WRAP> </WRAP>
universaltech/dashing.1739677824.txt.gz · Last modified: 2025/03/22 10:03 (external edit)